| 
                Last change
                  on this file since 8591 was
                  6874,
                  checked in by patrick, 20 years ago
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trunk: the menu control better implemented 
 
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        | 
            File size:
            1.1 KB
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| 1 | /*! | 
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| 2 |  * @file campaign_data.h | 
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| 3 |  * definition of the campaign data tank | 
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| 4 |  */ | 
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| 5 |  | 
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| 6 | #ifndef _CAMPAIGN_DATA_H | 
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| 7 | #define _CAMPAIGN_DATA_H | 
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| 8 |  | 
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| 9 |  | 
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| 10 | #include "data_tank.h" | 
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| 11 | #include <list> | 
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| 12 |  | 
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| 13 | class StoryEntity; | 
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| 14 |  | 
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| 15 | //! A class that contains the data of the Campaign object | 
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| 16 | class CampaignData : public DataTank | 
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| 17 | { | 
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| 18 |  | 
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| 19 |   public: | 
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| 20 |     CampaignData(const TiXmlElement* root); | 
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| 21 |     virtual ~CampaignData(); | 
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| 22 |  | 
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| 23 |     virtual void loadParams(const TiXmlElement* root); | 
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| 24 |  | 
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| 25 |     void loadData(const TiXmlElement* root); | 
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| 26 |  | 
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| 27 |     void addStoryEntity(StoryEntity* se); | 
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| 28 |  | 
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| 29 |     StoryEntity* getFirstLevel(); | 
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| 30 |     StoryEntity* getNextLevel(); | 
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| 31 |     StoryEntity* getLevel(int storyID); | 
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| 32 |  | 
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| 33 |     /** @param storyEntity the current entity to be set */ | 
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| 34 |     inline void setCurrentEntity(StoryEntity* storyEntity) { this->currentEntity = storyEntity; } | 
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| 35 |     /** @return the current StoryEntity played*/ | 
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| 36 |     inline StoryEntity* getCurrentEntity() { return this->currentEntity; } | 
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| 37 |  | 
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| 38 |  | 
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| 39 |   private: | 
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| 40 |     StoryEntity*                  currentEntity;                //!< reference to the currently used StoryEntity | 
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| 41 |     std::list<StoryEntity*>       storyEntities;                //!< list of story entities | 
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| 42 | }; | 
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| 43 |  | 
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| 44 |  | 
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| 45 | #endif /* _CAMPAIGN_DATA_H */ | 
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| 46 |  | 
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