[8870] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | |
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| 20 | #include "util/loading/factory.h" |
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| 21 | #include "util/loading/load_param.h" |
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| 22 | |
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| 23 | |
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[8874] | 24 | #include "interactive_model.h" |
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[8870] | 25 | |
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[8874] | 26 | #include "door.h" |
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| 27 | #include "class_list.h" |
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[8870] | 28 | |
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| 29 | |
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| 30 | using namespace std; |
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| 31 | |
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| 32 | |
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| 33 | CREATE_FACTORY(Door, CL_DOOR); |
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| 34 | |
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| 35 | |
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| 36 | Door::Door () |
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| 37 | { |
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| 38 | this->init(); |
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| 39 | } |
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| 40 | |
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| 41 | |
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| 42 | Door::Door(const TiXmlElement* root) |
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| 43 | { |
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| 44 | this->init(); |
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| 45 | if (root != NULL) |
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| 46 | this->loadParams(root); |
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| 47 | } |
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| 48 | |
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| 49 | |
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| 50 | Door::~Door () |
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| 51 | {} |
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| 52 | |
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| 53 | |
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| 54 | |
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| 55 | void Door::init() |
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| 56 | { |
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| 57 | this->setClassID(CL_DOOR, "Door"); |
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[8872] | 58 | this->toList(OM_COMMON); |
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[8870] | 59 | } |
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| 60 | |
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| 61 | /** |
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| 62 | * loads the Settings of a MD2Creature from an XML-element. |
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| 63 | * @param root the XML-element to load the MD2Creature's properties from |
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| 64 | */ |
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| 65 | void Door::loadParams(const TiXmlElement* root) |
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| 66 | { |
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| 67 | WorldEntity::loadParams(root); |
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| 68 | |
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[8876] | 69 | LoadParam(root, "", this, Door, setActionRadius) |
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| 70 | .describe("sets the action radius of the door") |
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| 71 | .defaultValues(1); |
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[8870] | 72 | |
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| 73 | } |
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| 74 | |
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| 75 | |
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[8878] | 76 | /** |
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| 77 | * sets the animatin of this entity |
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| 78 | */ |
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[8876] | 79 | void Door::setAnimation(int animationIndex, int animPlaybackMode) |
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[8870] | 80 | { |
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| 81 | if( likely(this->getModel(0) != NULL)) |
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| 82 | ((InteractiveModel*)this->getModel(0))->setAnimation(animationIndex, animPlaybackMode); |
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| 83 | } |
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| 84 | |
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| 85 | |
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[8878] | 86 | /** |
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| 87 | * ticks the door |
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| 88 | * @param time: time since last tick |
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| 89 | */ |
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[8870] | 90 | void Door::tick (float time) |
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| 91 | { |
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| 92 | if( likely(this->getModel(0) != NULL)) |
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| 93 | ((InteractiveModel*)this->getModel(0))->tick(time); |
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| 94 | |
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[8878] | 95 | this->checkOpen(); |
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[8870] | 96 | } |
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| 97 | |
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| 98 | |
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[8876] | 99 | /** |
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| 100 | * open the door |
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| 101 | */ |
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| 102 | void Door::open() |
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| 103 | { |
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| 104 | if( this->bLocked) |
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| 105 | return; |
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[8870] | 106 | |
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[8876] | 107 | // this->setAnimation(); |
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| 108 | |
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| 109 | } |
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| 110 | |
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| 111 | |
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[8872] | 112 | /** |
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[8876] | 113 | * close the door |
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| 114 | */ |
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| 115 | void Door::close() |
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| 116 | { |
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| 117 | |
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| 118 | } |
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| 119 | |
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| 120 | |
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| 121 | |
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| 122 | /** |
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[8872] | 123 | * checks if the door is open |
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| 124 | */ |
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[8874] | 125 | bool Door::checkOpen() |
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[8870] | 126 | { |
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| 127 | |
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[8874] | 128 | std::list<BaseObject*>::const_iterator it; |
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| 129 | const std::list<BaseObject*>* list = ClassList::getList(CL_PLAYABLE); |
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| 130 | WorldEntity* entity; |
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[8875] | 131 | float distance; |
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[8870] | 132 | |
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[8874] | 133 | if( list == NULL) |
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| 134 | return false; |
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| 135 | |
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| 136 | // for all players |
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| 137 | for( it = list->begin(); it != list->end(); it++) |
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| 138 | { |
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| 139 | entity = dynamic_cast<WorldEntity*>(*it); |
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| 140 | |
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[8875] | 141 | distance = fabs((this->getAbsCoor() - entity->getAbsCoor()).len()); |
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| 142 | if( distance < this->actionRadius) |
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| 143 | return true; |
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[8874] | 144 | } |
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| 145 | |
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| 146 | |
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| 147 | list = ClassList::getList(CL_GENERIC_NPC); |
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| 148 | if( list == NULL) |
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| 149 | return false; |
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| 150 | for( it = list->begin(); it != list->end(); it++) |
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| 151 | { |
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[8875] | 152 | entity = dynamic_cast<WorldEntity*>(*it); |
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[8874] | 153 | |
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[8875] | 154 | distance = fabs((this->getAbsCoor() - entity->getAbsCoor()).len()); |
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| 155 | if( distance < this->actionRadius) |
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| 156 | return true; |
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[8874] | 157 | } |
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| 158 | |
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| 159 | return false; |
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[8870] | 160 | } |
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| 161 | |
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[8872] | 162 | |
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| 163 | |
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