| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Benjamin Grauer | 
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| 13 | co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #include "framework.h" | 
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| 17 |  | 
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| 18 |  | 
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| 19 | #include "p_node.h" | 
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| 20 | #include "state.h" | 
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| 21 | #include "debug.h" | 
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| 22 | #include "light.h" | 
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| 23 | #include "resource_manager.h" | 
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| 24 | #include "camera.h" | 
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| 25 | #include "parser/ini_parser/ini_parser.h" | 
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| 26 | #include "globals.h" | 
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| 27 |  | 
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| 28 | int verbose; | 
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| 29 |  | 
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| 30 | void Framework::init(void) | 
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| 31 | { | 
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| 32 | // create parser | 
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| 33 | char* configFileName = ResourceManager::homeDirCheck(DEFAULT_CONFIG_FILE); | 
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| 34 |  | 
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| 35 | IniParser iniParser (configFileName); | 
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| 36 | delete configFileName; | 
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| 37 |  | 
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| 38 | GraphicsEngine::getInstance()->initFromIniFile(&iniParser); | 
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| 39 |  | 
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| 40 | LightManager::getInstance(); | 
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| 41 |  | 
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| 42 | const char* dataPath; | 
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| 43 | if ((dataPath = iniParser.getVar(CONFIG_NAME_DATADIR, CONFIG_SECTION_DATA))!= NULL) | 
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| 44 | { | 
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| 45 | if (!ResourceManager::getInstance()->setDataDir(dataPath)) | 
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| 46 | { | 
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| 47 | PRINTF(1)("Data Could not be located\n"); | 
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| 48 | exit(-1); | 
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| 49 | } | 
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| 50 | } | 
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| 51 |  | 
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| 52 | if (!ResourceManager::getInstance()->verifyDataDir(DEFAULT_DATA_DIR_CHECKFILE)) | 
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| 53 | { | 
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| 54 | PRINTF(1)("The DataDirectory %s could not be verified\n" \ | 
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| 55 | "  Please Change in File %s Section %s Entry %s to a suitable value\n", | 
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| 56 | ResourceManager::getInstance()->getDataDir(), | 
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| 57 | DEFAULT_CONFIG_FILE, | 
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| 58 | CONFIG_SECTION_DATA, | 
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| 59 | CONFIG_NAME_DATADIR); | 
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| 60 | exit(-1); | 
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| 61 | } | 
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| 62 | } | 
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| 63 |  | 
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| 64 |  | 
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| 65 | void* Framework::mainLoop(void* tmp) | 
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| 66 | { | 
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| 67 | Framework* framework = Framework::getInstance(); | 
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| 68 |  | 
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| 69 | // initialize Timing | 
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| 70 | framework->cycle = 0; | 
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| 71 | for (unsigned int i = 0; i < TICK_SMOOTH_VALUE; i++) | 
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| 72 | framework->frameTimes[i] = 100; | 
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| 73 | framework->dtS = 0.0f; | 
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| 74 | framework->lastFrame = SDL_GetTicks (); | 
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| 75 |  | 
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| 76 |  | 
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| 77 | while(!framework->isFinished) | 
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| 78 | { | 
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| 79 | #ifdef GUI_MODULE | 
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| 80 | while(gtk_events_pending()) | 
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| 81 | gtk_main_iteration(); | 
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| 82 | #endif | 
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| 83 | // keyhandler returns false if sdl gets quit by some event | 
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| 84 | framework->eventHandler(); | 
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| 85 |  | 
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| 86 | // tick the scene | 
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| 87 | float dt = framework->tick(); | 
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| 88 |  | 
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| 89 | PNode::getNullParent()->updateNode(dt); | 
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| 90 |  | 
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| 91 | // Draw the scene | 
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| 92 | framework->draw(dt); | 
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| 93 |  | 
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| 94 | } | 
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| 95 | } | 
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| 96 |  | 
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| 97 | bool Framework::draw(float dt) | 
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| 98 | { | 
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| 99 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | 
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| 100 |  | 
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| 101 | camera->apply(); | 
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| 102 | camera->project(); | 
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| 103 |  | 
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| 104 |  | 
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| 105 | this->moduleDraw(); | 
