| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Benjamin Grauer | 
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| 13 | co-programmer: ... | 
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| 14 |  | 
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| 15 | code has been taken from http://www.devmaster.net/articles.php?catID=6 | 
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| 16 | The code has been applied to our needs, and many things have been changed. | 
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| 17 | */ | 
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| 18 |  | 
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| 19 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND | 
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| 20 |  | 
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| 21 | #include "sound_engine.h" | 
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| 22 |  | 
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| 23 | #include "class_list.h" | 
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| 24 |  | 
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| 25 | #include "p_node.h" | 
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| 26 | #include "util/loading/resource_manager.h" | 
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| 27 | #include "debug.h" | 
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| 28 | #include "util/preferences.h" | 
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| 29 | #include "globals.h" | 
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| 30 |  | 
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| 31 | using namespace std; | 
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| 32 |  | 
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| 33 |  | 
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| 34 | ////////////////// | 
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| 35 | /* SOUND-ENGINE */ | 
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| 36 | ////////////////// | 
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| 37 | /** | 
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| 38 | *  standard constructor | 
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| 39 | */ | 
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| 40 | SoundEngine::SoundEngine () | 
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| 41 | { | 
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| 42 | this->setClassID(CL_SOUND_ENGINE, "SoundEngine"); | 
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| 43 | this->setName("SoundEngine"); | 
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| 44 |  | 
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| 45 | this->listener = NULL; | 
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| 46 | this->bufferList = NULL; | 
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| 47 | this->sourceList = NULL; | 
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| 48 |  | 
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| 49 | this->device = NULL; | 
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| 50 | this->context = NULL; | 
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| 51 |  | 
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| 52 | this->maxSourceCount = 32; | 
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| 53 |  | 
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| 54 | this->effectsVolume = .80; | 
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| 55 | this->musicVolume = .75; | 
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| 56 | } | 
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| 57 |  | 
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| 58 | /** | 
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| 59 | *  the singleton reference to this class | 
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| 60 | */ | 
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| 61 | SoundEngine* SoundEngine::singletonRef = NULL; | 
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| 62 |  | 
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| 63 | /** | 
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| 64 | *  standard deconstructor | 
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| 65 | */ | 
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| 66 | SoundEngine::~SoundEngine () | 
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| 67 | { | 
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| 68 | // deleting all the SoundSources | 
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| 69 | if(this->sourceList != NULL) | 
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| 70 | { | 
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| 71 | while (this->sourceList->size() > 0) | 
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| 72 | delete dynamic_cast<SoundSource*>(this->sourceList->front()); | 
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| 73 | } | 
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| 74 |  | 
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| 75 | while(!this->ALSources.empty()) | 
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| 76 | { | 
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| 77 | alDeleteSources(1, &this->ALSources.top()); | 
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| 78 | this->ALSources.pop(); | 
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| 79 | } | 
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| 80 |  | 
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| 81 | // deleting all the SoundBuffers | 
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| 82 | if (this->bufferList != NULL) | 
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| 83 | { | 
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| 84 | while(this->bufferList->size() > 0) | 
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| 85 | ResourceManager::getInstance()->unload(dynamic_cast<SoundBuffer*>(this->bufferList->front())); | 
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| 86 | } | 
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| 87 |  | 
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| 88 | // removing openAL from AudioResource | 
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| 89 | //! @todo this should be terminated through alc | 
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| 90 | //alutExit(); | 
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| 91 |  | 
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| 92 | SoundEngine::singletonRef = NULL; | 
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| 93 | } | 
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| 94 |  | 
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| 95 | /** | 
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| 96 | * loads the settings of the SoundEngine from an ini-file | 
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| 97 | */ | 
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| 98 | void SoundEngine::loadSettings() | 
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| 99 | { | 
