| Last change
                  on this file since 7179 was
                  6617,
                  checked in by bensch, 20 years ago | 
        
          | 
trunk: split Rotation/Line/Quaternion/Plane(Rectangle) into seperate files
 | 
        | File size:
            1.2 KB | 
      
      
        
  | Line |  | 
|---|
| 1 | /* | 
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers | 
|---|
| 3 |  | 
|---|
| 4 | Copyright (C) 2004 orx | 
|---|
| 5 |  | 
|---|
| 6 | This program is free software; you can redistribute it and/or modify | 
|---|
| 7 | it under the terms of the GNU General Public License as published by | 
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 9 | any later version. | 
|---|
| 10 |  | 
|---|
| 11 | ### File Specific: | 
|---|
| 12 | main-programmer: Christian Meyer | 
|---|
| 13 | co-programmer: ... | 
|---|
| 14 | */ | 
|---|
| 15 |  | 
|---|
| 16 | /*! | 
|---|
| 17 | * @file rotation_OBSOLETE.h | 
|---|
| 18 | * A basic 3D rotation framework | 
|---|
| 19 | * | 
|---|
| 20 | * THIS IS AN OBSOLETE FRAMEWORK, AND WILL BE DELETED SOON | 
|---|
| 21 | * | 
|---|
| 22 | * | 
|---|
| 23 | * Contains classes to handle vectors, lines, rotations and planes | 
|---|
| 24 | */ | 
|---|
| 25 |  | 
|---|
| 26 | #ifndef __ROTATION_H_ | 
|---|
| 27 | #define __ROTATION_H_ | 
|---|
| 28 |  | 
|---|
| 29 | #include "vector.h" | 
|---|
| 30 |  | 
|---|
| 31 | //! 3D rotation (OBSOLETE) | 
|---|
| 32 | /** | 
|---|
| 33 | Class to handle 3-dimensional rotations. | 
|---|
| 34 | Can create a rotation from several inputs, currently stores rotation using a 3x3 Matrix | 
|---|
| 35 | */ | 
|---|
| 36 | class Rotation { | 
|---|
| 37 | public: | 
|---|
| 38 |  | 
|---|
| 39 | float m[9]; //!< 3x3 Rotation Matrix | 
|---|
| 40 |  | 
|---|
| 41 | Rotation ( const Vector& v); | 
|---|
| 42 | Rotation ( const Vector& axis, float angle); | 
|---|
| 43 | Rotation ( float pitch, float yaw, float roll); | 
|---|
| 44 | Rotation (); | 
|---|
| 45 | ~Rotation () {} | 
|---|
| 46 |  | 
|---|
| 47 | Rotation operator* (const Rotation& r); | 
|---|
| 48 |  | 
|---|
| 49 | void glmatrix (float* buffer); | 
|---|
| 50 | }; | 
|---|
| 51 |  | 
|---|
| 52 | //!< Apply a rotation to a vector | 
|---|
| 53 | Vector rotateVector( const Vector& v, const Rotation& r); | 
|---|
| 54 |  | 
|---|
| 55 |  | 
|---|
| 56 | #endif /* __ROTATION_H_ */ | 
|---|
| 57 |  | 
|---|
       
      
      Note: See 
TracBrowser
        for help on using the repository browser.