| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Benjamin Grauer | 
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| 13 | co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND | 
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| 17 |  | 
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| 18 | #include "sound_buffer.h" | 
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| 19 |  | 
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| 20 | #include "sound_engine.h" | 
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| 21 |  | 
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| 22 | #include "sdlincl.h" | 
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| 23 | #include <cassert> | 
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| 24 |  | 
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| 25 | using namespace std; | 
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| 26 |  | 
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| 27 | ////////////////// | 
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| 28 | /* SOUND-BUFFER */ | 
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| 29 | ////////////////// | 
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| 30 | /** | 
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| 31 | *  Creates a Soundbuffer out of an inputfile | 
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| 32 | * @param fileName The name of the File | 
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| 33 | */ | 
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| 34 | SoundBuffer::SoundBuffer(const std::string& fileName) | 
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| 35 | { | 
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| 36 | this->setClassID(CL_SOUND_BUFFER, "SoundBuffer"); | 
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| 37 | this->setName(fileName); | 
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| 38 |  | 
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| 39 | // generate a Buffer | 
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| 40 | alGenBuffers(1, &this->bufferID); | 
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| 41 | SoundEngine::checkError("Generate Buffer", __LINE__); | 
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| 42 | this->loadWAV(fileName); | 
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| 43 | } | 
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| 44 |  | 
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| 45 | SoundBuffer::~SoundBuffer() | 
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| 46 | { | 
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| 47 | //  SoundEngine::getInstance()->removeBuffer(this); | 
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| 48 | alDeleteBuffers(1, &this->bufferID); | 
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| 49 | } | 
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| 50 |  | 
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| 51 | /** | 
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| 52 | * @brief loads a Waveform from the local fileSystem into this Source. | 
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| 53 | * @param fileName the Name of the File to Load. | 
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| 54 | * @returns true on success. | 
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| 55 | */ | 
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| 56 | bool SoundBuffer::loadWAV(const std::string& fileName) | 
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| 57 | { | 
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| 58 | SDL_AudioSpec wavSpec; | 
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| 59 | Uint32 wavLength; | 
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| 60 | Uint8 *wavBuffer; | 
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| 61 |  | 
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| 62 | /* Load the WAV */ | 
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| 63 | if( SDL_LoadWAV(fileName.c_str(), &wavSpec, &wavBuffer, &wavLength) == NULL) | 
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| 64 | { | 
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| 65 | PRINTF(2)("Could not open %s: %s\n", fileName.c_str(), SDL_GetError()); | 
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| 66 | return false; | 
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| 67 | } | 
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| 68 |  | 
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| 69 | alBufferData(this->bufferID, SoundBuffer::sdlAudioSpecToAlFormat(&wavSpec), wavBuffer, wavLength, wavSpec.freq); | 
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| 70 | SDL_FreeWAV(wavBuffer); | 
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| 71 | if (SoundEngine::checkError("Could not load Wave file", __LINE__)) | 
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| 72 | return true; | 
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| 73 | else | 
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| 74 | return false; | 
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| 75 | } | 
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| 76 |  | 
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| 77 | /** | 
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| 78 | * @brief converts an SDL_AudioSpec into a valid OpenAL AUDIO_FORMAT enumerator | 
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| 79 | * @param audiospec the AudioSpec to convert. | 
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| 80 | * @returns the AL_FORMAT | 
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| 81 | */ | 
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| 82 | ALenum SoundBuffer::sdlAudioSpecToAlFormat(const SDL_AudioSpec* audiospec) | 
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| 83 | { | 
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| 84 | assert (audiospec != NULL); | 
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| 85 | bool stereo = true; | 
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| 86 | bool is16Bit = true; | 
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| 87 | if (audiospec->format == AUDIO_U8 || audiospec->format == AUDIO_S8) | 
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| 88 | is16Bit = false; | 
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| 89 | if (audiospec->channels == 1) | 
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| 90 | stereo = false; | 
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| 91 |  | 
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| 92 | if (!stereo && !is16Bit) | 
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| 93 | return AL_FORMAT_MONO8; | 
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| 94 | else if (!stereo && is16Bit) | 
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| 95 | return AL_FORMAT_MONO16; | 
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| 96 | else if (stereo && !is16Bit) | 
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| 97 | return AL_FORMAT_STEREO8; | 
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| 98 | else if (stereo && is16Bit) | 
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| 99 | return AL_FORMAT_STEREO16; | 
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| 100 | } | 
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| 101 |  | 
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