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| 1 | /*! | 
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| 2 |  * @file kill.h | 
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| 3 |  * @brief Definition of a playable kill. Generated in the case when some playable dies | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _KILL_H | 
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| 7 | #define _KILL_H | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 |  | 
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| 11 | // FORWARD DECLARATION | 
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| 12 |  | 
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| 13 | class WorldEntity; | 
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| 14 | class Playable; | 
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| 15 |  | 
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| 16 | //! A representing a kill event | 
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| 17 | class Kill | 
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| 18 | { | 
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| 19 |  | 
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| 20 |   public: | 
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| 21 |     Kill(WorldEntity* killer, WorldEntity* victim) {  this->killer = killer; this->victim = victim; } | 
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| 22 |     Kill(WorldEntity* killer, Playable* victim) {this->killer = killer; this->victim = (WorldEntity*)victim;} | 
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| 23 |     virtual ~Kill() {} | 
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| 24 |  | 
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| 25 |     /** @returns reference to the killer world entity, does not need to exist */ | 
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| 26 |     inline WorldEntity* getKiller() const { return this->killer; } | 
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| 27 |     /** @returns reference to the victim world entity, does not need to exist */ | 
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| 28 |     inline WorldEntity* getVictim() const { return this->victim; } | 
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| 29 |  | 
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| 30 |   private: | 
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| 31 |     WorldEntity*         killer;                   //!< reference to the killer world entity | 
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| 32 |     WorldEntity*         victim;                   //!< reference to the victim world entity | 
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| 33 |  | 
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| 34 | }; | 
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| 35 |  | 
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| 36 | #endif /* _KILL_H */ | 
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