| 1 | /* | 
|---|
| 2 |   orxonox - the future of 3D-vertical-scrollers | 
|---|
| 3 |   | 
|---|
| 4 |   Copyright (C) 2004 orx | 
|---|
| 5 |   | 
|---|
| 6 |   This program is free software; you can redistribute it and/or modify | 
|---|
| 7 |   it under the terms of the GNU General Public License as published by | 
|---|
| 8 |   the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 9 |   any later version. | 
|---|
| 10 |   | 
|---|
| 11 |   ### File Specific: | 
|---|
| 12 |   main-programmer: Benjamin Grauer | 
|---|
| 13 |   co-programmer: ... | 
|---|
| 14 | */ | 
|---|
| 15 |  | 
|---|
| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND | 
|---|
| 17 |  | 
|---|
| 18 | #include "sound_source.h" | 
|---|
| 19 | #include "sound_engine.h" | 
|---|
| 20 |  | 
|---|
| 21 | #include "alincl.h" | 
|---|
| 22 | #include "compiler.h" | 
|---|
| 23 | #include "debug.h" | 
|---|
| 24 |  | 
|---|
| 25 | namespace OrxSound | 
|---|
| 26 | { | 
|---|
| 27 |   /** | 
|---|
| 28 |   * @brief creates a SoundSource at position sourceNode with the SoundBuffer buffer | 
|---|
| 29 |   */ | 
|---|
| 30 |   SoundSource::SoundSource(const PNode* sourceNode, const SoundBuffer* buffer) | 
|---|
| 31 |   { | 
|---|
| 32 |     this->setClassID(CL_SOUND_SOURCE, "SoundSource"); | 
|---|
| 33 |  | 
|---|
| 34 |     // adding the Source to the SourcesList of the SoundEngine | 
|---|
| 35 |     this->buffer = buffer; | 
|---|
| 36 |     this->sourceNode = sourceNode; | 
|---|
| 37 |     this->resident = false; | 
|---|
| 38 |  | 
|---|
| 39 |     this->sourceID = 0; | 
|---|
| 40 |     this->bPlay = false; | 
|---|
| 41 |   } | 
|---|
| 42 |  | 
|---|
| 43 |  | 
|---|
| 44 |   /** | 
|---|
| 45 |   * @brief construct a SoundSource out of the another soundSource | 
|---|
| 46 |   * @param source the Source to create this source from. | 
|---|
| 47 |   * | 
|---|
| 48 |   * Copies the buffer from source to this Source. | 
|---|
| 49 |   * Acquires a new SourceID if source is Playing. | 
|---|
| 50 |   */ | 
|---|
| 51 |   SoundSource::SoundSource(const SoundSource& source) | 
|---|
| 52 |   { | 
|---|
| 53 |     this->setClassID(CL_SOUND_SOURCE, "SoundSource"); | 
|---|
| 54 |  | 
|---|
| 55 |     // adding the Source to the SourcesList of the SoundEngine | 
|---|
| 56 |     this->buffer = source.buffer; | 
|---|
| 57 |     this->sourceNode = source.sourceNode; | 
|---|
| 58 |     this->resident = source.resident; | 
|---|
| 59 |  | 
|---|
| 60 |     this->sourceID = 0; | 
|---|
| 61 |     if (source.bPlay == true) | 
|---|
| 62 |     { | 
|---|
| 63 |       this->bPlay = true; | 
|---|
| 64 |       SoundEngine::getInstance()->popALSource(this->sourceID); | 
|---|
| 65 |     } | 
|---|
| 66 |     else | 
|---|
| 67 |       this->bPlay = false; | 
|---|
| 68 |   } | 
|---|
| 69 |  | 
|---|
| 70 |  | 
|---|
| 71 |   /** | 
|---|
| 72 |   * @brief paste a copy of the source into this Source. | 
|---|
| 73 |   * @param source the SoundSource to paste into this one. | 
|---|
| 74 |   * @returns a Reference to this Source. | 
|---|
| 75 |   * | 
|---|
| 76 |   */ | 
|---|
