| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: ... | 
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| 13 | co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PHYSICS | 
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| 17 |  | 
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| 18 | #include "physics_engine.h" | 
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| 19 |  | 
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| 20 | #include "class_list.h" | 
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| 21 | #include "parser/tinyxml/tinyxml.h" | 
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| 22 | #include "util/loading/factory.h" | 
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| 23 | #include "util/loading/load_param.h" | 
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| 24 |  | 
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| 25 | using namespace std; | 
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| 26 |  | 
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| 27 |  | 
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| 28 | /** | 
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| 29 | *  standard constructor | 
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| 30 | */ | 
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| 31 | PhysicsEngine::PhysicsEngine() | 
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| 32 | { | 
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| 33 | this->setClassID(CL_PHYSICS_ENGINE, "PhysicsEngine"); | 
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| 34 | this->setName("PhysicsEngine"); | 
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| 35 | this->interfaces = NULL; | 
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| 36 | } | 
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| 37 |  | 
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| 38 | /** | 
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| 39 | *  the singleton reference to this class | 
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| 40 | */ | 
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| 41 | PhysicsEngine* PhysicsEngine::singletonRef = NULL; | 
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| 42 |  | 
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| 43 | /** | 
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| 44 | *  standard deconstructor | 
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| 45 |  | 
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| 46 | */ | 
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| 47 | PhysicsEngine::~PhysicsEngine() | 
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| 48 | { | 
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| 49 | // delete all PhysicsConnections that are still in existence | 
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| 50 | while (this->connections.size() > 0) | 
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| 51 | { | 
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| 52 | PhysicsConnection* connection = this->connections.front(); | 
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| 53 | this->connections.pop_front(); | 
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| 54 | delete connection; | 
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| 55 | } | 
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| 56 | // | 
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| 57 | //   // delete all PhysicsInterfaces, still in existence (this could be dangerous) | 
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| 58 | //   tIterator<PhysicsInterface>* itPI = this->interfaces->getIterator(); | 
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| 59 | //   PhysicsInterface* enumPI = itPI->firstElement(); | 
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| 60 | //   while (enumPI) | 
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| 61 | //   { | 
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| 62 | //     delete enumPI; | 
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| 63 | // | 
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| 64 | //     enumPI = itPI->nextElement(); | 
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| 65 | //   } | 
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| 66 | //   delete itPI; | 
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| 67 | // | 
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| 68 | //   // delete all PhysicsFields, still in existence (this could be dangerous) | 
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| 69 | //   tIterator<Field>* itF = this->fields->getIterator(); | 
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| 70 | //   Field* enumF = itF->firstElement(); | 
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| 71 | //   while (enumF) | 
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| 72 | //   { | 
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| 73 | //     delete enumF; | 
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| 74 | // | 
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| 75 | //     enumF = itF->nextElement(); | 
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| 76 | //   } | 
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| 77 | //   delete itF; | 
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| 78 |  | 
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| 79 | PhysicsEngine::singletonRef = NULL; | 
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| 80 | } | 
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| 81 |  | 
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| 82 | /** | 
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| 83 | * @param root the XML-element to load settings from | 
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| 84 | */ | 
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| 85 | void PhysicsEngine::loadParams(const TiXmlElement* root) | 
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| 86 | { | 
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| 87 | LoadParamXML(root, "Fields", this, PhysicsEngine, loadFields) | 
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| 88 | .describe("loads a list of fields"); | 
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| 89 |  | 
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| 90 | LoadParamXML(root, "Connections", this, PhysicsEngine, loadConnections) | 
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| 91 | .describe("loads a list of fields"); | 
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| 92 | } | 
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| 93 |  | 
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| 94 | /** | 
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| 95 | * @param root the XML-element to Load the PhysicsField from | 
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| 96 | */ | 
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| 97 | void PhysicsEngine::loadFields(const TiXmlElement* root) | 
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| 98 | { | 
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| 99 | PRINTF(4)("Loading Physical Fields\n"); | 
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| 100 |  | 
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| 101 | const TiXmlElement* element = root->FirstChildElement(); | 
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| 102 | while (element != NULL) | 
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| 103 | { | 
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| 104 | Factory::fabricate(element); | 
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| 105 |  | 
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| 106 | element = element->NextSiblingElement(); | 
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| 107 | } | 
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| 108 | } | 
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| 109 |  | 
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| 110 | /** | 
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| 111 | * @param root the XML-element to load the PhysicsConnection from | 
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| 112 | */ | 
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| 113 | void PhysicsEngine::loadConnections(const TiXmlElement* root) | 
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| 114 | { | 
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| 115 | PRINTF(4)("Loading Physical Connections\n"); | 
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| 116 |  | 
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| 117 | const TiXmlElement* element = root->FirstChildElement(); | 
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| 118 | while (element != NULL) | 
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| 119 | { | 
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| 120 | Factory::fabricate(element); | 
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| 121 |  | 
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| 122 | element = element->NextSiblingElement(); | 
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| 123 | } | 
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| 124 | } | 
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| 125 |  | 
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| 126 | /** | 
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| 127 | * @param physicsInterfaceName the Name of the PhysicsInterface to search for | 
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| 128 | @returns the PhysicsInterface if found, or NULL if not | 
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| 129 | */ | 
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| 130 | PhysicsInterface* PhysicsEngine::getPhysicsInterfaceByName(const std::string& physicsInterfaceName) const | 
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| 131 | { | 
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| 132 | BaseObject* interface = ClassList::getObject(physicsInterfaceName, CL_PHYSICS_INTERFACE); | 
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| 133 | return (interface != NULL)?  dynamic_cast<PhysicsInterface*>(interface) : NULL; | 
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| 134 | } | 
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| 135 |  | 
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| 136 | /** | 