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| 100 | MultiType channels = Preferences::getInstance()->getString(CONFIG_SECTION_AUDIO, CONFIG_NAME_AUDIO_CHANNELS, "32"); | 
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| 101 | this->maxSourceCount = channels.getInt(); | 
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| 102 |  | 
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| 103 | MultiType effectsVolume = Preferences::getInstance()->getString(CONFIG_SECTION_AUDIO, CONFIG_NAME_EFFECTS_VOLUME, "80"); | 
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| 104 | this->effectsVolume = effectsVolume.getFloat()/100.0; | 
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| 105 |  | 
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| 106 | MultiType musicVolume = Preferences::getInstance()->getString(CONFIG_SECTION_AUDIO, CONFIG_NAME_MUSIC_VOLUME, "75"); | 
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| 107 | this->musicVolume = musicVolume.getFloat()/100.0; | 
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| 108 | } | 
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| 109 |  | 
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| 110 | /** | 
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| 111 | *  creates a new SoundSource. | 
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| 112 | * @param fileName The Name to load the SoundBuffer from | 
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| 113 | * @param sourceNode The sourceNode to bind this SoundSource to. | 
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| 114 | * @returns The newly created SoundSource | 
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| 115 |  | 
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| 116 | acctualy this is nothing more than a wrapper around the ResourceManager. | 
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| 117 | */ | 
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| 118 | SoundSource* SoundEngine::createSource(const std::string& fileName, PNode* sourceNode) | 
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| 119 | { | 
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| 120 | return new SoundSource(sourceNode, (SoundBuffer*)ResourceManager::getInstance()->load(fileName, WAV, RP_LEVEL)); | 
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| 121 | } | 
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| 122 |  | 
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| 123 | /** | 
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| 124 | *  Sets the doppler values of openAL | 
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| 125 | * @param dopplerFactor the extent of the doppler-effect | 
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| 126 | * @param dopplerVelocity the Speed the sound travels | 
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| 127 | */ | 
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| 128 | void SoundEngine::setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity) | 
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| 129 | { | 
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| 130 | alDopplerFactor(dopplerFactor); | 
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| 131 | this->checkError("Setting Doppler Factor", __LINE__); | 
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| 132 |  | 
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| 133 | alDopplerVelocity(dopplerVelocity); | 
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| 134 | this->checkError("Setting Doppler Velocity", __LINE__); | 
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| 135 | } | 
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| 136 |  | 
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| 137 |  | 
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| 138 | void SoundEngine::popALSource(ALuint& source) | 
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| 139 | { | 
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| 140 | if (source != 0) | 
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| 141 | return; | 
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| 142 | else | 
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| 143 | { | 
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| 144 |  | 
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| 145 | /// @TODO try to create more sources if needed | 
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| 146 | if (!this->ALSources.empty()) | 
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| 147 | { | 
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| 148 | source = this->ALSources.top(); | 
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| 149 | this->ALSources.pop(); | 
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| 150 | } | 
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| 151 | } | 
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| 152 | } | 
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| 153 |  | 
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| 154 |  | 
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| 155 | /** | 
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| 156 | *  updates all The positions, Directions and Velocities of all Sounds | 
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| 157 | */ | 
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| 158 | void SoundEngine::update() | 
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| 159 | { | 
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| 160 |  | 
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| 161 | // updating the Listeners Position | 
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| 162 | if (likely(this->listener != NULL)) | 
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| 163 | { | 
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| 164 | alListener3f(AL_POSITION, | 
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| 165 | this->listener->getAbsCoor().x, | 
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| 166 | this->listener->getAbsCoor().y, | 
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| 167 | this->listener->getAbsCoor().z); | 
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| 168 | alListener3f(AL_VELOCITY, | 
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| 169 | this->listener->getVelocity().x, | 
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| 170 | this->listener->getVelocity().y, | 
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| 171 | this->listener->getVelocity().z); | 
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| 172 | Vector absDirV = this->listener->getAbsDirV(); | 
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| 173 | ALfloat orientation [6] = {1,0,0, absDirV.x, absDirV.y, absDirV.z}; | 
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| 174 | alListenerfv(AL_ORIENTATION, orientation); | 
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| 175 | } | 
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| 176 | else | 
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| 177 | PRINTF(2)("no listener defined\n"); | 
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| 178 |  | 
