| 1 | /*! |
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| 2 | * @file matrix.h |
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| 3 | * @brief Definition of a 3x3 matrix. |
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| 4 | */ |
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| 5 | |
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| 6 | #include <math.h> |
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| 7 | #include "vector.h" |
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| 8 | |
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| 9 | //! Matrix is a 3x3 Matrix class with most important functions |
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| 10 | class Matrix |
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| 11 | { |
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| 12 | public: |
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| 13 | Matrix() : m11(0), m12(0), m13(0), m21(0), m22(0), m23(0), m31(0), m32(0), m33(0) { }; |
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| 14 | |
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| 15 | Matrix ( float m11, float m12, float m13, |
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| 16 | float m21, float m22, float m23, |
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| 17 | float m31, float m32, float m33 ); |
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| 18 | Matrix(const float m[3][3]); |
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| 19 | |
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| 20 | Matrix operator+ (const Matrix& m) const; |
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| 21 | Matrix operator- (const Matrix& m) const; |
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| 22 | Matrix operator* (float k) const; |
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| 23 | Vector operator* (const Vector& v) const; |
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| 24 | |
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| 25 | Matrix getTransposed() const; |
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| 26 | void toVectors(Vector& m1, Vector& m2, Vector& m3) const; |
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| 27 | |
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| 28 | float getDeterminant() const; |
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| 29 | |
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| 30 | int getEigenValues(Vector& eigenVectors) const; |
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| 31 | void getEigenVectors(Vector& a, Vector& b, Vector& c) const; |
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| 32 | |
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| 33 | /** @returns the Identity-Matrix (diagonal 3x3 with 1's everywhere) */ |
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| 34 | static Matrix identity() { return Matrix(1,0,0, 0,1,0, 0,0,1); } |
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| 35 | |
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| 36 | void debug() const; |
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| 37 | |
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| 38 | public: |
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| 39 | float m11; //!< Matrix Entry [0][0] |
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| 40 | float m12; //!< Matrix Entry [0][1] |
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| 41 | float m13; //!< Matrix Entry [0][2] |
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| 42 | float m21; //!< Matrix Entry [1][0] |
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| 43 | float m22; //!< Matrix Entry [1][1] |
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| 44 | float m23; //!< Matrix Entry [1][2] |
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| 45 | float m31; //!< Matrix Entry [2][0] |
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| 46 | float m32; //!< Matrix Entry [2][1] |
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| 47 | float m33; //!< Matrix Entry [2][2] |
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| 48 | }; |
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