| 1 | /*! | 
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| 2 | * @file shell.h | 
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| 3 | * Definition of a on-screen-shell | 
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| 4 | * | 
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| 5 | * @todo Buffer Display in different Colors for different debug mode. | 
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| 6 | * @todo choose color of the Font and the background. | 
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| 7 | */ | 
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| 8 |  | 
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| 9 | #ifndef _SHELL_H | 
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| 10 | #define _SHELL_H | 
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| 11 |  | 
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| 12 | #include "element_2d.h" | 
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| 13 | #include "event_listener.h" | 
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| 14 |  | 
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| 15 | #include <stdarg.h> | 
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| 16 |  | 
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| 17 | #define         SHELL_DEFAULT_FONT              "fonts/dpquake_.ttf" | 
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| 18 | #define         SHELL_DEFAULT_TEXT_COLOR        1.0f, 0.0f, 0.0f, 1.0f | 
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| 19 | #define         SHELL_DEFAULT_BACKGROUND_COLOR  0.0f, 0.0f, 0.0f, 1.0f | 
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| 20 |  | 
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| 21 | // FORWARD DECLARATION | 
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| 22 | class Text; | 
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| 23 | class ShellInput; | 
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| 24 | class Material; | 
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| 25 |  | 
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| 26 | //! A class that is able to redirect all output to a openGL-Shell, and that one can use to input some commands | 
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| 27 | /** | 
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| 28 | * the major idea is, that all the Output can be redirected to the Shell, | 
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| 29 | * and does not have to be displayed to the opening Shell, this is good, | 
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| 30 | * for developers using Windows, where all output is otherwise redirected | 
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| 31 | * to stdout.txt | 
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| 32 | * | 
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| 33 | * Furthermore the Shell should enable us, to input some simple commands | 
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| 34 | * Each Class can check itself in to the Shell, and listen for commands. | 
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| 35 | * | 
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| 36 | * more info: @see ShellCommand | 
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| 37 | * @see shell_command.h | 
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| 38 | * @see shell_buffer.h | 
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| 39 | * @see shell_input.h | 
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| 40 | * | 
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| 41 | * !! note in order to keep shellbuffer to a minimal (it is included with | 
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| 42 | * !! debug.h) Display of it inside the Shell is located here !! | 
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| 43 | */ | 
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| 44 | class Shell : public Element2D, public EventListener { | 
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| 45 |  | 
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| 46 | public: | 
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| 47 | Shell(); | 
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| 48 | virtual ~Shell(); | 
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| 49 |  | 
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| 50 | void activate(); | 
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| 51 | void deactivate(); | 
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| 52 | /** @returns true if the Shell is active, false otherwise. */ | 
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| 53 | inline bool isActive() const { return this->bActive; }; | 
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| 54 |  | 
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| 55 | void setFont(const char* fontFile); | 
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| 56 | void setTextSize(unsigned int textSize, unsigned int lineSpacing = 1); | 
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| 57 | void setTextColor(float r, float g, float b, float a); | 
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| 58 | void setBackgroundColor(float r, float g, float b, float a); | 
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| 59 | void setBackgroundImage(const char* fileName); | 
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| 60 |  | 
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| 61 | void resetValues(); | 
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| 62 | void rebuildText(); | 
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| 63 |  | 
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| 64 | // BUFFERS | 
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| 65 | void setBufferDisplaySize(unsigned int bufferDisplaySize); | 
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| 66 | void printToDisplayBuffer(const char* text); | 
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| 67 | void moveDisplayBuffer(int lineCount); | 
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| 68 |  | 
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| 69 | void flush(); | 
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| 70 |  | 
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| 71 | void clear(); | 
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| 72 |  | 
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| 73 | // EventListener | 
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| 74 | virtual void process(const Event &event); | 
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| 75 | // Element2D-functions | 
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| 76 | virtual void draw() const; | 
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| 77 |  | 
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| 78 | void debug() const; | 
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| 79 |  | 
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| 80 | private: | 
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| 81 | // helpers // | 
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| 82 | Vector calculateLinePosition(unsigned int lineNumber); | 
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| 83 |  | 
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| 84 | //     void testI (int i); | 
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| 85 | //     void testS (const char* s); | 
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| 86 | //     void testB (bool b); | 
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| 87 | //     void testF (float f); | 
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| 88 | //     void testSF (const char* s, float f); | 
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| 89 |  | 
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| 90 | private: | 
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| 91 | // GENERAL | 
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| 92 | bool                        bActive;                //!< If the shell is active. | 
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| 93 | unsigned int                shellHeight;            //!< The hight of the Shell in Pixels. | 
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| 94 | unsigned int                lineSpacing;            //!< The Spacing between lines. | 
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| 95 | unsigned int                textSize;               //!< The size of the text. | 
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| 96 | float                       textColor[4];           //!< The text's color [r,g,b,a]. | 
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| 97 | char*                       fontFile;               //!< The file containing the font. | 
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| 98 | Material*                   backgroundMaterial;     //!< A material for the background. | 
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| 99 |  | 
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| 100 | // HANDLING TEXT INPUT | 
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| 101 | ShellInput*                 shellInput;             //!< The inputLine of the Shell. | 
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| 102 | // BUFFER | 
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| 103 | unsigned int                bufferDisplaySize;      //!< The Size of the Display-buffer, in lines (not in characters). | 
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| 104 | Text**                      bufferText;             //!< A list of stored bufferTexts for the display of the buffer. | 
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| 105 | int                         bufferOffset;           //!< how many lines from the bottom up we display the Buffer. | 
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| 106 | std::list<char*>::const_iterator  bufferIterator;         //!< used to move through and print the Buffer | 
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| 107 | }; | 
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| 108 |  | 
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| 109 | #endif /* _SHELL_H */ | 
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