| 1 | /*! | 
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| 2 | * @file animation.h | 
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| 3 | A Subclass for all animations in orxonox | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _ANIMATION_H | 
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| 7 | #define _ANIMATION_H | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 | #include "debug.h" | 
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| 11 |  | 
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| 12 | #include "list.h" | 
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| 13 | // FORWARD DECLARATION | 
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| 14 |  | 
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| 15 | //! An enumerator of Functions to describe the flow of the Animation | 
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| 16 | /** | 
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| 17 | @todo check with Patrick it of | 
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| 18 |  | 
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| 19 | description in speed to the next keyframe: | 
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| 20 | ANIM_CONSTANT: 0, infinity. | 
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| 21 | ANIM_LINEAR: equal | 
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| 22 | ANIM_SINE: fast, slow, fast | 
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| 23 | ANIM_COSINE: slow, fast, slow | 
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| 24 | ANIM_EXP: slow, fast | 
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| 25 | ANIM_NEG_EXP: fast, slow | 
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| 26 | ANIM_RANDOM: eratic | 
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| 27 |  | 
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| 28 | ANIM_NULL: !!DO NOT USE THIS!! only for internal handling | 
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| 29 |  | 
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| 30 | deprecated QUADRATIC | 
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| 31 | */ | 
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| 32 | typedef enum ANIM_FUNCTION | 
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| 33 | { | 
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| 34 | ANIM_NULL         = 0, | 
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| 35 | ANIM_CONSTANT     = 1, | 
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| 36 | ANIM_LINEAR       = 2, | 
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| 37 | ANIM_SINE         = 3, | 
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| 38 | ANIM_COSINE       = 4, | 
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| 39 | ANIM_EXP          = 5, | 
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| 40 | ANIM_NEG_EXP      = 6, | 
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| 41 | ANIM_QUADRATIC    = 7, | 
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| 42 | ANIM_RANDOM       = 8, | 
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| 43 | }; | 
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| 44 |  | 
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| 45 | #define ANIM_DEFAULT_FUNCTION ANIM_LINEAR      //!< A default function to choose from the above set | 
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| 46 |  | 
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| 47 | //! An enumerator describing what the animation should do after the last keyframe. | 
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| 48 | /** | 
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| 49 | ANIM_INF_CONSTANT stays at the end of the animation | 
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| 50 | ANIM_INF_REPLAY loops back to the beginning and replays the animation | 
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| 51 | ANIM_INF_REWIND loops back to the beginning and then stops the animation | 
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| 52 | ANIM_INF_DELETE deletes the animation. !! THIS IS DANGEROUS !! only do this with non-class variables | 
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| 53 | */ | 
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| 54 | typedef enum ANIM_INFINITY | 
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| 55 | { | 
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| 56 | ANIM_INF_CONSTANT, | 
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| 57 | ANIM_INF_REPLAY, | 
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| 58 | ANIM_INF_REWIND, | 
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| 59 | ANIM_INF_DELETE | 
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| 60 | }; //, ANIM_INF_LINEAR, ANIM_INF_PINGPONG}; | 
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| 61 |  | 
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| 62 | //! A Superclass for describing an animation (all animations will be derived from this one) | 
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| 63 | /** implement in subclasses: | 
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| 64 | * | 
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| 65 | * De-/Constructor | 
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| 66 | * Animation Functions | 
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| 67 | * virtual tick | 
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| 68 | * addKeyFrame | 
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| 69 | * List of keyFrames | 
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| 70 | * currentKeyFrame/nextKeyFrame | 
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| 71 | * virtual rewind, to go to the first Keyframe. (other functions will call this one) | 
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| 72 | */ | 
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| 73 | class Animation : public BaseObject | 
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| 74 | { | 
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| 75 | public: | 
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| 76 | virtual ~Animation(); | 
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| 77 |  | 
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| 78 | void setInfinity(ANIM_INFINITY postInfinity = ANIM_INF_CONSTANT); | 
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| 79 |  | 
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| 80 | void play(); // equals resume(); | 
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| 81 | void playNextKeyframes(int n = 1); | 
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| 82 | void stop(); | 
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| 83 | void pause(); | 
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| 84 | void replay(); | 
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| 85 | //! A virtual function that should change to the first keyframe. | 
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| 86 | virtual void rewind() = 0; | 
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| 87 |  | 
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| 88 | /** A virtual function that ticks the animation @param dt the time passed */ | 
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| 89 | virtual void tick(float dt) = 0; | 
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| 90 |  | 
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| 91 | /** @returns the BaseObject, this animation operates on */ | 
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| 92 | BaseObject* getBaseObject() const { return this->baseObject; }; | 
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| 93 |  | 
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| 94 | /** @returns if the Animation should be deleted */ | 
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| 95 | inline bool ifDelete() { return bDelete; }; | 
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| 96 |  | 
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| 97 | protected: | 
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| 98 | Animation(); | 
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| 99 |  | 
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| 100 | void handleInfinity(); | 
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| 101 |  | 
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| 102 | protected: | 
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| 103 | // variables | 
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| 104 | float                 localTime;              //!< The Time passed since the beginning of the currentKeyFrame. | 
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| 105 | ANIM_INFINITY         postInfinity;           //!< describing what the animation should do after the last keyframe. | 
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| 106 |  | 
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| 107 | BaseObject*           baseObject;             //!< The same as object in the derived classes, but with reference to BaseObject | 
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| 108 | unsigned int          keyFrameCount;          //!< The Count of KeyFrames. | 
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| 109 | int                   keyFramesToPlay;        //!< How many more Keyframes to play. if negative it will be ignored if 0 stop. | 
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| 110 | bool                  bRunning;               //!< If the animation is running | 
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| 111 | bool                  bDelete;                //!< If true, the animation will be deleted through the AnimationPlayer. | 
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| 112 | }; | 
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| 113 |  | 
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| 114 |  | 
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| 115 |  | 
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| 116 |  | 
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| 117 | /**********************TEST*******************************/ | 
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| 118 | //! a simple testClass for the animation | 
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| 119 | class aTest | 
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| 120 | { | 
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| 121 | public: | 
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| 122 | inline aTest() { last = 0.0;} | 
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| 123 | /** a little debug information to show the results of this class @param f new value */ | 
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| 124 | inline void littleDebug(float f) {  diff = f - last; printf("f=%f, diff=%f\n", f,diff); last = f;} | 
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| 125 | private: | 
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| 126 | float     diff;           //!< difference from the last value | 
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| 127 | float     last;           //!< the last calculated value | 
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| 128 | }; | 
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| 129 |  | 
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| 130 | //aTest::aTest() {} | 
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| 131 | //aTest::~aTest() {} | 
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| 132 |  | 
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| 133 | //void aTest::littleDebug(float f) | 
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| 134 |  | 
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| 135 | /**********************TEST*******************************/ | 
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| 136 |  | 
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| 137 |  | 
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| 138 | #endif /* _ANIMATION_H */ | 
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