| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific | 
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| 12 | main-programmer: Patrick Boenzli | 
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| 13 | co-programmer: | 
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| 14 | */ | 
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| 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 16 |  | 
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| 17 |  | 
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| 18 | #include "collision_test_entity.h" | 
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| 19 |  | 
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| 20 | #include "resource_manager.h" | 
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| 21 |  | 
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| 22 | #include "vector.h" | 
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| 23 | #include "objModel.h" | 
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| 24 | #include "obb_tree.h" | 
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| 25 | #include "factory.h" | 
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| 26 |  | 
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| 27 | using namespace std; | 
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| 28 | CREATE_FACTORY(CollisionTestEntity, CL_ENVIRONMENT); | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | *  creates an environment | 
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| 32 | */ | 
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| 33 | CollisionTestEntity::CollisionTestEntity () : WorldEntity() | 
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| 34 | { | 
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| 35 | this->init(); | 
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| 36 | this->loadModel("models/ships/reaplow.obj"); | 
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| 37 | //  this->loadModel("models/ships/figther.obj"); | 
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| 38 |  | 
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| 39 | this->buildObbTree(10); | 
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| 40 | } | 
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| 41 |  | 
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| 42 | /** | 
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| 43 | * create an environment out of a XML-element | 
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| 44 | * @param root the XML-element to load the CollisionTestEntity from | 
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| 45 | */ | 
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| 46 | CollisionTestEntity::CollisionTestEntity(const TiXmlElement* root) | 
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| 47 | { | 
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| 48 | this->init(); | 
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| 49 | if (root != NULL) | 
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| 50 | this->loadParams(root); | 
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| 51 | } | 
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| 52 |  | 
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| 53 | /** | 
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| 54 | *  deletes an environment | 
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| 55 | */ | 
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| 56 | CollisionTestEntity::~CollisionTestEntity () | 
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| 57 | {} | 
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| 58 |  | 
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| 59 | /** | 
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| 60 | * initialize an CollisionTestEntity | 
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| 61 | */ | 
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| 62 | void CollisionTestEntity::init() | 
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| 63 | { | 
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| 64 | this->setClassID(CL_ENVIRONMENT, "CollisionTestEntity"); | 
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| 65 | } | 
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| 66 |  | 
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| 67 | /** | 
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| 68 | * loads the Settings of an CollisionTestEntity from an XML-element. | 
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| 69 | * @param root the XML-element to load the ELements properties from | 
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| 70 | */ | 
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| 71 | void CollisionTestEntity::loadParams(const TiXmlElement* root) | 
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| 72 | { | 
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| 73 | WorldEntity::loadParams(root); | 
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| 74 | } | 
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| 75 |  | 
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| 76 |  | 
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| 77 | /** | 
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| 78 | *  ticks the environment | 
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| 79 | * @param time the time about which to tick | 
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| 80 | */ | 
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| 81 | void CollisionTestEntity::tick (float time) {} | 
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| 82 |  | 
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| 83 |  | 
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| 84 | /** | 
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| 85 | *  draws the CollisionTestEntity | 
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| 86 | */ | 
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| 87 | void CollisionTestEntity::draw () | 
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| 88 | { | 
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| 89 | glMatrixMode(GL_MODELVIEW); | 
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| 90 | glPushMatrix(); | 
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| 91 | float matrix[4][4]; | 
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| 92 |  | 
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| 93 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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| 94 | //rotate | 
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| 95 | this->getAbsDir().matrix (matrix); | 
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| 96 | glMultMatrixf((float*)matrix); | 
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| 97 |  | 
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| 98 | this->model->draw(); | 
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| 99 |  | 
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| 100 | glPopMatrix(); | 
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| 101 | } | 
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| 102 |  | 
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