Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/single_player_map/src/lib/collision_reaction/collision_event.h @ 8853

Last change on this file since 8853 was 8853, checked in by patrick, 18 years ago

collision interface extended

File size: 2.4 KB
Line 
1/*!
2 * @file collision_event.h
3 *  Definition of a collision event
4 */
5
6#ifndef _COLLISION_EVENT_H
7#define _COLLISION_EVENT_H
8
9#include "vector.h"
10
11class WorldEntity;
12class BoundingVolume;
13class Plane;
14
15
16//! A class representing a simple collision
17class CollisionEvent {
18
19 public:
20   CollisionEvent();
21  virtual ~CollisionEvent();
22
23  /** collides two WorldEntities @param entityA world entity A, @param entityB world entity B, @param bvA volume A @param bvB volumeB */
24  inline void collide(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB)
25  { this->entityA = entityA; this->entityB = entityB; this->bvA = bvA; this->bvB = bvB; }
26  /** collides two WorldEntities @param entity world entity , @param ground ground plane, @param position position on the ground */
27  inline void collide(WorldEntity* entity, WorldEntity* groundEntity, Vector normal, Vector position, bool bInWall)
28  { this->entityA = entity; this->entityB = groundEntity, this->groundNormal = normal; this->position = position; this->bInWall = bInWall; }
29
30
31  /** @return CollisionEvent WorldEntity A */
32  inline WorldEntity* getEntityA() const { return this->entityA; }
33  /** @return CollisionEvent WorldEntity B */
34  inline WorldEntity* getEntityB() const { return this->entityB; }
35  /** @return Bounding Volume from EntityA */
36  inline BoundingVolume* getBVA() const { return this->bvA; }
37  /** @return Bounding Volume from EntityB */
38  inline BoundingVolume* getBVB() const { return this->bvB; }
39
40  /** @return ground plane if collided with bsp model */
41  inline Vector getGroundNormal() { return this->groundNormal; }
42
43  /** @return position of the position, only accurate if this is a collision with the ground!!! */
44  inline Vector getCollisionPosition() { return this->position; }
45
46 private:
47  WorldEntity*      entityA;                       //!< the collision body A
48  WorldEntity*      entityB;                       //!< the collision body B
49
50  BoundingVolume*   bvA;                           //!< reference to the bounding volume A
51  BoundingVolume*   bvB;                           //!< reference to the bounding volume B
52
53  Vector            groundNormal;                  //!< the ground plane with which it collides (only for bsp-model collisions
54  Vector            position;                      //!< position of the collision on the ground plane
55
56  bool              bInWall;                       //!< true if is in wall
57};
58
59#endif /* _COLLISION_EVENT_H */
Note: See TracBrowser for help on using the repository browser.