| 1 | /*! |
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| 2 | * @file cd_engine.h |
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| 3 | * Definition of the collision detection engine |
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| 4 | |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef _CD_ENGINE_H |
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| 8 | #define _CD_ENGINE_H |
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| 9 | |
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| 10 | #include "base_object.h" |
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| 11 | #include "collision_defs.h" |
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| 12 | #include "abstract_model.h" |
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| 13 | |
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| 14 | |
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| 15 | template<class T> class tList; |
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| 16 | class WorldEntity; |
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| 17 | class OBBTree; |
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| 18 | class Terrain; |
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| 19 | //class Player; |
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| 20 | |
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| 21 | |
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| 22 | //! featured state options, they are all additive |
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| 23 | typedef enum cdState |
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| 24 | { |
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| 25 | CD_DEBUG_DRAW_ALL = 1, |
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| 26 | CD_DEBUG_DRAW_POLYGONS = 1<<1, |
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| 27 | CD_DEBUG_DRAW_BLENDED = 1<<2, |
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| 28 | CD_DEBUG_DRAW_HIT_BV = 1<<3, |
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| 29 | CD_DEBUG_VERBOSE = 1<<4, |
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| 30 | |
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| 31 | CD_STORE_VERTICES = 1<<5 |
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| 32 | }; |
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| 33 | |
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| 34 | |
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| 35 | //! The class representing the collision detection system of orxonox |
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| 36 | class CDEngine : public BaseObject { |
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| 37 | |
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| 38 | friend class WorldEntity; |
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| 39 | |
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| 40 | public: |
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| 41 | virtual ~CDEngine(); |
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| 42 | /** @returns a Pointer to the only object of this Class */ |
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| 43 | static CDEngine* getInstance() { if (!singletonRef) singletonRef = new CDEngine(); return singletonRef; } |
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| 44 | void init(); |
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| 45 | |
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| 46 | inline void setState(const int newState) { this->state = newState; } |
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| 47 | inline const int getState() const { return this->state; } |
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| 48 | inline void enable(const int options) { this->state |= options; } |
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| 49 | inline void disable(const int options) { int temp = this->state & options; this->state ^= temp; } |
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| 50 | |
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| 51 | inline void setEntityList(tList<WorldEntity>* entityList) { this->entityList = entityList; } |
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| 52 | inline void setTerrain(Terrain* terrain) { this->terrain = terrain; } |
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| 53 | // inline void setPlayer(Player* player) { this->player = player; } /* only for debug purposes \todo: delete*/ |
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| 54 | |
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| 55 | void drawBV(int depth, int drawMode) const; |
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| 56 | |
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| 57 | void checkCollisions(); |
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| 58 | |
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| 59 | void debug(); |
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| 60 | |
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| 61 | |
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| 62 | private: |
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| 63 | CDEngine(); |
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| 64 | static CDEngine* singletonRef; |
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| 65 | |
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| 66 | void spawnBVTree(int depth = MAX_BV_TREE_DEPTH); |
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| 67 | |
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| 68 | void checkCollisionObjects(); |
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| 69 | void checkCollisionGround(); |
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| 70 | |
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| 71 | void debugSpawnTree(int depth, sVec3D* vertices, int numVertices); |
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| 72 | void debugDraw(int depth, int drawMode); |
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| 73 | |
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| 74 | |
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| 75 | private: |
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| 76 | int state; //!< the current state of the cd engine |
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| 77 | tList<WorldEntity>* entityList; //!< pointer to the world entity list |
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| 78 | OBBTree* rootTree; //!< for testing purposes a root tree |
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| 79 | |
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| 80 | Terrain* terrain; //!< this it a ref to the terrain, serving as a ground for all WE |
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| 81 | // Player* player; |
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| 82 | }; |
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| 83 | |
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| 84 | #endif /* _CD_ENGINE_H */ |
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