| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Benjamin Grauer | 
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| 13 | co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ | 
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| 17 |  | 
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| 18 | #include "element_2d.h" | 
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| 19 | #include "render_2d.h" | 
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| 20 |  | 
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| 21 | #include <algorithm> | 
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| 22 |  | 
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| 23 | #include "p_node.h" | 
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| 24 |  | 
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| 25 | #include "graphics_engine.h" | 
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| 26 | #include "util/loading/load_param.h" | 
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| 27 | #include "class_list.h" | 
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| 28 |  | 
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| 29 | #include "color.h" | 
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| 30 |  | 
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| 31 | using namespace std; | 
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| 32 |  | 
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| 33 | /** | 
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| 34 | * @brief standard constructor | 
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| 35 | * @param parent the parent to set for this Element2D | 
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| 36 | * | 
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| 37 | * NullElement2D needs this constructor with parameter NULL to initialize | 
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| 38 | * itself. Otherwise it would result in an endless Loop. | 
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| 39 | */ | 
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| 40 | Element2D::Element2D (Element2D* parent, E2D_LAYER layer, short nodeFlags) | 
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| 41 | { | 
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| 42 | this->setClassID(CL_ELEMENT_2D, "Element2D"); | 
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| 43 |  | 
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| 44 | this->setVisibility(true); | 
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| 45 | this->activate2D(); | 
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| 46 | this->setAlignment(E2D_ALIGN_NONE); | 
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| 47 | this->bindNode = NULL; | 
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| 48 |  | 
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| 49 | this->parentMode = nodeFlags; | 
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| 50 | this->parent = NULL; | 
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| 51 | this->absDirection = 0.0; | 
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| 52 | this->relDirection = 0.0; | 
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| 53 | this->bRelCoorChanged = true; | 
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| 54 | this->bRelDirChanged = true; | 
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| 55 | this->toCoordinate = NULL; | 
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| 56 | this->toDirection = NULL; | 
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| 57 | this->toSize = NULL; | 
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| 58 | this->setSize2D(1, 1); | 
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| 59 |  | 
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| 60 |  | 
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| 61 | this->layer = layer; | 
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| 62 | if (parent != NULL) | 
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| 63 | parent->addChild2D(this); | 
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| 64 | } | 
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| 65 |  | 
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| 66 |  | 
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| 67 | /** | 
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| 68 | * @brief the mighty NullElement | 
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| 69 | * TopMost Node of them all. | 
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| 70 | */ | 
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| 71 | Element2D* Element2D::nullElement = NULL; | 
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| 72 |  | 
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| 73 |  | 
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| 74 | /** | 
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| 75 | * @brief standard deconstructor | 
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| 76 | * | 
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| 77 | * There are two general ways to delete an Element2D | 
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| 78 | * 1. delete instance; | 
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| 79 | *   -> result | 
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| 80 | *    delete this Node and all its children and children's children... | 
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| 81 | *    (danger if you still want the instance!!) | 
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| 82 | * | 
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| 83 | * 2. instance->remove2D(); delete instance; | 
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| 84 | *   -> result: | 
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| 85 | *    moves its children to the NullElement2D | 
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| 86 | *    then deletes the Element. | 
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| 87 | */ | 
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| 88 | Element2D::~Element2D () | 
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| 89 | { | 
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| 90 | // remove the Element2D, delete it's children (if required). | 
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| 91 | std::list<Element2D*>::iterator tmp = this->children.begin(); | 
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| 92 | std::list<Element2D*>::iterator deleteNode; | 
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| 93 | while(!this->children.empty()) | 
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| 94 | while (tmp != this->children.end()) | 
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| 95 | { | 
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| 96 | deleteNode = tmp; | 
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| 97 | tmp++; | 
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| 98 | //      printf("TEST::%s(%s) %s\n", (*deleteNode)->getName(), (*deleteNode)->getClassName(), this->getName()); | 
