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| 1 | /*! |
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| 2 | * @file server_socket.h |
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| 3 | * waits for incoming connections |
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| 4 | |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef _SERVER_SOCKET |
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| 8 | #define _SERVER_SOCKET |
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| 9 | |
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| 10 | #ifdef HAVE_SDL_H |
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| 11 | #include <SDL_thread.h> |
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| 12 | #else |
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| 13 | #include <SDL/SDL_thread.h> |
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| 14 | #endif |
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| 15 | /* include this file, it contains some default definitions */ |
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| 16 | #include "netdefs.h" |
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| 17 | |
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| 18 | |
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| 19 | /* include base_object.h since all classes are derived from this one */ |
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| 20 | #include "base_object.h" |
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| 21 | #include "network_socket.h" |
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| 22 | |
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| 23 | //sleep when waiting for connections |
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| 24 | #define _MSECONDS_SLEEP_LISTEN 100 |
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| 25 | |
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| 26 | class ServerSocket : public BaseObject |
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| 27 | { |
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| 28 | private: |
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| 29 | TCPsocket listenSocket; |
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| 30 | bool terminateThread; |
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| 31 | |
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| 32 | bool _isListening; |
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| 33 | |
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| 34 | void init(); |
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| 35 | |
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| 36 | public: |
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| 37 | ServerSocket(); |
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| 38 | ServerSocket( unsigned int port ); |
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| 39 | virtual ~ServerSocket(); |
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| 40 | bool listen( unsigned int port ); |
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| 41 | NetworkSocket* getNewSocket( void ); |
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| 42 | void close(); |
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| 43 | inline bool isOk(){ return listenSocket!=NULL; } |
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| 44 | }; |
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| 45 | |
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| 46 | #endif |
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