| 77 |   SoundSource& SoundSource::operator=(const SoundSource& source) | 
|---|
| 78 |   { | 
|---|
| 79 |     this->buffer = source.buffer; | 
|---|
| 80 |     this->sourceNode = sourceNode; | 
|---|
| 81 |     this->resident = source.resident; | 
|---|
| 82 |  | 
|---|
| 83 |     if (source.bPlay) | 
|---|
| 84 |       this->play(); | 
|---|
| 85 |     else | 
|---|
| 86 |       this->stop(); | 
|---|
| 87 |   } | 
|---|
| 88 |  | 
|---|
| 89 |  | 
|---|
| 90 |   /** | 
|---|
| 91 |   * @brief compares two Sources with each other. | 
|---|
| 92 |   * @param source the Source to compare against this One. | 
|---|
| 93 |   * Two Sources are the same, if the PNodes match, and the Sound Played are the same. | 
|---|
| 94 |   * The alSource must not match, because no two Sources can have the same alSource. | 
|---|
| 95 |   */ | 
|---|
| 96 |   bool SoundSource::operator==(const SoundSource& source) | 
|---|
| 97 |   { | 
|---|
| 98 |     return (this->buffer == source.buffer && | 
|---|
| 99 |             this->bPlay == source.bPlay && | 
|---|
| 100 |             this->sourceNode == source.sourceNode); | 
|---|
| 101 |   } | 
|---|
| 102 |  | 
|---|
| 103 |  | 
|---|
| 104 |   /** | 
|---|
| 105 |   * @brief deletes a SoundSource | 
|---|
| 106 |   */ | 
|---|
| 107 |   SoundSource::~SoundSource() | 
|---|
| 108 |   { | 
|---|
| 109 |     this->stop(); | 
|---|
| 110 |     if (this->sourceID != 0) | 
|---|
| 111 |       SoundEngine::getInstance()->pushALSource(this->sourceID); | 
|---|
| 112 |   } | 
|---|
| 113 |  | 
|---|
| 114 |  | 
|---|
| 115 |   /** | 
|---|
| 116 |   * @brief Plays back a SoundSource | 
|---|
| 117 |   */ | 
|---|
| 118 |   void SoundSource::play() | 
|---|
| 119 |   { | 
|---|
| 120 |     if (this->buffer && this->retrieveSource()) | 
|---|
| 121 |     { | 
|---|
| 122 |       if (this->bPlay) | 
|---|
| 123 |         alSourceStop(this->sourceID); | 
|---|
| 124 |  | 
|---|
| 125 |       alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); | 
|---|
| 126 |       alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE); | 
|---|
| 127 |       alSourcef (this->sourceID, AL_GAIN, 1); | 
|---|
| 128 |       alSourcePlay(this->sourceID); | 
|---|
| 129 |  | 
|---|
| 130 |       if (DEBUG_LEVEL >= 3) | 
|---|
| 131 |         SoundEngine::checkError("Play Source", __LINE__); | 
|---|
| 132 |       this->bPlay = true; | 
|---|
| 133 |     } | 
|---|
| 134 |   } | 
|---|
| 135 |  | 
|---|
| 136 |  | 
|---|
| 137 |   /** | 
|---|
| 138 |   * @brief Plays back buffer on this Source | 
|---|
| 139 |   * @param buffer the buffer to play back on this Source | 
|---|
| 140 |   */ | 
|---|
| 141 |   void SoundSource::play(const SoundBuffer* buffer) | 
|---|
| 142 |   { | 
|---|
| 143 |     if (!this->retrieveSource()) | 
|---|
| 144 |     { | 
|---|
| 145 |       PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); | 
|---|
| 146 |       return; | 
|---|
| 147 |     } | 
|---|
| 148 |  | 
|---|
| 149 |     alSourceStop(this->sourceID); | 
|---|
| 150 |     alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); | 
|---|