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| 99 | if ((this->parentMode & E2D_PROHIBIT_CHILD_DELETE) || | 
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| 100 | ((*deleteNode)->parentMode & E2D_PROHIBIT_DELETE_WITH_PARENT)) | 
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| 101 | { | 
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| 102 | if (this == Element2D::nullElement && (*deleteNode)->parentMode & E2D_REPARENT_TO_NULL) | 
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| 103 | delete (*deleteNode); | 
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| 104 | else | 
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| 105 | (*deleteNode)->reparent2D(); | 
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| 106 | } | 
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| 107 | else | 
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| 108 | delete (*deleteNode); | 
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| 109 | } | 
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| 110 |  | 
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| 111 | if (this->parent != NULL) | 
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| 112 | { | 
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| 113 | this->parent->eraseChild2D(this); | 
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| 114 | this->parent = NULL; | 
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| 115 | } | 
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| 116 |  | 
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| 117 | // remove all other allocated memory. | 
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| 118 | if (this->toCoordinate != NULL) | 
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| 119 | delete this->toCoordinate; | 
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| 120 | if (this->toDirection != NULL) | 
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| 121 | delete this->toDirection; | 
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| 122 |  | 
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| 123 | if (this == Element2D::nullElement) | 
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| 124 | Element2D::nullElement = NULL; | 
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| 125 | } | 
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| 126 |  | 
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| 127 |  | 
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| 128 | /** | 
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| 129 | * @brief Loads the Parameters of an Element2D from... | 
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| 130 | * @param root The XML-element to load from | 
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| 131 | */ | 
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| 132 | void Element2D::loadParams(const TiXmlElement* root) | 
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| 133 | { | 
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| 134 | BaseObject::loadParams(root); | 
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| 135 |  | 
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| 136 | // ELEMENT2D-native settings. | 
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| 137 | LoadParam(root, "alignment", this, Element2D, setAlignment) | 
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| 138 | .describe("loads the alignment: (either: center, left, right or screen-center)"); | 
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| 139 |  | 
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| 140 | LoadParam(root, "layer", this, Element2D, setLayer) | 
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| 141 | .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)"); | 
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| 142 |  | 
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| 143 | LoadParam(root, "bind-node", this, Element2D, setBindNode) | 
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| 144 | .describe("sets a node, this 2D-Element should be shown upon (name of the node)"); | 
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| 145 |  | 
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| 146 | LoadParam(root, "visibility", this, Element2D, setVisibility) | 
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| 147 | .describe("if the Element is visible or not"); | 
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| 148 |  | 
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| 149 |  | 
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| 150 | // PNode-style: | 
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| 151 | LoadParam(root, "rel-coor-2d", this, Element2D, setRelCoor2D) | 
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| 152 | .describe("Sets The relative position of the Node to its parent."); | 
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| 153 |  | 
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| 154 | LoadParam(root, "abs-coor-2d", this, Element2D, setAbsCoor2D) | 
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| 155 | .describe("Sets The absolute Position of the Node."); | 
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| 156 |  | 
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| 157 | LoadParam(root, "rel-dir-2d", this, Element2D, setRelDir2D) | 
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| 158 | .describe("Sets The relative rotation of the Node to its parent."); | 
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| 159 |  | 
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| 160 | LoadParam(root, "abs-dir-2d", this, Element2D, setAbsDir2D) | 
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| 161 | .describe("Sets The absolute rotation of the Node."); | 
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| 162 |  | 
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| 163 | LoadParam(root, "parent", this, Element2D, setParent2D) | 
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| 164 | .describe("the Name of the Parent of this Element2D"); | 
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| 165 |  | 
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| 166 | LoadParam(root, "parent-mode", this, Element2D, setParentMode2D) | 
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| 167 | .describe("the mode to connect this node to its parent ()"); | 
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| 168 |  | 
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| 169 | // cycling properties | 
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| 170 | LOAD_PARAM_START_CYCLE(root, element); | 
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| 171 | { | 
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| 172 | LoadParam_CYCLE(element, "child", this, Element2D, addChild2D) | 
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| 173 | .describe("adds a new Child to the current Node."); | 
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| 174 | } | 
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| 175 | LOAD_PARAM_END_CYCLE(element); | 
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| 176 | } | 
