| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module | 
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| 18 |    For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput | 
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| 19 | */ | 
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| 20 | #define DEBUG_MODULE_NETWORK | 
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| 21 |  | 
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| 22 |  | 
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| 23 | #include "network_stream.h" | 
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| 24 | #include "class_list.h" | 
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| 25 |  | 
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| 26 | #include "debug.h" | 
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| 27 |  | 
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| 28 |  | 
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| 29 | /* include your own header */ | 
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| 30 | #include "network_manager.h" | 
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| 31 |  | 
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| 32 |  | 
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| 33 | /* using namespace std is default, this needs to be here */ | 
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| 34 | using namespace std; | 
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| 35 |  | 
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| 36 |  | 
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| 37 | NetworkManager* NetworkManager::singletonRef = NULL; | 
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| 38 |  | 
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| 39 | /** | 
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| 40 |  *  standard constructor | 
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| 41 |  */ | 
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| 42 | NetworkManager::NetworkManager() | 
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| 43 | { | 
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| 44 |   /* set the class id for the base object */ | 
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| 45 |   this->setClassID(CL_NETWORK_MANAGER, "NetworkManager"); | 
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| 46 |  | 
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| 47 |   /* initialize the references */ | 
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| 48 |   this->netStreamList = NULL; | 
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| 49 |   this->syncList = NULL; | 
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| 50 |   this->tmpStream = NULL; | 
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| 51 |   this->hostID = -1; | 
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| 52 |   this->bGameServer = false; | 
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| 53 |  | 
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| 54 |   PRINTF(0)("NetworkManager created\n"); | 
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| 55 | } | 
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| 56 |  | 
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| 57 |  | 
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| 58 | /** | 
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| 59 |  *  standard deconstructor | 
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| 60 |  */ | 
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| 61 | NetworkManager::~NetworkManager() | 
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| 62 | {} | 
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| 63 |  | 
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| 64 |  | 
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| 65 | /** | 
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| 66 |  *  initializes the network manager | 
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| 67 |  */ | 
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| 68 | void NetworkManager::initialize() | 
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| 69 | { | 
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| 70 |   /* get the synchronizeable list from the class list */ | 
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| 71 |   this->netStreamList = ClassList::getList(CL_SYNCHRONIZEABLE); | 
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| 72 |   PRINTF(0)("NetworkManager initzalized\n"); | 
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| 73 | } | 
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| 74 |  | 
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| 75 |  | 
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| 76 | /** | 
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| 77 |  *  shutsdown the network manager | 
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| 78 |  */ | 
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| 79 | void NetworkManager::shutdown() | 
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| 80 | { | 
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| 81 |  | 
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| 82 | } | 
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| 83 |  | 
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| 84 |  | 
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| 85 | /** | 
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| 86 |  *  creates a connection from one object to a host | 
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| 87 |  * @param hostName: the name of the destination host | 
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| 88 |  */ | 
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| 89 | int NetworkManager::establishConnection(const char* name, unsigned int port) | 
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| 90 | { | 
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| 91 |   IPaddress ipAddress; | 
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| 92 |   int error = SDLNet_ResolveHost(&ipAddress, name, port); | 
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| 93 |   if( error == -1) { | 
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| 94 |     printf("\n\nerror on address resolution, program inconsistency\n\n"); | 
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| 95 |     return -1; | 
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| 96 |   } | 
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| 97 |  | 
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| 98 |   this->tmpStream = new NetworkStream(ipAddress); | 
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| 99 |   return 1; | 
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| 100 | } | 
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| 101 |  | 
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| 102 |  | 
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| 103 | /** | 
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| 104 |  *  creates a new NetworkStream of server type | 
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| 105 |  * @param port: number of the TCP port | 
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| 106 |  */ | 
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| 107 | int NetworkManager::createServer(unsigned int port) | 
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| 108 | { | 
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| 109 |   this->tmpStream = new NetworkStream(port); | 
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| 110 |   this->bGameServer = true; | 
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| 111 |   SDL_Delay(20); | 
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| 112 |   return 1; | 
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| 113 | } | 
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| 114 |  | 
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| 115 |  | 
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| 116 | /** | 
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| 117 |  *  creates a connection from one object to a host | 
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| 118 |  * @param address: the address of the destination host | 
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| 119 |  * @param synchronizeable: reference to the sync object | 
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| 120 |  */ | 
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| 121 | NetworkStream& NetworkManager::establishConnection(IPaddress& address, Synchronizeable& sync) | 
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| 122 | { | 
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| 123 |   /* creating a new network stream, it will register itself automaticaly to the class list */ | 
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| 124 |   this->tmpStream = new NetworkStream(address); | 
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| 125 |   this->tmpStream->connectSynchronizeable(sync); | 
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| 126 | } | 
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| 127 |  | 
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| 128 |  | 
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| 129 | /** | 
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| 130 |  *  creates a new NetworkStream of server type | 
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| 131 |  * @param sync: the listener | 
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| 132 |  */ | 
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| 133 | NetworkStream& NetworkManager::createServer(Synchronizeable& sync, unsigned int port) | 
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| 134 | { | 
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| 135 |   PRINTF(0)("Create a new server socket\n"); | 
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| 136 |   /* creating a new network stream, it will register itself automaticaly to the class list */ | 
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| 137 |   this->tmpStream = new NetworkStream(port); | 
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| 138 |   this->tmpStream->connectSynchronizeable(sync); | 
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| 139 |   this->bGameServer = true; | 
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| 140 | } | 
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| 141 |  | 
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| 142 |  | 
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| 143 | /** | 
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| 144 |  *  teardown a connection | 
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| 145 |  */ | 
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| 146 | void NetworkManager::shutdownConnection() | 
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| 147 | { | 
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| 148 |   PRINTF(0)("Shutdown connection\n"); | 
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| 149 | } | 
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| 150 |  | 
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| 151 |  | 
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| 152 | void NetworkManager::connectSynchronizeable(Synchronizeable& sync) | 
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| 153 | { | 
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| 154 |   this->tmpStream->connectSynchronizeable(sync); | 
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| 155 | } | 
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| 156 |  | 
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| 157 |  | 
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| 158 | /** | 
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| 159 |  *  sync the network | 
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| 160 |  */ | 
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| 161 | void NetworkManager::synchronize() | 
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| 162 | { | 
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| 163 |   if (this->netStreamList != NULL || (this->netStreamList = ClassList::getList(CL_NETWORK_STREAM)) != NULL) | 
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| 164 |   { | 
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| 165 |     std::list<BaseObject*>::const_iterator stream; | 
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| 166 |     for (stream = this->netStreamList->begin(); stream != this->netStreamList->end(); ++stream) | 
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| 167 |       if( static_cast<NetworkStream*>(*stream)->isActive()) | 
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| 168 |         static_cast<NetworkStream*>(*stream)->processData(); | 
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| 169 |  | 
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| 170 |   } | 
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| 171 |  | 
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| 172 | } | 
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| 173 |  | 
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| 174 | /** | 
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| 175 |  * Sets the hostID to a specific number | 
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| 176 |  * @param id: The new ID | 
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| 177 |  */ | 
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| 178 | void NetworkManager::setHostID(int id) | 
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| 179 | { | 
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| 180 |   this->hostID = id; | 
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| 181 | } | 
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