| 151 |     alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE); | 
|---|
| 152 |     alSourcef (this->sourceID, AL_GAIN, 1); | 
|---|
| 153 |  | 
|---|
| 154 |     alSourcePlay(this->sourceID); | 
|---|
| 155 |  | 
|---|
| 156 |     if (unlikely(this->buffer != NULL)) | 
|---|
| 157 |       alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); | 
|---|
| 158 |     this->bPlay = true; | 
|---|
| 159 |  | 
|---|
| 160 |     if (DEBUG_LEVEL >= 3) | 
|---|
| 161 |       SoundEngine::checkError("Play Source", __LINE__); | 
|---|
| 162 |   } | 
|---|
| 163 |  | 
|---|
| 164 |  | 
|---|
| 165 |   /** | 
|---|
| 166 |    * @brief Plays back buffer on this Source with gain | 
|---|
| 167 |    * @param buffer the buffer to play back on this Source | 
|---|
| 168 |    * @param gain the gain of the sound buffer  | 
|---|
| 169 |   */ | 
|---|
| 170 |   void SoundSource::play(const SoundBuffer* buffer, float gain) | 
|---|
| 171 |   { | 
|---|
| 172 |     if (!this->retrieveSource()) | 
|---|
| 173 |     { | 
|---|
| 174 |       PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); | 
|---|
| 175 |       return; | 
|---|
| 176 |     } | 
|---|
| 177 |  | 
|---|
| 178 |     alSourceStop(this->sourceID); | 
|---|
| 179 |     alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); | 
|---|
| 180 |     alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE); | 
|---|
| 181 |     alSourcef (this->sourceID, AL_GAIN, gain); | 
|---|
| 182 |  | 
|---|
| 183 |     alSourcePlay(this->sourceID); | 
|---|
| 184 |  | 
|---|
| 185 |     if (unlikely(this->buffer != NULL)) | 
|---|
| 186 |       alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); | 
|---|
| 187 |     this->bPlay = true; | 
|---|
| 188 |  | 
|---|
| 189 |     if (DEBUG_LEVEL >= 3) | 
|---|
| 190 |       SoundEngine::checkError("Play Source", __LINE__); | 
|---|
| 191 |   } | 
|---|
| 192 |  | 
|---|
| 193 |   /** | 
|---|
| 194 |    * @brief Plays back buffer on this Source with gain and looping possibility | 
|---|
| 195 |    * @param buffer the buffer to play back on this Source | 
|---|
| 196 |    *  @param gain the gain of the sound buffer | 
|---|
| 197 |    * @param loop if true, sound gets looped | 
|---|
| 198 |    */ | 
|---|
| 199 |   void SoundSource::play(const SoundBuffer* buffer, float gain, bool loop) | 
|---|
| 200 |   { | 
|---|
| 201 |     if (!this->retrieveSource()) | 
|---|
| 202 |     { | 
|---|
| 203 |       PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); | 
|---|
| 204 |       return; | 
|---|
| 205 |     } | 
|---|
| 206 |  | 
|---|
| 207 |     alSourceStop(this->sourceID); | 
|---|
| 208 |     alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); | 
|---|
| 209 |  | 
|---|
| 210 |     if (loop) | 
|---|
| 211 |       alSourcei (this->sourceID, AL_LOOPING,  AL_TRUE); | 
|---|
| 212 |     else | 
|---|
| 213 |       alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE); | 
|---|
| 214 |  | 
|---|
| 215 |     alSourcef (this->sourceID, AL_GAIN, gain); | 
|---|
| 216 |  | 
|---|
| 217 |     alSourcePlay(this->sourceID); | 
|---|
| 218 |  | 
|---|
| 219 |     if (unlikely(this->buffer != NULL)) | 