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| 177 |  | 
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| 178 | /** | 
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| 179 | * sets the alignment of the 2D-element in form of a String | 
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| 180 | * @param alignment the alignment @see loadParams | 
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| 181 | */ | 
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| 182 | void Element2D::setAlignment(const std::string& alignment) | 
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| 183 | { | 
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| 184 | if (alignment == "center") | 
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| 185 | this->setAlignment(E2D_ALIGN_CENTER); | 
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| 186 | else if (alignment == "left") | 
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| 187 | this->setAlignment(E2D_ALIGN_LEFT); | 
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| 188 | else if (alignment == "right") | 
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| 189 | this->setAlignment(E2D_ALIGN_RIGHT); | 
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| 190 | else if (alignment == "screen-center") | 
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| 191 | this->setAlignment(E2D_ALIGN_SCREEN_CENTER); | 
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| 192 | } | 
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| 193 |  | 
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| 194 |  | 
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| 195 | /** | 
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| 196 | * moves a Element to another layer | 
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| 197 | * @param layer the Layer this is drawn on | 
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| 198 | */ | 
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| 199 | void Element2D::setLayer(E2D_LAYER layer) | 
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| 200 | { | 
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| 201 | if (this->parent != NULL && this->parent->getLayer() > layer) | 
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| 202 | { | 
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| 203 | PRINTF(2)("Unable to set %s to layer %s, because it's parent(%s) is of higher layer %s\n", | 
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| 204 | this->getName(), | 
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| 205 | Element2D::layer2DToChar(layer), | 
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| 206 | this->parent->getName(), | 
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| 207 | Element2D::layer2DToChar(this->parent->getLayer())); | 
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| 208 | layer = this->parent->getLayer(); | 
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| 209 | } | 
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| 210 | this->layer = layer; | 
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| 211 | } | 
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| 212 |  | 
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| 213 | /** | 
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| 214 | * sets the layer onto which this 2D-element is projected to. | 
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| 215 | * @param layer the layer @see loadParams @see Element2D::charToLayer2D(const std::string& layer) | 
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| 216 | */ | 
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| 217 | void Element2D::setLayer(const std::string& layer) | 
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| 218 | { | 
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| 219 | this->setLayer(Element2D::charToLayer2D(layer)); | 
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| 220 | } | 
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| 221 |  | 
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| 222 | void Element2D::setSizeSoft2D(float x, float y, float bias) | 
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| 223 | { | 
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| 224 | if (likely(this->toSize == NULL)) | 
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| 225 | this->toSize = new Vector2D(); | 
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| 226 |  | 
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| 227 | *this->toSize = Vector2D(x,y);; | 
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| 228 | this->bias = bias; | 
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| 229 | } | 
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| 230 |  | 
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| 231 |  | 
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| 232 |  | 
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| 233 | /** | 
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| 234 | * @brief sets a node, this 2D-Element should be shown upon | 
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| 235 | * @param bindNode the name of the Node (should be existing) | 
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| 236 | */ | 
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| 237 | void Element2D::setBindNode(const std::string& bindNode) | 
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| 238 | { | 
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| 239 | const PNode* tmpBindNode = dynamic_cast<const PNode*>(ClassList::getObject(bindNode, CL_PARENT_NODE)); | 
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| 240 | if (tmpBindNode != NULL) | 
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| 241 | this->bindNode = tmpBindNode; | 
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| 242 | } | 
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| 243 |  | 
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| 244 | /** | 
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| 245 | * sets the relative coordinate of the Element2D to its parent | 
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| 246 | * @param relCoord the relative coordinate to the parent | 
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| 247 | */ | 
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| 248 | void Element2D::setRelCoor2D (const Vector& relCoord) | 
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| 249 | { | 
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| 250 | if (this->toCoordinate!= NULL) | 
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| 251 | { | 
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| 252 | delete this->toCoordinate; | 
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| 253 | this->toCoordinate = NULL; | 
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| 254 | } | 
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| 255 | this->relCoordinate = relCoord; | 
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| 256 | this->bRelCoorChanged = true; | 
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| 257 | } | 
