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| 1 | MAINSRCDIR=.. |
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| 2 | include $(MAINSRCDIR)/defs/include_paths.am |
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| 3 | |
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| 4 | noinst_LIBRARIES = libORXutils.a |
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| 5 | |
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| 6 | INCLUDES = $(LTDLINCL) |
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| 7 | |
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| 8 | |
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| 9 | libORXutils_a_SOURCES = fast_factory.cc \ |
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| 10 | object_manager.cc \ |
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| 11 | state.cc \ |
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| 12 | hud.cc \ |
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| 13 | game_rules.cc \ |
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| 14 | multiplayer_team_deathmatch.cc \ |
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| 15 | \ |
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| 16 | animation/animation3d.cc \ |
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| 17 | animation/animation.cc \ |
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| 18 | animation/animation_player.cc \ |
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| 19 | \ |
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| 20 | loading/resource_manager.cc \ |
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| 21 | loading/game_loader.cc \ |
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| 22 | loading/load_param.cc \ |
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| 23 | loading/load_param_description.cc \ |
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| 24 | loading/factory.cc \ |
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| 25 | loading/dynamic_loader.cc \ |
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| 26 | \ |
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| 27 | track/pilot_node.cc \ |
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| 28 | track/track_manager.cc \ |
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| 29 | track/track_node.cc |
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| 30 | |
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| 31 | |
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| 32 | noinst_HEADERS = fast_factory.h \ |
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| 33 | object_manager.h \ |
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| 34 | state.h \ |
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| 35 | hud.h \ |
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| 36 | game_rules.h \ |
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| 37 | multiplayer_team_deathmatch.h \ |
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| 38 | \ |
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| 39 | animation/animation3d.h \ |
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| 40 | animation/animation.h \ |
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| 41 | animation/animation_player.h \ |
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| 42 | animation/t_animation.h \ |
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| 43 | \ |
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| 44 | loading/resource_manager.h \ |
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| 45 | loading/game_loader.h \ |
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| 46 | loading/load_param.h \ |
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| 47 | loading/load_param_description.h \ |
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| 48 | loading/factory.h \ |
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| 49 | loading/dynamic_loader.h \ |
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| 50 | \ |
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| 51 | track/pilot_node.h \ |
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| 52 | track/track_manager.h \ |
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| 53 | track/track_node.h |
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