|---|
| 220 |       alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); | 
|---|
| 221 |     this->bPlay = true; | 
|---|
| 222 |  | 
|---|
| 223 |     if (DEBUG_LEVEL >= 3) | 
|---|
| 224 |       SoundEngine::checkError("Play Source", __LINE__); | 
|---|
| 225 |   } | 
|---|
| 226 |  | 
|---|
| 227 |   /** | 
|---|
| 228 |    * @brief Changes the volume of an (active) buffer | 
|---|
| 229 |    * @param buffer the buffer to play back on this Source | 
|---|
| 230 |    * @param gain the new gain value | 
|---|
| 231 |    */ | 
|---|
| 232 |   void SoundSource::gain(const SoundBuffer* buffer, float gain) | 
|---|
| 233 |   { | 
|---|
| 234 |     // alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); | 
|---|
| 235 |     alSourcef (this->sourceID, AL_GAIN, gain); | 
|---|
| 236 |   } | 
|---|
| 237 |  | 
|---|
| 238 |   /** | 
|---|
| 239 |    * @brief Stops playback of a SoundSource | 
|---|
| 240 |    */ | 
|---|
| 241 |   void SoundSource::stop() | 
|---|
| 242 |   { | 
|---|
| 243 |     this->bPlay = false; | 
|---|
| 244 |     if (this->sourceID != 0) | 
|---|
| 245 |     { | 
|---|
| 246 |       this->bPlay = false; | 
|---|
| 247 |       if (this->sourceID != 0) | 
|---|
| 248 |       { | 
|---|
| 249 |         alSourceStop(this->sourceID); | 
|---|
| 250 |         if (DEBUG_LEVEL >= 3) | 
|---|
| 251 |           SoundEngine::checkError("StopSource", __LINE__); | 
|---|
| 252 |         alSourcei(this->sourceID, AL_BUFFER, 0); | 
|---|
| 253 |         if (!this->resident) | 
|---|
| 254 |           SoundEngine::getInstance()->pushALSource(this->sourceID); | 
|---|
| 255 |         this->sourceID = 0; | 
|---|
| 256 |       } | 
|---|
| 257 |     } | 
|---|
| 258 |   } | 
|---|
| 259 |  | 
|---|
| 260 |   /** | 
|---|
| 261 |   * @brief Pauses Playback of a SoundSource | 
|---|
| 262 |   */ | 
|---|
| 263 |   void SoundSource::pause() | 
|---|
| 264 |   { | 
|---|
| 265 |     alSourcePause(this->sourceID); | 
|---|
| 266 |     if (DEBUG_LEVEL >= 3) | 
|---|
| 267 |       SoundEngine::checkError("Pause Source", __LINE__); | 
|---|
| 268 |   } | 
|---|
| 269 |  | 
|---|
| 270 |  | 
|---|
| 271 |   /** | 
|---|
| 272 |   * @brief Rewinds Playback of a SoundSource | 
|---|
| 273 |   */ | 
|---|
| 274 |   void SoundSource::rewind() | 
|---|
| 275 |   { | 
|---|
| 276 |     alSourceRewind(this->sourceID); | 
|---|
| 277 |  | 
|---|
| 278 |     if (DEBUG_LEVEL >= 3) | 
|---|
| 279 |       SoundEngine::checkError("Rewind Source", __LINE__); | 
|---|
| 280 |   } | 
|---|
| 281 |  | 
|---|
| 282 |  | 
|---|
| 283 |   /** | 
|---|
| 284 |   * @brief sets the RolloffFactor of the Sound emitted from the SoundSource | 
|---|
| 285 |   * @param rolloffFactor The Factor described | 
|---|
| 286 |   * | 
|---|
| 287 |   * this tells openAL how fast the Sounds decay outward from the Source | 
|---|
| 288 |   */ | 
|---|
| 289 |   void SoundSource::setRolloffFactor(ALfloat rolloffFactor) | 
|---|
| 290 |   { | 
|---|
| 291 |     alSourcef(this->sourceID, AL_ROLLOFF_FACTOR, rolloffFactor); | 
|---|
| 292 |  | 
|---|
| 293 |     if (DEBUG_LEVEL >= 3) | 
|---|