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| 179 | // updating all the Sources positions | 
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| 180 | if (likely(this->sourceList != NULL || (this->sourceList = ClassList::getList(CL_SOUND_SOURCE)) != NULL)) | 
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| 181 | { | 
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| 182 | list<BaseObject*>::const_iterator sourceIT; | 
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| 183 | SoundSource* source; | 
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| 184 | for (sourceIT = this->sourceList->begin(); sourceIT != this->sourceList->end(); sourceIT++) | 
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| 185 | { | 
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| 186 | source = static_cast<SoundSource*>(*sourceIT); | 
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| 187 | if (source->isPlaying()) | 
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| 188 | { | 
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| 189 | int play = 0x000; | 
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| 190 | alGetSourcei(source->getID(), AL_SOURCE_STATE, &play); | 
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| 191 | if(play == AL_PLAYING) | 
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| 192 | { | 
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| 193 | if (likely(source->getNode() != NULL)) | 
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| 194 | { | 
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| 195 | alSource3f(source->getID(), AL_POSITION, | 
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| 196 | source->getNode()->getAbsCoor().x, | 
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| 197 | source->getNode()->getAbsCoor().y, | 
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| 198 | source->getNode()->getAbsCoor().z); | 
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| 199 | alSource3f(source->getID(), AL_VELOCITY, | 
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| 200 | source->getNode()->getVelocity().x, | 
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| 201 | source->getNode()->getVelocity().y, | 
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| 202 | source->getNode()->getVelocity().z); | 
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| 203 | } | 
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| 204 |  | 
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| 205 | } | 
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| 206 | else | 
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| 207 | { | 
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| 208 | source->stop(); | 
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| 209 | } | 
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| 210 | } | 
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| 211 | } | 
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| 212 | } | 
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| 213 | } | 
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| 214 |  | 
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| 215 | /** | 
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| 216 | *  Removes all the Buffers that are not anymore needed by any Sources | 
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| 217 | */ | 
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| 218 | void SoundEngine::flushUnusedBuffers() | 
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| 219 | { | 
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| 220 | /// FIXME | 
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| 221 | /*  if(this->sourceList && this->bufferList) | 
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| 222 | { | 
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| 223 | tIterator<BaseObject>* bufferIterator = this->bufferList->getIterator(); | 
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| 224 | SoundBuffer* enumBuffer = (SoundBuffer*)bufferIterator->firstElement(); | 
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| 225 | while (enumBuffer) | 
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| 226 | { | 
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| 227 | tIterator<BaseObject>* sourceIterator = this->sourceList->getIterator(); | 
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| 228 | SoundSource* enumSource = (SoundSource*)sourceIterator->firstElement(); | 
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| 229 | while (enumSource) | 
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| 230 | { | 
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| 231 | if (enumBuffer == enumSource->getBuffer()) | 
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| 232 | break; | 
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| 233 | enumSource = (SoundSource*)sourceIterator->nextElement(); | 
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| 234 | } | 
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| 235 | delete sourceIterator; | 
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| 236 | if (enumSource == NULL) | 
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| 237 | ResourceManager::getInstance()->unload(enumBuffer); | 
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| 238 | enumBuffer = (SoundBuffer*)bufferIterator->nextElement(); | 
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| 239 | } | 
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| 240 | delete bufferIterator; | 
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| 241 | }*/ /// FIXME | 
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| 242 | } | 
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| 243 |  | 
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| 244 | /** | 
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| 245 | * flushes all the Buffers | 
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| 246 | * deletes them from the BufferList, and also removes them via the ResourceManager. | 
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| 247 | */ | 
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| 248 | void SoundEngine::flushAllBuffers() | 
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| 249 | { | 
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| 250 | if (this->bufferList) | 
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| 251 | { | 
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| 252 | while (this->bufferList->size() > 0) | 
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| 253 | ResourceManager::getInstance()->unload(static_cast<SoundBuffer*>(this->bufferList->front()), RP_LEVEL); | 
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| 254 | } | 
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| 255 | } | 
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| 256 |  | 
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| 257 | /** | 
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| 258 | * deletes all the Sources. | 
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| 259 | */ | 
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| 260 | void SoundEngine::flushAllSources() | 