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| 258 |  | 
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| 259 | /** | 
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| 260 | * sets the relative coordinate of the Element2D to its Parent | 
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| 261 | * @param x the x coordinate | 
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| 262 | * @param y the y coordinate | 
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| 263 | * @param z the z coordinate | 
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| 264 | */ | 
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| 265 | void Element2D::setRelCoor2D (float x, float y, float z) | 
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| 266 | { | 
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| 267 | this->setRelCoor2D(Vector(x,y,z)); | 
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| 268 | } | 
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| 269 |  | 
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| 270 | /** | 
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| 271 | * sets the Relative coordinate to the parent in Pixels | 
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| 272 | * @param x the relCoord X | 
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| 273 | * @param y the relCoord Y | 
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| 274 | */ | 
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| 275 | void Element2D::setRelCoor2Dpx (int x, int y) | 
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| 276 | { | 
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| 277 | this->setRelCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
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| 278 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), | 
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| 279 | 0 | 
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| 280 | )); | 
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| 281 | } | 
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| 282 |  | 
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| 283 | /** | 
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| 284 | * sets a new relative position smoothely | 
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| 285 | * @param relCoordSoft the new Position to iterate to | 
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| 286 | * @param bias how fast to iterate to this position | 
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| 287 | */ | 
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| 288 | void Element2D::setRelCoorSoft2D(const Vector& relCoordSoft, float bias) | 
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| 289 | { | 
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| 290 | if (likely(this->toCoordinate == NULL)) | 
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| 291 | this->toCoordinate = new Vector(); | 
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| 292 |  | 
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| 293 | *this->toCoordinate = relCoordSoft; | 
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| 294 | this->bias = bias; | 
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| 295 | } | 
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| 296 |  | 
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| 297 | /** | 
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| 298 | * sets a new relative position smoothely | 
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| 299 | * @param x the new x-coordinate in Pixels of the Position to iterate to | 
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| 300 | * @param y the new y-coordinate in Pixels of the Position to iterate to | 
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| 301 | * @param bias how fast to iterate to this position | 
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| 302 | */ | 
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| 303 | void Element2D::setRelCoorSoft2Dpx (int x, int y, float bias) | 
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| 304 | { | 
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| 305 | this->setRelCoorSoft2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
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| 306 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), | 
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| 307 | 0), | 
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| 308 | bias); | 
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| 309 | } | 
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| 310 |  | 
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| 311 | /** | 
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| 312 | * set relative coordinates smoothely | 
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| 313 | * @param x x-relative coordinates to its parent | 
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| 314 | * @param y y-relative coordinates to its parent | 
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| 315 | * @param z z-relative coordinates to its parent | 
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| 316 | * @see  void PNode::setRelCoorSoft (const Vector&, float) | 
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| 317 | */ | 
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| 318 | void Element2D::setRelCoorSoft2D(float x, float y, float depth, float bias) | 
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| 319 | { | 
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| 320 | this->setRelCoorSoft2D(Vector(x, y, depth), bias); | 
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| 321 | } | 
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| 322 |  | 
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| 323 | /** | 
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| 324 | * @param absCoord set absolute coordinate | 
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| 325 | */ | 
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| 326 | void Element2D::setAbsCoor2D (const Vector& absCoord) | 
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| 327 | { | 
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| 328 | if (this->toCoordinate!= NULL) | 
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| 329 | { | 
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| 330 | delete this->toCoordinate; | 
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| 331 | this->toCoordinate = NULL; | 
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| 332 | } | 
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| 333 |  | 
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| 334 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) | 
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| 335 | { | 
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| 336 | /* if you have set the absolute coordinates this overrides all other changes */ | 
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| 337 | if (likely(this->parent != NULL)) | 
