[8870] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | |
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| 20 | #include "util/loading/factory.h" |
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| 21 | #include "util/loading/load_param.h" |
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| 22 | |
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| 23 | |
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[8874] | 24 | #include "interactive_model.h" |
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[8870] | 25 | |
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[8874] | 26 | #include "door.h" |
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| 27 | #include "class_list.h" |
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[8870] | 28 | |
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| 29 | |
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| 30 | using namespace std; |
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| 31 | |
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| 32 | |
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| 33 | CREATE_FACTORY(Door, CL_DOOR); |
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| 34 | |
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| 35 | |
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| 36 | Door::Door () |
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| 37 | { |
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| 38 | this->init(); |
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| 39 | } |
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| 40 | |
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| 41 | |
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| 42 | Door::Door(const TiXmlElement* root) |
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| 43 | { |
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| 44 | this->init(); |
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| 45 | if (root != NULL) |
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| 46 | this->loadParams(root); |
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| 47 | } |
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| 48 | |
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| 49 | |
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| 50 | Door::~Door () |
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| 51 | {} |
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| 52 | |
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| 53 | |
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| 54 | |
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| 55 | void Door::init() |
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| 56 | { |
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| 57 | this->setClassID(CL_DOOR, "Door"); |
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[8872] | 58 | this->toList(OM_COMMON); |
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[8870] | 59 | } |
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| 60 | |
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| 61 | /** |
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| 62 | * loads the Settings of a MD2Creature from an XML-element. |
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| 63 | * @param root the XML-element to load the MD2Creature's properties from |
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| 64 | */ |
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| 65 | void Door::loadParams(const TiXmlElement* root) |
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| 66 | { |
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| 67 | WorldEntity::loadParams(root); |
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| 68 | |
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[8872] | 69 | // LoadParam(root, "", this, Door, set) |
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| 70 | // .describe("sets the animation of the md2 model") |
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| 71 | // .defaultValues(1); |
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[8870] | 72 | |
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| 73 | } |
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| 74 | |
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| 75 | |
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| 76 | void Door::setAnim(int animationIndex, int animPlaybackMode) |
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| 77 | { |
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| 78 | if( likely(this->getModel(0) != NULL)) |
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| 79 | ((InteractiveModel*)this->getModel(0))->setAnimation(animationIndex, animPlaybackMode); |
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| 80 | } |
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| 81 | |
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| 82 | |
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| 83 | void Door::tick (float time) |
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| 84 | { |
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| 85 | if( likely(this->getModel(0) != NULL)) |
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| 86 | ((InteractiveModel*)this->getModel(0))->tick(time); |
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| 87 | |
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| 88 | |
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| 89 | } |
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| 90 | |
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| 91 | |
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| 92 | |
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[8872] | 93 | /** |
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| 94 | * checks if the door is open |
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| 95 | */ |
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[8874] | 96 | bool Door::checkOpen() |
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[8870] | 97 | { |
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| 98 | |
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[8874] | 99 | std::list<BaseObject*>::const_iterator it; |
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| 100 | const std::list<BaseObject*>* list = ClassList::getList(CL_PLAYABLE); |
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| 101 | WorldEntity* entity; |
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[8875] | 102 | float distance; |
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[8870] | 103 | |
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[8874] | 104 | if( list == NULL) |
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| 105 | return false; |
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| 106 | |
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| 107 | // for all players |
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| 108 | for( it = list->begin(); it != list->end(); it++) |
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| 109 | { |
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| 110 | entity = dynamic_cast<WorldEntity*>(*it); |
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| 111 | |
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[8875] | 112 | distance = fabs((this->getAbsCoor() - entity->getAbsCoor()).len()); |
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| 113 | if( distance < this->actionRadius) |
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| 114 | return true; |
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[8874] | 115 | } |
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| 116 | |
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| 117 | |
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| 118 | list = ClassList::getList(CL_GENERIC_NPC); |
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| 119 | if( list == NULL) |
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| 120 | return false; |
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| 121 | for( it = list->begin(); it != list->end(); it++) |
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| 122 | { |
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[8875] | 123 | entity = dynamic_cast<WorldEntity*>(*it); |
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[8874] | 124 | |
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[8875] | 125 | distance = fabs((this->getAbsCoor() - entity->getAbsCoor()).len()); |
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| 126 | if( distance < this->actionRadius) |
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| 127 | return true; |
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[8874] | 128 | } |
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| 129 | |
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| 130 | return false; |
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[8870] | 131 | } |
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| 132 | |
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[8872] | 133 | |
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| 134 | |
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