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| 261 | { | 
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| 262 | if (this->sourceList) | 
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| 263 | { | 
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| 264 | while(this->sourceList->size() > 0) | 
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| 265 | delete this->sourceList->front(); | 
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| 266 | } | 
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| 267 | } | 
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| 268 |  | 
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| 269 | /** | 
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| 270 | *  initializes Audio in general | 
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| 271 | */ | 
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| 272 | bool SoundEngine::initAudio() | 
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| 273 | { | 
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| 274 | //   ALenum result; | 
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| 275 | //   PRINTF(3)("Initialisazing openAL sound engine\n"); | 
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| 276 | //   const char* defaultDevice =(const char*) alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER); | 
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| 277 | //   const char* deviceList = (const char*)alcGetString(NULL,ALC_DEVICE_SPECIFIER); | 
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| 278 | //   const char* devWalk = deviceList; | 
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| 279 | //   //  if (alcIsExtensionPresent(NULL, (const ALCchar*)"ALC_ENUMERATION_EXT") == AL_TRUE) | 
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| 280 | //   { // try out enumeration extension | 
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| 281 | //     PRINTF(3)("Enumeration-extension found\n"); | 
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| 282 | // | 
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| 283 | //     PRINTF(3)("Default device: %s\n", defaultDevice); | 
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| 284 | //     do | 
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| 285 | //     { | 
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| 286 | //       PRINTF(3)("%s\n", devWalk); | 
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| 287 | //       devWalk += strlen(devWalk)+1; | 
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| 288 | //     } | 
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| 289 | //     while (devWalk[0] != '\0'); | 
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| 290 | //  } | 
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| 291 |  | 
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| 292 | // INITIALIZING THE DEVICE: | 
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| 293 | //   char deviceName[] = | 
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| 294 | //   #ifdef __WIN32__ | 
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| 295 | //     "Direct3D"; | 
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| 296 | //   #else | 
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| 297 | //     "'( ( devices '( native null ) ) )"; | 
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| 298 | //   #endif | 
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| 299 |  | 
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| 300 | this->device = alcOpenDevice(NULL); | 
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| 301 | this->checkALCError("opening Device", __LINE__); | 
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| 302 |  | 
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| 303 | PRINTF(4)("Audio-Specifier: %s\n", (const char*)alcGetString(this->device, ALC_DEVICE_SPECIFIER)); | 
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| 304 | PRINTF(4)("Audio-Extensions: %s\n", (const char*)alcGetString(this->device, ALC_EXTENSIONS)); | 
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| 305 |  | 
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| 306 |  | 
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| 307 | this->context = alcCreateContext(this->device, NULL); | 
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| 308 | this->checkALCError("creating Context", __LINE__); | 
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| 309 |  | 
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| 310 | alcMakeContextCurrent(this->context); | 
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| 311 | this->checkALCError("making Context Current", __LINE__); | 
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| 312 | // #endif | 
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| 313 |  | 
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| 314 | this->setDopplerValues(SOUND_DOPPLER_FACTOR, SOUND_DOPPLER_VELOCITY); | 
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| 315 | this->allocateSources(this->maxSourceCount); | 
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| 316 | } | 
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| 317 |  | 
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| 318 |  | 
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| 319 | /** | 
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| 320 | * Allocates openAL sources | 
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| 321 | * @param count how many sources to allocate | 
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| 322 | * @returns true on success, false if at least one source could not be allocated | 
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| 323 | */ | 
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| 324 | bool SoundEngine::allocateSources(unsigned int count) | 
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| 325 | { | 
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| 326 | unsigned int failCount = 0; | 
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| 327 | for (unsigned int i = 0; i < count; i++) | 
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| 328 | { | 
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| 329 | ALuint source = 0; | 
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| 330 |  | 
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| 331 | alGenSources(1, &source); | 
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| 332 | this->checkError("allocate Source", __LINE__); | 
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| 333 | if (!alIsSource(source)) | 
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| 334 | { | 
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| 335 | PRINTF(5)("not allocated Source\n"); | 
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| 336 | failCount++; | 
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| 337 | continue; | 
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| 338 | } | 
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| 339 |  | 
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| 340 | alSourcef (source, AL_PITCH,    1.0      ); | 
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| 341 | alSourcef (source, AL_GAIN,     this->getEffectsVolume() ); | 
