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| 1 | /*! |
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| 2 | * @file pilot_node.h |
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| 3 | * Definition of a PilotNode |
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| 4 | */ |
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| 5 | |
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| 6 | |
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| 7 | #ifndef _PILOT_NODE_H |
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| 8 | #define _PILOT_NODE_H |
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| 9 | |
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| 10 | #include "world_entity.h" |
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| 11 | #include "event_listener.h" |
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| 12 | |
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| 13 | class Event; |
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| 14 | |
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| 15 | //! The PilotNode is a node that enables the is driven by the Mouse |
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| 16 | class PilotNode : public WorldEntity, public EventListener { |
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| 17 | |
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| 18 | public: |
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| 19 | PilotNode (); |
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| 20 | virtual ~PilotNode (); |
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| 21 | |
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| 22 | virtual void tick(float time); |
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| 23 | |
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| 24 | virtual void process(const Event &event); |
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| 25 | |
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| 26 | private: |
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| 27 | void move(float time); |
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| 28 | |
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| 29 | private: |
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| 30 | bool bUp; //!< up button pressed. |
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| 31 | bool bDown; //!< down button pressed. |
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| 32 | bool bLeft; //!< left button pressed. |
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| 33 | bool bRight; //!< right button pressed. |
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| 34 | |
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| 35 | int pitch; //!< the pitch of the node |
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| 36 | int roll; //!< the roll of the node |
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| 37 | |
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| 38 | Vector* velocity; //!< the velocity of the player. |
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| 39 | float travelSpeed; //!< the current speed of the player (to make soft movement) |
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| 40 | float acceleration; //!< the acceleration of the player. |
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| 41 | |
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| 42 | |
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| 43 | }; |
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| 44 | |
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| 45 | #endif /* _PILOT_NODE_H */ |
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