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| 338 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); | 
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| 339 | else | 
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| 340 | this->relCoordinate = absCoord; | 
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| 341 | } | 
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| 342 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) | 
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| 343 | { | 
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| 344 | if (likely(this->parent != NULL)) | 
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| 345 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); | 
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| 346 | else | 
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| 347 | this->relCoordinate = absCoord; | 
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| 348 | } | 
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| 349 |  | 
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| 350 | this->bRelCoorChanged = true; | 
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| 351 | } | 
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| 352 |  | 
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| 353 | /** | 
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| 354 | * @param x x-coordinate. | 
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| 355 | * @param y y-coordinate. | 
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| 356 | * @param z z-coordinate. | 
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| 357 | * @see void PNode::setAbsCoor (const Vector& absCoord) | 
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| 358 | */ | 
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| 359 | void Element2D::setAbsCoor2D (float x, float y, float depth) | 
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| 360 | { | 
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| 361 | this->setAbsCoor2D(Vector(x, y, depth)); | 
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| 362 | } | 
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| 363 |  | 
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| 364 | /** | 
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| 365 | * @param x x-coordinate in Pixels | 
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| 366 | * @param y y-coordinate in Pixels | 
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| 367 | * @see void PNode::setAbsCoor (const Vector& absCoord) | 
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| 368 | */ | 
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| 369 | void Element2D::setAbsCoor2Dpx (int x, int y) | 
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| 370 | { | 
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| 371 | this->setAbsCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
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| 372 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), | 
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| 373 | 0 | 
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| 374 | )); | 
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| 375 | } | 
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| 376 |  | 
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| 377 | /** | 
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| 378 | * @param absCoordSoft set absolute coordinate | 
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| 379 | * @param bias how fast to iterato to the new Coordinate | 
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| 380 | */ | 
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| 381 | void Element2D::setAbsCoorSoft2D (const Vector& absCoordSoft, float bias) | 
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| 382 | { | 
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| 383 | if (this->toCoordinate == NULL) | 
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| 384 | this->toCoordinate = new Vector(); | 
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| 385 |  | 
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| 386 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) | 
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| 387 | { | 
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| 388 | /* if you have set the absolute coordinates this overrides all other changes */ | 
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| 389 | if (likely(this->parent != NULL)) | 
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| 390 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); | 
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| 391 | else | 
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| 392 | *this->toCoordinate = absCoordSoft; | 
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| 393 | } | 
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| 394 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) | 
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| 395 | { | 
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| 396 | if (likely(this->parent != NULL)) | 
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| 397 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); | 
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| 398 | else | 
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| 399 | *this->toCoordinate = absCoordSoft; | 
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| 400 | } | 
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| 401 |  | 
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| 402 | this->bias = bias; | 
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| 403 | } | 
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| 404 |  | 
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| 405 | /** | 
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| 406 | * @param x x-coordinate. | 
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| 407 | * @param y y-coordinate. | 
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| 408 | * @param z z-coordinate. | 
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| 409 | * @see void PNode::setAbsCoor (const Vector& absCoord) | 
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| 410 | */ | 
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| 411 | void Element2D::setAbsCoorSoft2D (float x, float y, float depth, float bias) | 
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| 412 | { | 
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| 413 | this->setAbsCoorSoft2D(Vector(x, y, depth), bias); | 
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| 414 | } | 
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| 415 |  | 
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| 416 | /** | 
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| 417 | *  shift coordinate ralative | 
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| 418 | * @param shift shift vector | 
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| 419 | * | 
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| 420 | * This simply adds the shift-Vector to the relative Coordinate | 