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| 106 |  | 
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| 107 |  | 
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| 108 | SDL_GL_SwapBuffers(); // Swap the buffers | 
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| 109 | } | 
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| 110 |  | 
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| 111 |  | 
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| 112 | float Framework::tick() | 
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| 113 | { | 
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| 114 | // CALCULATE FRAMERATE | 
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| 115 | Uint32 frameTimesIndex; | 
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| 116 | Uint32 getTicks; | 
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| 117 | Uint32 i; | 
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| 118 |  | 
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| 119 | frameTimesIndex = this->cycle % TICK_SMOOTH_VALUE; | 
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| 120 | getTicks = SDL_GetTicks(); | 
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| 121 | this->frameTimes[frameTimesIndex] = getTicks - this->lastFrame; | 
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| 122 | this->lastFrame = getTicks; | 
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| 123 | ++this->cycle; | 
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| 124 | this->dtS = 0; | 
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| 125 | for (i = 0; i < TICK_SMOOTH_VALUE; i++) | 
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| 126 | this->dtS += this->frameTimes[i]; | 
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| 127 | this->dtS = this->dtS / TICK_SMOOTH_VALUE / 1000.0f * speed; | 
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| 128 |  | 
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| 129 | this->camera->tick(dtS); | 
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| 130 |  | 
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| 131 | this->moduleTick(dtS); | 
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| 132 |  | 
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| 133 | return dtS; | 
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| 134 | } | 
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| 135 |  | 
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| 136 |  | 
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| 137 | bool Framework::eventHandler() | 
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| 138 | { | 
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| 139 | // This is the main loop for the entire program and it will run until done==TRUE | 
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| 140 | { | 
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| 141 | // And poll for events | 
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| 142 | SDL_Event event; | 
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| 143 | while(SDL_PollEvent(&event)) | 
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| 144 | { | 
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| 145 | moduleEventHandler(&event); | 
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| 146 |  | 
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| 147 | switch (event.type) { | 
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| 148 | case SDL_MOUSEMOTION: | 
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| 149 | { | 
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| 150 | Vector view = camera->getTarget()->getAbsCoor() - camera->getAbsCoor(); | 
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| 151 | Vector up = Vector(0, 1, 0); | 
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| 152 | up = camera->getAbsDir().apply(up); | 
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| 153 | Vector h = up.cross(view); | 
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| 154 | Vector v = h.cross(view); | 
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| 155 | h.normalize(); | 
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| 156 | v.normalize(); | 
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| 157 | float distance = view.len(); | 
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| 158 |  | 
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| 159 | Vector newCameraPos = camera->getAbsCoor(); | 
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| 160 | Vector newTargetPos = camera->getTarget()->getAbsCoor(); | 
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| 161 | int changed = 0; | 
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| 162 |  | 
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| 163 | if (mouseDown[1]) | 
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| 164 | { | 
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| 165 | newCameraPos = camera->getRelCoor()+ (h * event.motion.xrel - v * event.motion.yrel) * .005 * distance; | 
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| 166 | changed += 1; | 
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| 167 | } | 
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| 168 | if (mouseDown[3]) | 
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| 169 | { | 
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| 170 | newTargetPos = camera->getTarget()->getRelCoor() + (h * event.motion.xrel - v * event.motion.yrel) * .005 * distance; | 
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| 171 | changed += 2; | 
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| 172 | } | 
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| 173 |  | 
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| 174 | Vector newView = newTargetPos - newCameraPos; | 
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| 175 |  | 
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| 176 | if (changed == 1) | 
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| 177 | camera->setRelCoor(newCameraPos + newView * (1- distance/newView.len())); | 
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| 178 | else if (changed == 2) | 
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| 179 | camera->getTarget()->setRelCoor(newTargetPos - newView * (1-distance/newView.len())); | 
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| 180 | else if (changed == 3) | 
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| 181 | { | 
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| 182 | camera->setRelCoor(newCameraPos); | 
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| 183 | camera->getTarget()->setRelCoor(newTargetPos); | 
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| 184 | } | 
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| 185 |  | 
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| 186 | } | 
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| 187 | break; | 
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| 188 | case SDL_MOUSEBUTTONDOWN: | 
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| 189 | switch (event.button.button) | 
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| 190 | { | 
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| 191 | case 4: | 
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| 192 | PRINTF(4)("MouseWheel up\n"); | 
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| 193 | camera->setRelCoor(camera->getRelCoor() + (camera->getTarget()->getAbsCoor() - camera->getAbsCoor())*.1); | 
