| 1 | /*! | 
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| 2 |  * @file network_manager.h | 
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| 3 |   *  Main interface for the network module. Manages all the modules | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | /* you will want to add such a a line at your header file also, since it will | 
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| 7 |    prevent c++ from including your code twice*/ | 
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| 8 | #ifndef _NETWORK_MANGER | 
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| 9 | #define _NETWORK_MANAGER | 
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| 10 |  | 
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| 11 | /* include this file, it contains some default definitions */ | 
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| 12 | #include "netdefs.h" | 
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| 13 |  | 
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| 14 | /* include base_object.h since all classes are derived from this one */ | 
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| 15 | #include "base_object.h" | 
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| 16 |  | 
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| 17 |  | 
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| 18 | /* forward declarations for the header file (include the header via #include "bla.h" in the source file) */ | 
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| 19 | class NetworkStream; | 
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| 20 | class Synchronizeable; | 
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| 21 | template<typename> | 
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| 22 | class tList; | 
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| 23 |  | 
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| 24 | /* and here is the class itsself*/ | 
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| 25 | class NetworkManager : public BaseObject | 
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| 26 | { | 
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| 27 |  | 
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| 28 |   public: | 
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| 29 |  | 
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| 30 |     inline static NetworkManager* getInstance() { if (!NetworkManager::singletonRef) NetworkManager::singletonRef = new NetworkManager(); | 
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| 31 |       return NetworkManager::singletonRef; } | 
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| 32 |     ~NetworkManager(); | 
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| 33 |  | 
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| 34 |     void initialize(); | 
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| 35 |     void shutdown(); | 
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| 36 |  | 
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| 37 |     int establishConnection(const char* name, unsigned int port); | 
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| 38 |     int createServer(unsigned int port); | 
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| 39 |  | 
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| 40 |     NetworkStream& establishConnection(IPaddress& address, Synchronizeable& sync); | 
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| 41 |     NetworkStream& createServer(Synchronizeable& sync, unsigned int port); | 
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| 42 |     void shutdownConnection(); | 
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| 43 |  | 
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| 44 |  | 
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| 45 |     void setHostID(int id); | 
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| 46 |     /** Returns the hostID @return The hostID of the object */ | 
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| 47 |     inline int getHostID() { return this->hostID; } | 
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| 48 |     inline bool isGameServer() { return this->bGameServer; } | 
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| 49 |  | 
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| 50 |  | 
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| 51 |     void connectSynchronizeable(Synchronizeable& sync); | 
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| 52 |     void synchronize(); | 
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| 53 |  | 
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| 54 |   private: | 
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| 55 |     NetworkManager(); | 
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| 56 |  | 
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| 57 |  | 
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| 58 |   private: | 
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| 59 |     const std::list<BaseObject*>*    netStreamList;           // list with refs to all network streams | 
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| 60 |     const std::list<BaseObject*>*    syncList;                // list of synchronizeables | 
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| 61 |     static NetworkManager*           singletonRef;            //!< Pointer to the only instance of this Class | 
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| 62 |     NetworkStream*                   tmpStream;               //!< FIXME: this is only for testing purposes | 
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| 63 |     int                              hostID;                  //!< The Host-ID of the Manager | 
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| 64 |     bool                             bGameServer;             //!< true if it is a server | 
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| 65 |  | 
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| 66 | }; | 
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| 67 |  | 
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| 68 |  | 
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| 69 |  | 
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| 70 | #endif /* _NETWORK_MANAGER */ | 
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