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| 421 | */ | 
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| 422 | void Element2D::shiftCoor2D (const Vector& shift) | 
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| 423 | { | 
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| 424 | this->relCoordinate += shift; | 
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| 425 | this->bRelCoorChanged = true; | 
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| 426 |  | 
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| 427 | } | 
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| 428 |  | 
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| 429 | /** | 
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| 430 | * shifts in PixelSpace | 
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| 431 | * @param x the pixels to shift in X | 
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| 432 | * @param y the pixels to shift in Y | 
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| 433 | */ | 
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| 434 | void Element2D::shiftCoor2Dpx (int x, int y) | 
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| 435 | { | 
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| 436 | this->shiftCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
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| 437 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), | 
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| 438 | 0)); | 
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| 439 | } | 
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| 440 |  | 
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| 441 | /** | 
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| 442 | *  set relative direction | 
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| 443 | * @param relDir to its parent | 
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| 444 | */ | 
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| 445 | void Element2D::setRelDir2D (float relDir) | 
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| 446 | { | 
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| 447 | if (this->toDirection!= NULL) | 
|---|
| 448 | { | 
|---|
| 449 | delete this->toDirection; | 
|---|
| 450 | this->toDirection = NULL; | 
|---|
| 451 | } | 
|---|
| 452 |  | 
|---|
| 453 | this->relDirection = relDir; | 
|---|
| 454 | this->bRelDirChanged = true; | 
|---|
| 455 | } | 
|---|
| 456 |  | 
|---|
| 457 | /** | 
|---|
| 458 | * sets the Relative Direction of this node to its parent in a Smoothed way | 
|---|
| 459 | * @param relDirSoft the direction to iterate to smoothely. | 
|---|
| 460 | * @param bias how fast to iterate to the new Direction | 
|---|
| 461 | */ | 
|---|
| 462 | void Element2D::setRelDirSoft2D(float relDirSoft, float bias) | 
|---|
| 463 | { | 
|---|
| 464 | if (likely(this->toDirection == NULL)) | 
|---|
| 465 | this->toDirection = new float; | 
|---|
| 466 |  | 
|---|
| 467 | *this->toDirection = relDirSoft; | 
|---|
| 468 | this->bias = bias; | 
|---|
| 469 | } | 
|---|
| 470 |  | 
|---|
| 471 | /** | 
|---|
| 472 | *  sets the absolute direction | 
|---|
| 473 | * @param absDir absolute coordinates | 
|---|
| 474 | */ | 
|---|
| 475 | void Element2D::setAbsDir2D (float absDir) | 
|---|
| 476 | { | 
|---|
| 477 | if (this->toDirection!= NULL) | 
|---|
| 478 | { | 
|---|
| 479 | delete this->toDirection; | 
|---|
| 480 | this->toDirection = NULL; | 
|---|
| 481 | } | 
|---|
| 482 |  | 
|---|
| 483 | if (likely(this->parent != NULL)) | 
|---|
| 484 | this->relDirection = absDir - this->parent->getAbsDir2D(); | 
|---|
| 485 | else | 
|---|
| 486 | this->relDirection = absDir; | 
|---|
| 487 |  | 
|---|
| 488 | this->bRelDirChanged = true; | 
|---|
| 489 | } | 
|---|
| 490 |  | 
|---|
| 491 | /** | 
|---|
| 492 | *  sets the absolute direction softly | 
|---|
| 493 | * @param absDir absolute coordinates | 
|---|
| 494 | */ | 
|---|
| 495 | void Element2D::setAbsDirSoft2D (float absDirSoft, float bias) | 
|---|
| 496 | { | 
|---|
| 497 | if (this->toDirection == NULL) | 
|---|
| 498 | this->toDirection = new float; | 
|---|
| 499 |  | 
|---|
| 500 | if (likely(this->parent != NULL)) | 
|---|
| 501 | *this->toDirection = absDirSoft - this->parent->getAbsDir2D(); | 
|---|
| 502 | else | 
|---|
| 503 | *this->toDirection = absDirSoft; | 
|---|
| 504 |  | 
|---|
| 505 | this->bias = bias; | 
|---|
| 506 | } | 
|---|
| 507 |  | 
|---|
| 508 | /** | 
|---|
| 509 | * shift Direction | 
|---|
| 510 | * @param shift the direction around which to shift. | 
|---|
| 511 | */ | 
|---|
| 512 | void Element2D::shiftDir2D (float shiftDir) | 
|---|
| 513 | { | 
|---|
| 514 | this->relDirection = this->relDirection + shiftDir; | 
|---|
| 515 | this->bRelDirChanged = true; | 
|---|
| 516 | } | 
|---|
| 517 |  | 
|---|
| 518 | /** | 
|---|
| 519 | *  adds a child and makes this node to a parent | 
|---|
| 520 | * @param child child reference | 
|---|
| 521 | * @param parentMode on which changes the child should also change ist state | 
|---|
| 522 | * | 
|---|
| 523 | * use this to add a child to this node. | 
|---|
| 524 | */ | 
|---|
| 525 | void Element2D::addChild2D (Element2D* child) | 
|---|
| 526 | { | 
|---|
| 527 | assert(child != NULL); | 
|---|
| 528 | if( likely(child->parent != NULL)) | 
|---|
| 529 | { | 
|---|
| 530 | PRINTF(5)("Element2D::addChild() - reparenting node: removing it and adding it again\n"); | 
|---|
| 531 | child->parent->eraseChild2D(child); | 
|---|
| 532 | } | 
|---|
| 533 | if (this->checkIntegrity(child)) | 
|---|
| 534 | { | 
|---|
| 535 | child->parent = this; | 
|---|
| 536 | if (likely(this != NULL)) | 
|---|
| 537 | { | 
|---|
| 538 | // ELEMENT SORTING TO LAYERS  // | 
|---|
| 539 | unsigned int childCount = this->children.size(); | 
|---|
| 540 |  | 
|---|
| 541 | list<Element2D*>::iterator elem; | 
|---|
| 542 | for (elem = this->children.begin(); elem != this->children.end(); elem++) | 
|---|
| 543 | { | 
|---|
| 544 | if ((*elem)->layer < child->layer) | 
|---|
| 545 | { | 
|---|
| 546 | this->children.insert(elem, child); | 
|---|
| 547 | break; | 
|---|
| 548 | } | 
|---|
| 549 | } | 
|---|
| 550 | if (childCount == this->children.size()) | 
|---|
| 551 | this->children.push_back(child); | 
|---|
| 552 | //////////////////////////////// | 
|---|
| 553 | if (unlikely(this->layer > child->getLayer())) | 
|---|
| 554 | { | 
|---|
| 555 | PRINTF(2)("Layer '%s' of Child(%s) lower than parents(%s) layer '%s'. updating...\n", | 
|---|
| 556 | Element2D::layer2DToChar(child->getLayer()),child->getName(), this->getName(), Element2D::layer2DToChar(this->layer)); | 
|---|
| 557 | child->setLayer(this->layer); | 
|---|
| 558 | } | 
|---|
| 559 | } | 
|---|
| 560 | else | 
|---|
| 561 | { | 
|---|
| 562 | PRINTF(1)("Tried to reparent2D to own child '%s::%s' to '%s::%s'.\n", | 
|---|
| 563 | this->getClassName(), this->getName(), child->getClassName(), child->getName()); | 
|---|
| 564 | child->parent = NULL; | 
|---|
| 565 | } | 
|---|
| 566 | } | 
|---|
| 567 | child->parentCoorChanged2D(); | 
|---|
| 568 | } | 
|---|
| 569 |  | 
|---|
| 570 | /** | 
|---|
| 571 | * @see Element2D::addChild(Element2D* child); | 