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| 194 | break; | 
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| 195 | case 5: | 
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| 196 | PRINTF(4)("MouseWheel down\n"); | 
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| 197 | camera->setRelCoor(camera->getRelCoor() - (camera->getTarget()->getAbsCoor() - camera->getAbsCoor())*.1); | 
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| 198 | break; | 
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| 199 | case 1: | 
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| 200 | case 2: | 
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| 201 | case 3: | 
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| 202 | mouseDown[event.button.button] = true; | 
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| 203 | break; | 
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| 204 | } | 
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| 205 |  | 
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| 206 | break; | 
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| 207 | case SDL_MOUSEBUTTONUP: | 
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| 208 | switch (event.button.button) | 
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| 209 | { | 
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| 210 | case 1: | 
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| 211 | case 2: | 
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| 212 | case 3: | 
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| 213 | mouseDown[event.button.button] = false; | 
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| 214 | break; | 
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| 215 | } | 
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| 216 | break; | 
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| 217 | case SDL_VIDEORESIZE: | 
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| 218 | GraphicsEngine::getInstance()->resolutionChanged(event.resize); | 
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| 219 | break; | 
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| 220 | case SDL_KEYDOWN: | 
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| 221 | switch (event.key.keysym.sym) | 
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| 222 | { | 
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| 223 | case SDLK_q: | 
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| 224 | case SDLK_ESCAPE: | 
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| 225 | #ifdef GUI_MODULE | 
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| 226 | quitGui(NULL, NULL); | 
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| 227 | #else | 
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| 228 | this->quit(); | 
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| 229 | #endif | 
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| 230 | break; | 
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| 231 | case SDLK_a: | 
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| 232 | camera->setRelCoor(camera->getRelCoor() + (camera->getTarget()->getAbsCoor() - camera->getAbsCoor())*.1); | 
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| 233 | break; | 
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| 234 | case SDLK_z: | 
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| 235 | camera->setRelCoor(camera->getRelCoor() - (camera->getTarget()->getAbsCoor() - camera->getAbsCoor())*.1); | 
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| 236 | break; | 
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| 237 | case SDLK_r: | 
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| 238 | camera->setAbsCoor(Vector(10, 10, 10)); | 
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| 239 | camera->getTarget()->setAbsCoor(Vector()); | 
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| 240 | break; | 
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| 241 | case SDLK_h: | 
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| 242 | this->printHelp(); | 
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| 243 | break; | 
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| 244 | case SDLK_c: | 
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| 245 | for (int i = 0; i < 3; i++) | 
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| 246 | { | 
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| 247 | backgroundColor[i] += .1; | 
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| 248 | if (backgroundColor[i] > 1.0) | 
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| 249 | backgroundColor[i] = 1.0; | 
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| 250 | GraphicsEngine::setBackgroundColor(backgroundColor[0], backgroundColor[1], backgroundColor[2], backgroundColor[3]); | 
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| 251 | } | 
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| 252 | break; | 
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| 253 | case SDLK_x: | 
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| 254 | for (int i = 0; i < 3; i++) | 
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| 255 | { | 
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| 256 | backgroundColor[i] -= .1; | 
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| 257 | if (backgroundColor[i] < 0.0) | 
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| 258 | backgroundColor[i] = 0.0; | 
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| 259 | GraphicsEngine::setBackgroundColor(backgroundColor[0], backgroundColor[1], backgroundColor[2], backgroundColor[3]); | 
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| 260 | } | 
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| 261 | break; | 
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| 262 | } | 
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| 263 | break; | 
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| 264 |  | 
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| 265 | // If a quit event was recieved | 
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| 266 | case SDL_QUIT: | 
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| 267 | // then we're done and we'll end this program | 
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| 268 | #ifdef GUI_MODULE | 
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| 269 | quitGui(NULL, NULL); | 
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| 270 | #else | 
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| 271 | this->quit(); | 
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| 272 | #endif | 
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| 273 | break; | 
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| 274 | default: | 
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| 275 | break; | 
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| 276 | } | 
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| 277 |  | 
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| 278 | } | 
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| 279 |  | 
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| 280 | // Get the state of the keyboard keys | 
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| 281 | keys = SDL_GetKeyState(NULL); | 
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| 282 |  | 
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| 283 | // and check if ESCAPE has been pressed. If so then quit | 
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| 284 | if(keys[SDLK_ESCAPE]) return false; | 
