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1 | /*! |
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2 | * @file multi_player_world_data.h |
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3 | * container for all multiplayer game world data |
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4 | */ |
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5 | |
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6 | #ifndef _MULTI_PLAYER_WORLD_DATA_H |
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7 | #define _MULTI_PLAYER_WORLD_DATA_H |
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8 | |
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9 | |
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10 | #include "game_world_data.h" |
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11 | |
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12 | |
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13 | class TiXmlElement; |
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14 | |
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15 | |
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16 | //! The multiplayer world data |
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17 | class MultiPlayerWorldData : public GameWorldData |
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18 | { |
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19 | |
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20 | public: |
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21 | MultiPlayerWorldData(); |
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22 | virtual ~MultiPlayerWorldData(); |
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23 | |
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24 | virtual ErrorMessage init(); |
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25 | |
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26 | |
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27 | protected: |
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28 | virtual ErrorMessage loadGUI(TiXmlElement* root); |
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29 | virtual ErrorMessage loadWorldEntities(TiXmlElement* root); |
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30 | virtual ErrorMessage loadScene(TiXmlElement* root); |
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31 | |
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32 | virtual ErrorMessage unloadGUI(); |
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33 | virtual ErrorMessage unloadWorldEntities(); |
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34 | virtual ErrorMessage unloadScene(); |
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35 | }; |
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36 | |
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37 | #endif /* _MULTI_PLAYER_WORLD_DATA_H */ |
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