| 1 | /* |
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific: |
|---|
| 12 | main-programmer: Benjamin Grauer |
|---|
| 13 | co-programmer: ... |
|---|
| 14 | */ |
|---|
| 15 | |
|---|
| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
|---|
| 17 | |
|---|
| 18 | #include "texture_sequence.h" |
|---|
| 19 | |
|---|
| 20 | #include "debug.h" |
|---|
| 21 | #include "graphics_engine.h" |
|---|
| 22 | |
|---|
| 23 | #ifdef HAVE_SDL_IMAGE_H |
|---|
| 24 | #include <SDL_image.h> |
|---|
| 25 | #else |
|---|
| 26 | #include <SDL/SDL_image.h> |
|---|
| 27 | #endif |
|---|
| 28 | |
|---|
| 29 | /** |
|---|
| 30 | * Constructor for a Texture |
|---|
| 31 | */ |
|---|
| 32 | TextureSequence::TextureSequence(unsigned int count, ...) |
|---|
| 33 | { |
|---|
| 34 | this->setClassID(CL_TEXTURE_SEQUENCE, "TextureSequence"); |
|---|
| 35 | |
|---|
| 36 | va_list textureNameList; |
|---|
| 37 | va_start(textureNameList, count); |
|---|
| 38 | |
|---|
| 39 | this->loadImageSeries(count, textureNameList); |
|---|
| 40 | } |
|---|
| 41 | |
|---|
| 42 | /** |
|---|
| 43 | * Destructor of a TextureSequence |
|---|
| 44 | * |
|---|
| 45 | * Frees Data, and deletes the textures from GL |
|---|
| 46 | */ |
|---|
| 47 | TextureSequence::~TextureSequence() |
|---|
| 48 | { |
|---|
| 49 | // delete all images |
|---|
| 50 | while(!this->images.empty()) |
|---|
| 51 | { |
|---|
| 52 | SDL_FreeSurface(this->images.back()); |
|---|
| 53 | this->images.pop_back(); |
|---|
| 54 | } |
|---|
| 55 | |
|---|
| 56 | this->setTexture(0); |
|---|
| 57 | // delete all textures. |
|---|
| 58 | while(!this->textures.empty()) |
|---|
| 59 | { |
|---|
| 60 | if (glIsTexture(this->textures.back())) |
|---|
| 61 | glDeleteTextures(1, &this->textures.back()); |
|---|
| 62 | this->textures.pop_back(); |
|---|
| 63 | } |
|---|
| 64 | } |
|---|
| 65 | |
|---|
| 66 | |
|---|
| 67 | /** |
|---|
| 68 | * @brief rebuilds all the textures from the Images stored in this FrameSequence |
|---|
| 69 | */ |
|---|
| 70 | bool TextureSequence::rebuild() |
|---|
| 71 | { |
|---|
| 72 | PRINTF(3)("Reloading TextureSequence of %s '%s'\n", this->getClassName(), this->getName()); |
|---|
| 73 | |
|---|
| 74 | for (unsigned int i = 0; i < this->textures.size(); i++) |
|---|
| 75 | { |
|---|
| 76 | if (glIsTexture(this->textures[i])) |
|---|
| 77 | { |
|---|
| 78 | glDeleteTextures(1, &this->textures[i]); |
|---|
| 79 | this->textures[i] = 0; |
|---|
| 80 | } |
|---|
| 81 | |
|---|
| 82 | if (this->images[i] != NULL) |
|---|
| 83 | this->textures[i] = loadTexToGL(this->images[i]); |
|---|
| 84 | } |
|---|
| 85 | } |
|---|
| 86 | |
|---|
| 87 | /** |
|---|
| 88 | * @brief loads an image Sequence |
|---|
| 89 | * @param count how many images to load to the TextureSequence |
|---|
| 90 | * @param ... the names of the Images to load |
|---|
| 91 | * @returns true on success, false otherwise |
|---|
| 92 | */ |
|---|
| 93 | bool TextureSequence::loadImageSeries(unsigned int count, ...) |
|---|
| 94 | { |
|---|
| 95 | va_list textureNameList; |
|---|
| 96 | va_start(textureNameList, count); |
|---|
| 97 | |
|---|
| 98 | return this->loadImageSeries(count, textureNameList); |
|---|
| 99 | } |
|---|
| 100 | |
|---|
| 101 | /** |
|---|
| 102 | * @brief loads an image Sequence |
|---|
| 103 | * @param count how many images to load to the TextureSequence |
|---|
| 104 | * @param textures the names of the Images to load |
|---|
| 105 | * @returns true on success, false otherwise |
|---|
| 106 | */ |
|---|
| 107 | bool TextureSequence::loadImageSeries(unsigned int count, va_list textures) |
|---|
| 108 | { |
|---|
| 109 | bool retVal = true; |
|---|
| 110 | for (unsigned int i = 0; i < count; i++) |
|---|
| 111 | { |
|---|
| 112 | if( !this->addFrame(va_arg(textures, char*))) |
|---|
| 113 | retVal = false; |
|---|
| 114 | } |
|---|
| 115 | return retVal; |
|---|
| 116 | } |
|---|
| 117 | |
|---|
| 118 | /** |
|---|
| 119 | * @brief adds a new Frame to this Sequence (at the end) |
|---|
| 120 | * @param imageName the Name of the Image to add |
|---|
| 121 | * @returns true on success |
|---|
| 122 | */ |
|---|
| 123 | bool TextureSequence::addFrame(const char* imageName) |
|---|
| 124 | { |
|---|
| 125 | if (imageName == NULL) |
|---|
| 126 | return false; |
|---|
| 127 | |
|---|
| 128 | SDL_Surface* addSurface = IMG_Load(imageName); |
|---|
| 129 | bool success = this->addFrame(addSurface); |
|---|
| 130 | delete addSurface; |
|---|
| 131 | |
|---|
| 132 | return success; |
|---|
| 133 | } |
|---|
| 134 | |
|---|
| 135 | /** |
|---|
| 136 | * @brief adds a new Frame at the end of the Sequence. |
|---|
| 137 | * @param surface the Surface to add at the end of the Sequence. |
|---|
| 138 | */ |
|---|
| 139 | bool TextureSequence::addFrame(SDL_Surface* surface) |
|---|
| 140 | { |
|---|
| 141 | if (surface == NULL) |
|---|
| 142 | return false; |
|---|
| 143 | bool hasAlpha; |
|---|
| 144 | SDL_Surface* newSurf = this->prepareSurface(surface, hasAlpha); |
|---|
| 145 | if (newSurf != NULL) |
|---|
| 146 | { |
|---|
| 147 | this->images.push_back(newSurf); |
|---|
| 148 | this->textures.push_back(Texture::loadTexToGL(newSurf)); |
|---|
| 149 | } |
|---|
| 150 | this->setAlpha(hasAlpha); |
|---|
| 151 | return true; |
|---|
| 152 | } |
|---|
| 153 | |
|---|
| 154 | |
|---|
| 155 | |
|---|
| 156 | /** |
|---|
| 157 | * @brief moves to the n'th texture which can then be retrieved via the Texture function: this->getTexture() |
|---|
| 158 | * @param frameNumber the n-th frame |
|---|
| 159 | */ |
|---|
| 160 | void TextureSequence::gotoFrame(unsigned int frameNumber) |
|---|
| 161 | { |
|---|
| 162 | if (this->textures.size() > frameNumber) |
|---|
| 163 | this->setTexture(this->textures[frameNumber]); |
|---|
| 164 | } |
|---|