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| 285 | } | 
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| 286 | return true; | 
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| 287 | } | 
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| 288 |  | 
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| 289 | void Framework::quit(void) | 
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| 290 | { | 
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| 291 | this->isFinished = true; | 
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| 292 | } | 
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| 293 |  | 
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| 294 | Framework* Framework::singletonRef = NULL; | 
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| 295 |  | 
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| 296 | Framework::Framework() | 
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| 297 | { | 
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| 298 | this->init(); | 
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| 299 |  | 
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| 300 | camera = new Camera(); | 
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| 301 | State::setCamera(camera, camera->getTarget()); | 
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| 302 | camera->setAbsCoor(Vector(10, 10, 10)); | 
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| 303 |  | 
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| 304 | this->isFinished = false; | 
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| 305 |  | 
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| 306 | this->lastFrame = 0; | 
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| 307 |  | 
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| 308 |  | 
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| 309 | // Build the font from a TGA image font.tga in the data directory | 
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| 310 | // Hide the mouse cursor | 
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| 311 | SDL_ShowCursor(2); | 
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| 312 |  | 
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| 313 | for (int i = 0; i < MOUSE_BUTTON_COUNT; i++) | 
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| 314 | mouseDown[i] = false; | 
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| 315 | for (int i = 0; i < 4; i++) | 
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| 316 | backgroundColor[i] = 0; | 
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| 317 | } | 
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| 318 |  | 
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| 319 | Framework::~Framework() | 
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| 320 | { | 
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| 321 | delete GraphicsEngine::getInstance(); | 
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| 322 |  | 
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| 323 | } | 
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| 324 |  | 
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| 325 |  | 
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| 326 |  | 
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| 327 | void Framework::printHelp(void) const | 
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| 328 | { | 
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| 329 | PRINT(0)(" Help for the frameWork\n"); | 
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| 330 | PRINT(0)("========================\n"); | 
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| 331 | PRINT(0)("h - print this Help\n"); | 
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| 332 | PRINT(0)("a - zoom in\n"); | 
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| 333 | PRINT(0)("z - zoom out\n"); | 
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| 334 | PRINT(0)("r - reset camera position\n"); | 
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| 335 | PRINT(0)("x - background color darker\n"); | 
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| 336 | PRINT(0)("c - background color brighter\n"); | 
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| 337 |  | 
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| 338 |  | 
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| 339 | PRINT(0)("\n"); | 
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| 340 | PRINT(0)("mouse wheel - zoom\n"); | 
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| 341 | PRINT(0)("mouse left button - rotate the camera around its target\n"); | 
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| 342 | PRINT(0)("mouse right button - rotate the camera's target around the camera\n"); | 
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| 343 | PRINT(0)("mouse left-and-right button - move the camera and the target\n"); | 
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| 344 |  | 
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| 345 | this->moduleHelp(); | 
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| 346 |  | 
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| 347 | } | 
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| 348 |  | 
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| 349 | #ifdef GUI_MODULE | 
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| 350 | int quitGui(GtkWidget* widget, void* data) | 
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| 351 | { | 
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| 352 | #ifdef HAVE_GTK2 | 
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| 353 | while(gtk_events_pending()) gtk_main_iteration(); | 
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| 354 | Framework::getInstance()->quit(); | 
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| 355 | #endif /* HAVE_GTK2 */ | 
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| 356 | } | 
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| 357 | #endif | 
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| 358 |  | 
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| 359 | int main(int argc, char *argv[]) | 
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| 360 | { | 
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| 361 | verbose = 3; | 
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| 362 |  | 
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| 363 | Framework* framework = Framework::getInstance(); | 
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| 364 |  | 
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| 365 | framework->moduleInit(argc, argv); | 
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| 366 | #ifdef GUI_MODULE | 
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| 367 | framework->moduleInitGui(argc, argv); | 
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| 368 | #endif | 
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| 369 | framework->mainLoop(NULL); | 
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| 370 |  | 
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| 371 | delete framework; | 
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| 372 | // Kill the GL & SDL screens | 
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| 373 | // And quit | 
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| 374 | return 0; | 
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| 375 | } | 
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