| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: Benjamin Grauer |
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| 14 | |
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| 15 | */ |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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| 17 | |
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| 18 | #include "laser.h" |
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| 19 | #include <cassert> |
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| 20 | |
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| 21 | #include "state.h" |
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| 22 | #include "class_list.h" |
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| 23 | #include "model.h" |
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| 24 | |
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| 25 | #include "dot_emitter.h" |
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| 26 | #include "sprite_particles.h" |
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| 27 | |
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| 28 | #include <cassert> |
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| 29 | |
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| 30 | using namespace std; |
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| 31 | |
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| 32 | CREATE_FAST_FACTORY_STATIC(Laser, CL_LASER); |
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| 33 | |
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| 34 | /** |
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| 35 | * standard constructor |
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| 36 | */ |
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| 37 | Laser::Laser () : Projectile() |
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| 38 | { |
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| 39 | this->setClassID(CL_LASER, "Laser"); |
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| 40 | |
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| 41 | this->loadModel("models/projectiles/laser.obj"); |
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| 42 | |
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| 43 | this->setMinEnergy(10); |
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| 44 | this->setHealthMax(10); |
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| 45 | this->lifeSpan = 5.0; |
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| 46 | |
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| 47 | this->emitter = new DotEmitter(100, 5, M_2_PI); |
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| 48 | this->emitter->setParent(this); |
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| 49 | this->emitter->setSpread(M_PI, M_PI); |
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| 50 | this->emitter->setEmissionRate(300.0); |
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| 51 | this->emitter->setEmissionVelocity(50.0); |
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| 52 | } |
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| 53 | |
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| 54 | |
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| 55 | /** |
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| 56 | * standard deconstructor |
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| 57 | */ |
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| 58 | Laser::~Laser () |
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| 59 | { |
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| 60 | // delete this->emitter; |
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| 61 | |
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| 62 | /* this is normaly done by World.cc by deleting the ParticleEngine */ |
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| 63 | if (Laser::explosionParticles != NULL && ClassList::getList(CL_LASER)->size() <= 1) |
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| 64 | { |
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| 65 | //if (ClassList::exists(Laser::explosionParticles, CL_PARTICLE_SYSTEM)) |
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| 66 | // delete Laser::explosionParticles; |
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| 67 | PRINTF(1)("Deleting Laser Particles\n"); |
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| 68 | Laser::explosionParticles = NULL; |
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| 69 | } |
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| 70 | |
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| 71 | } |
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| 72 | |
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| 73 | SpriteParticles* Laser::explosionParticles = NULL; |
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| 74 | |
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| 75 | void Laser::activate() |
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| 76 | { |
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| 77 | if (unlikely(Laser::explosionParticles == NULL)) |
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| 78 | { |
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| 79 | Laser::explosionParticles = new SpriteParticles(1000); |
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| 80 | Laser::explosionParticles->setName("LaserExplosionParticles"); |
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| 81 | Laser::explosionParticles->setLifeSpan(.5, .3); |
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| 82 | Laser::explosionParticles->setRadius(0.0, 10.0); |
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| 83 | Laser::explosionParticles->setRadius(.5, 6.0); |
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| 84 | Laser::explosionParticles->setRadius(1.0, 3.0); |
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| 85 | Laser::explosionParticles->setColor(0.0, 1,1,0,.9); |
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| 86 | Laser::explosionParticles->setColor(0.5, .8,.8,0,.5); |
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| 87 | Laser::explosionParticles->setColor(1.0, .8,.8,.7,.0); |
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| 88 | } |
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| 89 | |
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| 90 | this->setHealth(10); |
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| 91 | } |
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| 92 | |
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| 93 | |
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| 94 | void Laser::deactivate() |
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| 95 | { |
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| 96 | assert (Laser::explosionParticles != NULL); |
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| 97 | Laser::explosionParticles->removeEmitter(this->emitter); |
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| 98 | this->lifeCycle = 0.0; |
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| 99 | |
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| 100 | this->toList(OM_NULL); |
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| 101 | this->removeNode(); |
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| 102 | Laser::fastFactory->kill(this); |
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| 103 | } |
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| 104 | |
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| 105 | |
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| 106 | void Laser::collidesWith(WorldEntity* entity, const Vector& location) |
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| 107 | { |
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| 108 | if (this->hitEntity != entity && entity->isA(CL_NPC)) |
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| 109 | this->destroy(); |
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| 110 | this->hitEntity = entity; |
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| 111 | } |
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| 112 | |
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| 113 | /** |
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| 114 | * signal tick, time dependent things will be handled here |
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| 115 | * @param dt time since last tick |
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| 116 | */ |
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| 117 | void Laser::tick (float dt) |
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| 118 | { |
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| 119 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); |
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| 120 | Vector v = this->velocity * dt; |
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| 121 | this->shiftCoor(v); |
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| 122 | |
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| 123 | if (this->tickLifeCycle(dt)) |
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| 124 | this->deactivate(); |
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| 125 | } |
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| 126 | |
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| 127 | /** |
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| 128 | * the function gets called, when the projectile is destroyed |
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| 129 | */ |
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| 130 | void Laser::destroy () |
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| 131 | { |
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| 132 | Projectile::destroy(); |
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| 133 | PRINTF(5)("DESTROY Laser\n"); |
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| 134 | this->lifeCycle = .95; //!< @todo calculate this usefully. |
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| 135 | |
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| 136 | this->emitter->setSystem(Laser::explosionParticles); |
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| 137 | } |
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| 138 | |
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| 139 | |
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| 140 | void Laser::draw () const |
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| 141 | { |
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| 142 | glMatrixMode(GL_MODELVIEW); |
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| 143 | glPushMatrix(); |
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| 144 | glPushAttrib(GL_ENABLE_BIT); |
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| 145 | glDisable(GL_LIGHTING); |
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| 146 | |
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| 147 | float matrix[4][4]; |
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| 148 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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| 149 | this->getAbsDir().matrix (matrix); |
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| 150 | glMultMatrixf((float*)matrix); |
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| 151 | glScalef(2.0, 2.0, 2.0); |
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| 152 | this->getModel()->draw(); |
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| 153 | glPopAttrib(); |
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| 154 | glPopMatrix(); |
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| 155 | } |
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| 156 | |
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