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| 137 | *  adds a Field to the list of handeled fields | 
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| 138 | * @param field the field to add | 
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| 139 |  | 
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| 140 | this is normally done in the constructor of any Field | 
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| 141 | */ | 
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| 142 | void PhysicsEngine::addField(Field* field) | 
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| 143 | { | 
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| 144 | this->fields.push_back(field); | 
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| 145 | } | 
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| 146 |  | 
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| 147 | /** | 
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| 148 | *  removes a Field from the list of handeled fields | 
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| 149 | * @param field the field to remove | 
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| 150 |  | 
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| 151 | this is normally done in the destructor of any Field | 
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| 152 | */ | 
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| 153 | void PhysicsEngine::removeField(Field* field) | 
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| 154 | { | 
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| 155 | this->fields.remove(field); | 
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| 156 | } | 
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| 157 |  | 
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| 158 | /** | 
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| 159 | * @param fieldName the Name of the PhysicsInterface to search for | 
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| 160 | @returns the Field if found, or NULL if not | 
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| 161 | */ | 
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| 162 | Field* PhysicsEngine::getFieldByName(const std::string& fieldName) const | 
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| 163 | { | 
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| 164 | list<Field*>::const_iterator field; | 
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| 165 | for (field = this->fields.begin(); field != this->fields.end(); field++) | 
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| 166 | if (fieldName == (*field)->getName()) | 
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| 167 | return (*field); | 
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| 168 | return NULL; | 
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| 169 | } | 
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| 170 |  | 
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| 171 |  | 
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| 172 |  | 
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| 173 | /** | 
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| 174 | *  adds A Physical Connection to the List of Connections | 
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| 175 | * @param connection the Connection to add | 
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| 176 |  | 
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| 177 | Usually this is done through the constructor of PhysicshConnections | 
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| 178 | */ | 
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| 179 | void PhysicsEngine::addConnection(PhysicsConnection* connection) | 
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| 180 | { | 
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| 181 | this->connections.push_back(connection); | 
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| 182 | } | 
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| 183 |  | 
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| 184 | /** | 
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| 185 | *  removes A Physical Connection from the List of Connections | 
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| 186 | * @param connection the Connection to remove | 
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| 187 |  | 
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| 188 | Usually this is done through the destructor of PhysicsConnections | 
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| 189 | */ | 
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| 190 | void PhysicsEngine::removeConnection(PhysicsConnection* connection) | 
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| 191 | { | 
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| 192 | this->connections.remove(connection); | 
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| 193 | } | 
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| 194 |  | 
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| 195 | /** | 
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| 196 | * @param physicsConnectionName the Name of the PhysicsInterface to search for | 
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| 197 | @returns the PhysicsConnection if found, or NULL if not | 
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| 198 | */ | 
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| 199 | PhysicsConnection* PhysicsEngine::getPhysicsConnectionByName(const std::string& physicsConnectionName) const | 
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| 200 | { | 
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| 201 | list<PhysicsConnection*>::const_iterator pc; | 
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| 202 | for (pc = this->connections.begin(); pc != this->connections.end(); pc++) | 
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| 203 | if (physicsConnectionName == (*pc)->getName()) | 
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| 204 | delete (*pc); | 
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| 205 | return NULL; | 
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| 206 | } | 
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| 207 |  | 
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| 208 |  | 
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| 209 |  | 
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| 210 | /** | 
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| 211 | *  Steps through all the Connections and Ticks them | 
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| 212 | * @param dt The time Passed in Seconds | 
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| 213 |  | 
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| 214 | This function brings a flow into the whole animation | 
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| 215 | */ | 
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| 216 | void PhysicsEngine::tick(float dt) | 
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| 217 | { | 
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| 218 | /* go through all the PhysicsInterface(s) and tick them, | 
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| 219 | meaning let the fields work */ | 
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| 220 | list<PhysicsConnection*>::iterator pc; | 
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| 221 | for (pc = this->connections.begin(); pc != this->connections.end(); pc++) | 
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| 222 | (*pc)->apply(); | 
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| 223 |  | 
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| 224 | /* actually tick all the PhysicsInterfaces. Move the objects around */ | 
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| 225 | if (this->interfaces != NULL || (this->interfaces = ClassList::getList(CL_PHYSICS_INTERFACE)) != NULL) | 
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| 226 | { | 
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| 227 | list<BaseObject*>::const_iterator tickPhys; | 
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| 228 | for (tickPhys = this->interfaces->begin(); tickPhys != this->interfaces->end(); tickPhys++) | 
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| 229 | dynamic_cast<PhysicsInterface*>(*tickPhys)->tickPhys(dt); | 
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| 230 | } | 
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| 231 | } | 
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| 232 |  | 
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| 233 |  | 
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| 234 |  | 
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| 235 | /** | 
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| 236 | *  print out interesting debug information of this class | 
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| 237 | */ | 
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| 238 | void PhysicsEngine::debug() const | 
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| 239 | { | 
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| 240 | PRINT(0)("====================================\n"); | 
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| 241 | PRINT(0)("= Physics-Engine debug information =\n"); | 
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| 242 | PRINT(0)("====================================\n"); | 
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| 243 | PRINT(0)(" reference: %p\n", this); | 
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| 244 | if (this->interfaces != NULL) | 
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| 245 | PRINT(0)(" number of Interfaces: %d\n", this->interfaces->size()); | 
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| 246 | PRINT(0)(" number of Fields: %d\n", this->fields.size()); | 
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| 247 | PRINT(0)(" number of Connections: %d\n", this->connections.size()); | 
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| 248 |  | 
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| 249 | PRINT(0)("==============================PHYS==\n"); | 
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| 250 | } | 
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