|---|
| 572 | * @param childName the name of the child to add to this PNode | 
|---|
| 573 | */ | 
|---|
| 574 | void Element2D::addChild2D (const std::string& childName) | 
|---|
| 575 | { | 
|---|
| 576 | Element2D* childNode = dynamic_cast<Element2D*>(ClassList::getObject(childName, CL_ELEMENT_2D)); | 
|---|
| 577 | if (childNode != NULL) | 
|---|
| 578 | this->addChild2D(childNode); | 
|---|
| 579 | } | 
|---|
| 580 |  | 
|---|
| 581 | /** | 
|---|
| 582 | * removes a child from the node | 
|---|
| 583 | * @param child the child to remove from this Node.. | 
|---|
| 584 | * | 
|---|
| 585 | * Children from nodes will not be lost, they are referenced to NullPointer | 
|---|
| 586 | */ | 
|---|
| 587 | void Element2D::removeChild2D (Element2D* child) | 
|---|
| 588 | { | 
|---|
| 589 | if (child != NULL) | 
|---|
| 590 | child->remove2D(); | 
|---|
| 591 | } | 
|---|
| 592 |  | 
|---|
| 593 | /** | 
|---|
| 594 | * !! PRIVATE FUNCTION | 
|---|
| 595 | * @brief reparents an Element2D (happens on Parents Node delete or remove and Flags are set.) | 
|---|
| 596 | */ | 
|---|
| 597 | void Element2D::reparent2D() | 
|---|
| 598 | { | 
|---|
| 599 | if (this->parentMode & E2D_REPARENT_TO_NULL) | 
|---|
| 600 | this->setParent2D((Element2D*)NULL); | 
|---|
| 601 | else if (this->parentMode & E2D_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) | 
|---|
| 602 | this->setParent2D(this->parent->getParent2D()); | 
|---|
| 603 | else | 
|---|
| 604 | this->setParent2D(Element2D::getNullElement()); | 
|---|
| 605 | } | 
|---|
| 606 |  | 
|---|
| 607 |  | 
|---|
| 608 | /** | 
|---|
| 609 | * @param child the child to be erased from this Nodes List | 
|---|
| 610 | */ | 
|---|
| 611 | void Element2D::eraseChild2D(Element2D* child) | 
|---|
| 612 | { | 
|---|
| 613 | assert (this != NULL && child != NULL); | 
|---|
| 614 | std::list<Element2D*>::iterator childIT = std::find(this->children.begin(), this->children.end(), child); | 
|---|
| 615 | this->children.erase(childIT); | 
|---|
| 616 | } | 
|---|
| 617 |  | 
|---|
| 618 |  | 
|---|
| 619 |  | 
|---|
| 620 | /** | 
|---|
| 621 | * remove this Element from the tree and adds all children to NullElement2D | 
|---|
| 622 | * | 
|---|
| 623 | * afterwards this Node is free, and can be reattached, or deleted freely. | 
|---|
| 624 | */ | 
|---|
| 625 | void Element2D::remove2D() | 
|---|
| 626 | { | 
|---|
| 627 | list<Element2D*>::iterator child = this->children.begin(); | 
|---|
| 628 | list<Element2D*>::iterator reparenter; | 
|---|
| 629 | while (child != this->children.end()) | 
|---|
| 630 | { | 
|---|
| 631 | reparenter = child; | 
|---|
| 632 | child++; | 
|---|
| 633 | if (this->parentMode & E2D_REPARENT_CHILDREN_ON_REMOVE || | 
|---|
| 634 | (*reparenter)->parentMode & E2D_REPARENT_ON_PARENTS_REMOVE) | 
|---|
| 635 | { | 
|---|
| 636 | printf("TEST----------------%s ---- %s\n", this->getClassName(), (*reparenter)->getClassName()); | 
|---|
| 637 | (*reparenter)->reparent2D(); | 
|---|
| 638 | printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent2D()->getClassName(),(*reparenter)->getParent2D()->getName()); | 
|---|
| 639 | } | 
|---|
| 640 | } | 
|---|
| 641 | if (this->parent != NULL) | 
|---|
| 642 | { | 
|---|
| 643 | this->parent->eraseChild2D(this); | 
|---|
| 644 | this->parent = NULL; | 
|---|
| 645 | } | 
|---|
| 646 | } | 
|---|
| 647 |  | 
|---|
| 648 |  | 
|---|
| 649 | /** | 
|---|
| 650 | * @see Element2D::setParent(Element2D* parent); | 
|---|
| 651 | * @param parentName the name of the Parent to set to this Element2D | 
|---|
| 652 | */ | 
|---|
| 653 | void Element2D::setParent2D (const std::string& parentName) | 
|---|
| 654 | { | 
|---|
| 655 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); | 
|---|
| 656 | if (parentNode != NULL) | 
|---|
| 657 | parentNode->addChild2D(this); | 
|---|
| 658 | else | 
|---|
| 659 | PRINTF(2)("Not Found Element2D's (%s::%s) new Parent by Name: %s\n", | 
|---|
| 660 | this->getClassName(), this->getName(), parentName.c_str()); | 
|---|
| 661 | } | 
|---|
| 662 |  | 
|---|
| 663 | /** | 
|---|
| 664 | * does the reparenting in a very smooth way | 
|---|
| 665 | * @param parentNode the new Node to connect this node to. | 
|---|
| 666 | * @param bias the speed to iterate to this new Positions | 
|---|
| 667 | */ | 
|---|
| 668 | void Element2D::setParentSoft2D(Element2D* parentNode, float bias) | 
|---|
| 669 | { | 
|---|
| 670 | if (this->parent == parentNode) | 
|---|
| 671 | return; | 
|---|
| 672 |  | 
|---|
| 673 | if (likely(this->toCoordinate == NULL)) | 
|---|
| 674 | { | 
|---|
| 675 | this->toCoordinate = new Vector(); | 
|---|
| 676 | *this->toCoordinate = this->getRelCoor2D(); | 
|---|
| 677 | } | 
|---|
| 678 | if (likely(this->toDirection == NULL)) | 
|---|
| 679 | { | 
|---|
| 680 | this->toDirection = new float; | 
|---|
| 681 | *this->toDirection = this->getRelDir2D(); | 
|---|
| 682 | } | 
|---|
| 683 | this->bias = bias; | 
|---|
| 684 |  | 
|---|
| 685 |  | 
|---|
| 686 | Vector tmpV = this->getAbsCoor2D(); | 
|---|
| 687 | float tmpQ = this->getAbsDir2D(); | 
|---|
| 688 |  | 
|---|
| 689 | parentNode->addChild2D(this); | 
|---|
| 690 |  | 
|---|
| 691 | if (this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) //! @todo implement this. | 
|---|
| 692 | ;//this->setRelCoor(this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor())); | 
|---|
| 693 | else | 
|---|
| 694 | this->relCoordinate = (tmpV - parentNode->getAbsCoor2D()); | 
|---|
| 695 | this->bRelCoorChanged = true; | 
|---|
| 696 |  | 
|---|
| 697 | this->relDirection = (tmpQ - parentNode->getAbsDir2D()); | 
|---|
| 698 | this->bRelDirChanged = true; | 
|---|
| 699 | } | 
|---|
| 700 |  | 
|---|
| 701 | /** | 
|---|
| 702 | * does the reparenting in a very smooth way | 
|---|
| 703 | * @param parentName the name of the Parent to reconnect to | 
|---|
| 704 | * @param bias the speed to iterate to this new Positions | 
|---|
| 705 | */ | 
|---|
| 706 | void Element2D::setParentSoft2D(const std::string& parentName, float bias) | 
|---|
| 707 | { | 
|---|
| 708 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); | 
|---|
| 709 | if (parentNode != NULL) | 
|---|
| 710 | this->setParentSoft2D(parentNode, bias); | 
|---|
| 711 | } | 
|---|
| 712 |  | 
|---|
| 713 | /** | 
|---|
| 714 | * @param parentMode sets the parentingMode of this Node | 
|---|
| 715 | */ | 
|---|
| 716 | void Element2D::setParentMode2D(E2D_PARENT_MODE parentMode) | 
|---|
| 717 | { | 
|---|
| 718 | this->parentMode = ((this->parentMode & 0xfff0) | parentMode); | 
|---|
| 719 | } | 
|---|
| 720 |  | 
|---|
| 721 |  | 
|---|
| 722 | /** | 
|---|
| 723 | * @brief sets the mode of this parent manually | 
|---|
| 724 | * @param parentMode a String representing this parentingMode | 
|---|
| 725 | */ | 
|---|
| 726 | void Element2D::setParentMode2D (const std::string& parentingMode) | 
|---|
| 727 | { | 
|---|
| 728 | this->setParentMode2D(Element2D::stringToParentingMode2D(parentingMode)); | 
|---|
| 729 | } | 
|---|
| 730 |  | 
|---|
| 731 |  | 
|---|
| 732 | /** | 
|---|
| 733 | * @returns the NullElement (and if needed (most probably) creates it) | 
|---|
| 734 | */ | 
|---|
| 735 | Element2D* Element2D::createNullElement() | 
|---|
| 736 | { | 