| 294 |       SoundEngine::checkError("Set Source Rolloff-factor", __LINE__); | 
|---|
| 295 |   } | 
|---|
| 296 |  | 
|---|
| 297 |  | 
|---|
| 298 |   /** | 
|---|
| 299 |   * @brief sets the Positional this Source should be attached to. | 
|---|
| 300 |   * @param sourceNode the Source this is attached to. | 
|---|
| 301 |   * If sourceNode == NULL then the Source will be centered, and Audio will be played on all channels. | 
|---|
| 302 |   */ | 
|---|
| 303 |   void SoundSource::setSourceNode(const PNode* sourceNode) | 
|---|
| 304 |   { | 
|---|
| 305 |     this->sourceNode = sourceNode; | 
|---|
| 306 |   } | 
|---|
| 307 |  | 
|---|
| 308 |   /** | 
|---|
| 309 |   * @brief retrieve a Source. | 
|---|
| 310 |   */ | 
|---|
| 311 |   bool SoundSource::retrieveSource() | 
|---|
| 312 |   { | 
|---|
| 313 |     if (this->sourceID != 0) | 
|---|
| 314 |       return true; | 
|---|
| 315 |     else | 
|---|
| 316 |     { | 
|---|
| 317 |       SoundEngine::getInstance()->popALSource(this->sourceID); | 
|---|
| 318 |       if (this->sourceID != 0) | 
|---|
| 319 |       { | 
|---|
| 320 |         if (unlikely(this->sourceNode == NULL)) | 
|---|
| 321 |           resetSource(this->sourceID); | 
|---|
| 322 |         return true; | 
|---|
| 323 |       } | 
|---|
| 324 |     } | 
|---|
| 325 |     return false; | 
|---|
| 326 |   } | 
|---|
| 327 |  | 
|---|
| 328 |  | 
|---|
| 329 |   /** | 
|---|
| 330 |   * @brief reset an alSource to its default Values. | 
|---|
| 331 |   */ | 
|---|
| 332 |   void SoundSource::resetSource(ALuint sourceID) | 
|---|
| 333 |   { | 
|---|
| 334 |     alSource3f(sourceID, AL_POSITION,        0.0, 0.0, 0.0); | 
|---|
| 335 |     alSource3f(sourceID, AL_VELOCITY,        0.0, 0.0, 0.0); | 
|---|
| 336 |     alSource3f(sourceID, AL_DIRECTION,       0.0, 0.0, 0.0); | 
|---|
| 337 |     alSourcef (sourceID, AL_ROLLOFF_FACTOR,  0.0          ); | 
|---|
| 338 |     //alSourcei (sourceID, AL_SOURCE_RELATIVE, AL_TRUE      ); | 
|---|
| 339 |     alSourcef (sourceID, AL_GAIN,            SoundEngine::getInstance()->getEffectsVolume()); | 
|---|
| 340 |   } | 
|---|
| 341 |  | 
|---|
| 342 |  | 
|---|
| 343 |   /** | 
|---|
| 344 |   * @brief Fades in a Source over a time period | 
|---|
| 345 |   * @param duration time perios to fade in | 
|---|
| 346 |   */ | 
|---|
| 347 |   void SoundSource::fadein(const SoundBuffer* buffer, ALfloat duration) | 
|---|
| 348 |   { | 
|---|
| 349 |     //if (this->buffer && this->retrieveSource()) | 
|---|
| 350 |     //{ | 
|---|
| 351 |  | 
|---|
| 352 |     for (ALfloat n = 0.0; n < 1.0; n+=.01) | 
|---|
| 353 |     { | 
|---|
| 354 |       alSourcef(this->sourceID, AL_GAIN, n); | 
|---|
| 355 |       // sleep(1); | 
|---|
| 356 |     } | 
|---|
| 357 |  | 
|---|
| 358 |     //  alSourcePlay(this->sourceID); | 
|---|
| 359 |  | 
|---|
| 360 |     //  if (DEBUG_LEVEL >= 3) | 
|---|
| 361 |     //    SoundEngine::checkError("Loop Source", __LINE__); | 
|---|
| 362 |     //  this->bPlay = true; | 
|---|
| 363 |     //} | 
|---|
| 364 |  | 
|---|
| 365 |   } | 
|---|
| 366 |  | 
|---|
| 367 |  | 
|---|
| 368 | } | 
|---|