| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | |
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| 15 | this file extends the framework file, so it renders what i want. |
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| 16 | */ |
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| 17 | |
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| 18 | #include "framework.h" |
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| 19 | |
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| 20 | #include "light.h" |
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| 21 | |
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| 22 | #include "texture_sequence.h" |
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| 23 | #include "material.h" |
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| 24 | |
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| 25 | #include "objModel.h" |
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| 26 | |
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| 27 | #include "primitive_model.h" |
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| 28 | #include <stdlib.h> |
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| 29 | |
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| 30 | #include "resource_manager.h" |
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| 31 | |
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| 32 | Model* obj; |
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| 33 | TextureSequence* seq; |
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| 34 | Texture* test; |
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| 35 | Material* testMat; |
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| 36 | |
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| 37 | float counter = 0; |
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| 38 | |
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| 39 | |
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| 40 | void Framework::moduleInit(int argc, char** argv) |
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| 41 | { |
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| 42 | ResourceManager::getInstance()->addImageDir("./"); |
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| 43 | |
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| 44 | testMat = new Material; |
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| 45 | |
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| 46 | seq = new TextureSequence(); |
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| 47 | for (int i = 1; i < argc; i++) |
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| 48 | { |
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| 49 | seq->addFrame(argv[i]); |
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| 50 | printf("%s\n", argv[i]); |
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| 51 | } |
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| 52 | test = new Texture(argv[1]); |
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| 53 | testMat->setDiffuseMap(argv[1]); |
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| 54 | |
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| 55 | ResourceManager::getInstance()->addImageDir(""); |
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| 56 | |
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| 57 | |
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| 58 | obj = new PrimitiveModel(PRIM_SPHERE, 10.0); |
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| 59 | |
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| 60 | ResourceManager::getInstance()->debug(); |
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| 61 | |
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| 62 | LightManager* lightMan = LightManager::getInstance(); |
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| 63 | lightMan->setAmbientColor(.1,.1,.1); |
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| 64 | (new Light())->setAbsCoor(5.0, 10.0, 40.0); |
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| 65 | (new Light())->setAbsCoor(-10, -20, -100); |
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| 66 | } |
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| 67 | |
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| 68 | void Framework::moduleEventHandler(SDL_Event* event) |
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| 69 | { |
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| 70 | switch (event->type) |
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| 71 | { |
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| 72 | case SDL_KEYDOWN: |
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| 73 | switch (event->key.keysym.sym) |
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| 74 | { |
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| 75 | case SDLK_i: |
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| 76 | break; |
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| 77 | } |
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| 78 | } |
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| 79 | } |
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| 80 | |
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| 81 | void Framework::moduleTick(float dt) |
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| 82 | { |
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| 83 | counter+=dt; |
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| 84 | |
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| 85 | seq->gotoFrame((unsigned int)counter); |
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| 86 | if ((unsigned int)counter > seq->getFrameCount()) |
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| 87 | counter = 0; |
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| 88 | } |
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| 89 | |
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| 90 | void Framework::moduleDraw(void) const |
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| 91 | { |
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| 92 | testMat->select(); |
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| 93 | glBindTexture(GL_TEXTURE_2D, seq->getTexture()); |
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| 94 | obj->draw(); |
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| 95 | |
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| 96 | LightManager::getInstance()->draw(); |
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| 97 | } |
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| 98 | |
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| 99 | |
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| 100 | void Framework::moduleHelp(void) const |
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| 101 | { |
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| 102 | |
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| 103 | } |
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