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source: orxonox.OLD/branches/single_player_map/src/lib/collision_reaction/cr_physics_ground_walk.cc @ 8829

Last change on this file since 8829 was 8829, checked in by snellen, 18 years ago

continued working on turning:turning doesn't quite work

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION
17
18#include "collision.h"
19#include "collision_event.h"
20
21#include "physics_interface.h"
22
23#include "world_entity.h"
24#include "cr_physics_ground_walk.h"
25
26#include <vector>
27
28#include "debug.h"
29
30#include "aabb.h"
31
32using namespace std;
33
34
35/**
36 *  standard constructor
37 */
38CRPhysicsGroundWalk::CRPhysicsGroundWalk ()
39    : CollisionReaction()
40{
41  this->setClassID(CL_CR_PHYSICS_GROUND_WALK, "CRPhysicsGroundWalk");
42}
43
44
45/**
46 *  standard deconstructor
47 */
48CRPhysicsGroundWalk::~CRPhysicsGroundWalk ()
49{}
50
51
52/**
53 * caluculates and applys the reaction to a specific collision
54 *  @param collision the collision
55 */
56void CRPhysicsGroundWalk::reactToCollision(Collision* collision)
57{
58  CollisionEvent* ce = collision->getCollisionEvents().front();
59  Vector normal = ce->getGroundNormal();
60  // normal.normalize();
61
62  // put it back
63  //   PRINTF(0)("putting it back to lastPos: \n");
64  //   this->lastPositions[0].debug();
65  //   PRINTF(0)("current pos:\n");
66  //   collision->getEntityB()->getAbsCoor().debug();
67
68  Vector height;
69  AABB* box = collision->getEntityB()->getModelAABB();
70
71
72  if( box != NULL)
73    height = ( ce->getCollisionPosition() - collision->getEntityB()->getAbsCoor() )*(-1.0f) ;
74  else
75    height = ce->getCollisionPosition() - collision->getEntityB()->getAbsCoor() ;
76
77
78  if( box != NULL) {
79
80
81    if(ce->getCollisionPosition().x <= 0.9 && ce->getGroundNormal().len() <= 1.4f) {
82      collision->getEntityB()->setAbsCoor(collision->getEntityB()->getLastAbsCoor());
83      return;
84    }
85    if(ce->getCollisionPosition().z <= 0.9 && ce->getGroundNormal().len() <= 1.4f) {
86      collision->getEntityB()->setAbsCoor(collision->getEntityB()->getLastAbsCoor());
87      return;
88    }
89
90    if(ce->getGroundNormal().len() <= 0.1f) {
91      collision->getEntityB()->setAbsCoor(collision->getEntityB()->getLastAbsCoor());
92      return;
93    }
94
95
96    if(ce->getGroundNormal().len() >= 1.4f) {
97      downspeed++;
98      collision->getEntityB()->setAbsCoor(collision->getEntityB()->getAbsCoor() + Vector(0.0,-0.08*downspeed,0.0));
99      return;
100    }
101
102
103    if(height.y > box->halfLength[1] + 0.0f ) // Above ground
104    {
105      if(height.y < box->halfLength[1] + 2.3f) // Snap in
106      {
107        downspeed = 0;
108        collision->getEntityB()->setAbsCoor(collision->getEntityB()->getAbsCoor() - Vector(0.0,height.- box->halfLength[1] - 0.0f,0.0));
109      } else
110      {
111        downspeed++;
112        collision->getEntityB()->setAbsCoor(collision->getEntityB()->getAbsCoor() + Vector(0.0,-0.08*downspeed,0.0));
113      }
114
115    }
116    else {
117      if(height.y <  box->halfLength[1] + 0.0f   /* && height.y  >  - 55.0f*/) // below ground
118      {
119        //if(downspeed <= 0) downspeed =1;
120        collision->getEntityB()->setAbsCoor(collision->getEntityB()->getAbsCoor() + Vector(0.0, -height.+  box->halfLength[1] + 2.0f/* 0.00001 *//*height.y+3.500005 + 10.0*/,0.0));
121        //collision->getEntityB()->setVelocity(Vector(0.0,0.0,0.0));
122        downspeed = 0;
123      }
124
125    }
126
127  }// if(box!= NULL)
128
129  /*
130  PRINTF(0)("Collision with Ground: \n");
131  collision->getEntityB()->getAbsCoor().debug();
132  collision->getEntityB()->setVelocity(Vector());
133  collision->getEntityB()->setAbsCoor(this->lastPositions[1]);
134
135  */
136
137}
138
139
140
141
142/**
143 * use this to do some collision offline calculations, only called for bContinuousPoll == true
144 */
145void CRPhysicsGroundWalk::update(WorldEntity* owner)
146{
147  for( int i = 9; i > 0; i--) {
148    this->lastPositions[i] = this->lastPositions[i-1];
149    //     PRINTF(0)("lastPosition[%i]: %f, %f, %f\n", i, lastPositions[i].x, lastPositions[i].y, lastPositions[i].z);
150  }
151  this->lastPositions[0] = owner->getAbsCoor();
152}
153
154
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