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| 342 | alSourcei (source, AL_LOOPING,  AL_FALSE ); | 
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| 343 | this->ALSources.push(source); | 
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| 344 | } | 
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| 345 | if (failCount == 0) | 
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| 346 | return true; | 
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| 347 | else | 
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| 348 | { | 
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| 349 | PRINTF(2)("Failed to allocate %d of %d SoundSources\n", failCount, count); | 
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| 350 | } | 
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| 351 | } | 
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| 352 |  | 
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| 353 | bool SoundEngine::checkError(const std::string& error, unsigned int line) | 
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| 354 | { | 
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| 355 | ALenum errorCode; | 
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| 356 | if ((errorCode = alGetError()) != AL_NO_ERROR) | 
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| 357 | { | 
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| 358 | PRINTF(1)("Error %s (line:%d): '%s'\n", error.c_str(), line, SoundEngine::getALErrorString(errorCode)); | 
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| 359 | return false; | 
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| 360 | } | 
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| 361 | else | 
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| 362 | return true; | 
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| 363 | } | 
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| 364 |  | 
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| 365 | bool SoundEngine::checkALCError(const std::string& error, unsigned int line) | 
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| 366 | { | 
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| 367 | ALenum errorCode; | 
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| 368 | if ((errorCode = alcGetError(this->device)) != ALC_NO_ERROR) | 
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| 369 | { | 
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| 370 | PRINTF(1)("Error %s (line:%d): '%s'\n", error.c_str(), line, SoundEngine::getALCErrorString(errorCode)); | 
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| 371 | return false; | 
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| 372 | } | 
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| 373 | else | 
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| 374 | return true; | 
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| 375 | } | 
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| 376 |  | 
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| 377 |  | 
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| 378 |  | 
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| 379 | void SoundEngine::listDevices() | 
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| 380 | { | 
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| 381 | printf("%s\n",(const char*)alcGetString(NULL, ALC_DEVICE_SPECIFIER)); | 
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| 382 | } | 
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| 383 |  | 
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| 384 | /** | 
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| 385 | *  Transforms AL-errors into something readable | 
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| 386 | * @param err The error found | 
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| 387 | */ | 
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| 388 | const char* SoundEngine::getALErrorString(ALenum err) | 
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| 389 | { | 
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| 390 | switch(err) | 
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| 391 | { | 
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| 392 | case AL_NO_ERROR: | 
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| 393 | return ("AL_NO_ERROR"); | 
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| 394 | case AL_INVALID_NAME: | 
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| 395 | return ("AL_INVALID_NAME"); | 
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| 396 | case AL_INVALID_ENUM: | 
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| 397 | return ("AL_INVALID_ENUM"); | 
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| 398 | case AL_INVALID_VALUE: | 
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| 399 | return ("AL_INVALID_VALUE"); | 
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| 400 | case AL_INVALID_OPERATION: | 
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| 401 | return ("AL_INVALID_OPERATION"); | 
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| 402 | case AL_OUT_OF_MEMORY: | 
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| 403 | return ("AL_OUT_OF_MEMORY"); | 
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| 404 | }; | 
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| 405 | } | 
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| 406 |  | 
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| 407 |  | 
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| 408 | const char* SoundEngine::getALCErrorString(ALenum err) | 
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| 409 | { | 
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| 410 | switch(err) | 
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| 411 | { | 
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| 412 | case ALC_NO_ERROR: | 
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| 413 | return ("AL_NO_ERROR"); | 
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| 414 | case ALC_INVALID_DEVICE: | 
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| 415 | return ("ALC_INVALID_DEVICE"); | 
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| 416 | case ALC_INVALID_CONTEXT: | 
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| 417 | return("ALC_INVALID_CONTEXT"); | 
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| 418 | case ALC_INVALID_ENUM: | 
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| 419 | return("ALC_INVALID_ENUM"); | 
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| 420 | case ALC_INVALID_VALUE: | 
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| 421 | return ("ALC_INVALID_VALUE"); | 
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| 422 | case ALC_OUT_OF_MEMORY: | 
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| 423 | return("ALC_OUT_OF_MEMORY"); | 
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| 424 | }; | 
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| 425 | } | 
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| 426 |  | 
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