|---|
| 737 | if (likely(Element2D::nullElement == NULL)) | 
|---|
| 738 | { | 
|---|
| 739 | Element2D::nullElement = new Element2D(NULL, E2D_LAYER_BELOW_ALL, E2D_PARENT_MODE_DEFAULT | E2D_REPARENT_TO_NULL); | 
|---|
| 740 | Element2D::nullElement->setName("NullElement"); | 
|---|
| 741 | } | 
|---|
| 742 | return Element2D::nullElement; | 
|---|
| 743 | } | 
|---|
| 744 |  | 
|---|
| 745 |  | 
|---|
| 746 | /** | 
|---|
| 747 | * !! PRIVATE FUNCTION | 
|---|
| 748 | * @brief checks the upward integrity (e.g if Element2D is somewhere up the Node tree.) | 
|---|
| 749 | * @param checkParent the Parent to check. | 
|---|
| 750 | * @returns true if the integrity-check succeeds, false otherwise. | 
|---|
| 751 | * | 
|---|
| 752 | * If there is a second occurence of checkParent before NULL, then a loop could get | 
|---|
| 753 | * into the Tree, and we do not want this. | 
|---|
| 754 | */ | 
|---|
| 755 | bool Element2D::checkIntegrity(const Element2D* checkParent) const | 
|---|
| 756 | { | 
|---|
| 757 | const Element2D* parent = this; | 
|---|
| 758 | while ( (parent = parent->getParent2D()) != NULL) | 
|---|
| 759 | if (unlikely(parent == checkParent)) | 
|---|
| 760 | return false; | 
|---|
| 761 | return true; | 
|---|
| 762 | } | 
|---|
| 763 |  | 
|---|
| 764 |  | 
|---|
| 765 | /** | 
|---|
| 766 | *  updates the absCoordinate/absDirection | 
|---|
| 767 | * @param dt The time passed since the last update | 
|---|
| 768 |  | 
|---|
| 769 | this is used to go through the parent-tree to update all the absolute coordinates | 
|---|
| 770 | and directions. this update should be done by the engine, so you don't have to | 
|---|
| 771 | worry, normaly... | 
|---|
| 772 | */ | 
|---|
| 773 | void Element2D::update2D (float dt) | 
|---|
| 774 | { | 
|---|
| 775 | // setting the Position of this 2D-Element. | 
|---|
| 776 | if( likely(this->parent != NULL)) | 
|---|
| 777 | { | 
|---|
| 778 | // movement for nodes with smoothMove enabled | 
|---|
| 779 | if (unlikely(this->toCoordinate != NULL)) | 
|---|
| 780 | { | 
|---|
| 781 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; | 
|---|
| 782 |  | 
|---|
| 783 | if (likely(moveVect.len() >= .001))//PNODE_ITERATION_DELTA)) | 
|---|
| 784 | { | 
|---|
| 785 | this->shiftCoor2D(moveVect); | 
|---|
| 786 | } | 
|---|
| 787 | else | 
|---|
| 788 | { | 
|---|
| 789 | Vector tmp = *this->toCoordinate; | 
|---|
| 790 | this->setRelCoor2D(tmp); | 
|---|
| 791 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); | 
|---|
| 792 | } | 
|---|
| 793 | } | 
|---|
| 794 | if (unlikely(this->toDirection != NULL)) | 
|---|
| 795 | { | 
|---|
| 796 | float rotFlot = (*this->toDirection - this->relDirection) *fabsf(dt)*bias; | 
|---|
| 797 | if (likely(fabsf(rotFlot) >= .001))//PNODE_ITERATION_DELTA)) | 
|---|
| 798 | { | 
|---|
| 799 | this->shiftDir2D(rotFlot); | 
|---|
| 800 | } | 
|---|
| 801 | else | 
|---|
| 802 | { | 
|---|
| 803 | float tmp = *this->toDirection; | 
|---|
| 804 | this->setRelDir2D(tmp); | 
|---|
| 805 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); | 
|---|
| 806 | } | 
|---|
| 807 | } | 
|---|
| 808 | if (unlikely(this->toSize != NULL)) | 
|---|
| 809 | { | 
|---|
| 810 | Vector2D shiftSize = (*this->toSize - Vector2D(this->sizeX, this->sizeY)) *fabsf(dt)*bias; | 
|---|
| 811 | if (likely((shiftSize).len() >= .001))//PNODE_ITERATION_DELTA)) | 
|---|
| 812 | { | 
|---|
| 813 | this->sizeX += shiftSize.x; | 
|---|
| 814 | this->sizeY += shiftSize.y; | 
|---|
| 815 | } | 
|---|
| 816 | else | 
|---|
| 817 | { | 
|---|
| 818 | delete this->toSize; | 
|---|
| 819 | this->toSize = NULL; | 
|---|
| 820 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); | 
|---|
| 821 | } | 
|---|
| 822 | } | 
|---|
| 823 |  | 
|---|
| 824 | // MAIN UPDATE ///////////////////////////////////// | 
|---|
| 825 | this->lastAbsCoordinate = this->absCoordinate; | 
|---|
| 826 |  | 
|---|
| 827 | PRINTF(5)("Element2D::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| 828 |  | 
|---|
| 829 |  | 
|---|
| 830 | if( this->parentMode & E2D_PARENT_LOCAL_ROTATE && this->bRelDirChanged) | 
|---|
| 831 | { | 
|---|
| 832 | /* update the current absDirection - remember * means rotation around sth.*/ | 
|---|
| 833 | this->prevRelDirection = this->relDirection; | 
|---|
| 834 | this->absDirection = this->relDirection + parent->getAbsDir2D();; | 
|---|
| 835 | } | 
|---|
| 836 |  | 
|---|
| 837 |  | 
|---|
| 838 | if (unlikely(this->alignment & E2D_ALIGN_SCREEN_CENTER && this->bRelCoorChanged)) | 
|---|
| 839 | { | 
|---|
| 840 | this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 841 | this->absCoordinate.x = .5 + this->relCoordinate.x; | 
|---|
| 842 | this->absCoordinate.y = .5 + this->relCoordinate.y; | 
|---|
| 843 | this->absCoordinate.z = 0.0; | 
|---|
| 844 | } | 
|---|
| 845 | else if (unlikely(this->bindNode != NULL)) | 
|---|
| 846 | { | 
|---|
| 847 | GLdouble projectPos[3] = {0.0, 0.0, 0.0}; | 
|---|
| 848 | gluProject(this->bindNode->getAbsCoor().x, | 
|---|
| 849 | this->bindNode->getAbsCoor().y, | 
|---|
| 850 | this->bindNode->getAbsCoor().z, | 
|---|
| 851 | GraphicsEngine::modMat, | 
|---|
| 852 | GraphicsEngine::projMat, | 
|---|
| 853 | GraphicsEngine::viewPort, | 
|---|
| 854 | projectPos, | 
|---|
| 855 | projectPos+1, | 
|---|
| 856 | projectPos+2); | 
|---|
| 857 | //       printf("%s::%s  == %f %f %f :: %f %f\n", this->getClassName(), this->getName(), | 
|---|
| 858 | //              this->bindNode->getAbsCoor().x, | 
|---|
| 859 | //              this->bindNode->getAbsCoor().y, | 
|---|
| 860 | //              this->bindNode->getAbsCoor().z, | 
|---|
| 861 | //              projectPos[0], | 
|---|
| 862 | //              projectPos[1]); | 
|---|
| 863 |  | 
|---|
| 864 | this->prevRelCoordinate.x = this->absCoordinate.x = projectPos[0] /* /(float)GraphicsEngine::getInstance()->getResolutionX() */ + this->relCoordinate.x; | 
|---|
| 865 | this->prevRelCoordinate.y = this->absCoordinate.y = (float)GraphicsEngine::getInstance()->getResolutionY() -  projectPos[1] + this->relCoordinate.y; | 
|---|
| 866 | this->prevRelCoordinate.z = this->absCoordinate.z = projectPos[2] + this->relCoordinate.z; | 
|---|
| 867 | this->bRelCoorChanged = true; | 
|---|
| 868 | } | 
|---|
| 869 | else | 
|---|
| 870 | { | 
|---|
| 871 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) | 
|---|
| 872 | { | 
|---|
| 873 | /* update the current absCoordinate */ | 
|---|
| 874 | this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 875 | this->absCoordinate = this->parent->getAbsCoor2D() + this->relCoordinate; | 
|---|
| 876 | } | 
|---|
| 877 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) | 
|---|
| 878 | { | 
|---|
| 879 | /* update the current absCoordinate */ | 
|---|
| 880 | this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 881 | float sine = sin(this->parent->getAbsDir2D()); | 
|---|
| 882 | float cose = cos(this->parent->getAbsDir2D()); | 
|---|
| 883 | //        this->absCoordinate.x = this->relCoordinate.x*cose - this->relCoordinate.y*sine + this->parent->getRelCoor2D().x*(1-cose) +this->parent->getRelCoor2D().y*sine; | 
|---|
| 884 | //        this->absCoordinate.y = this->relCoordinate.x*sine + this->relCoordinate.y*cose + this->parent->getRelCoor2D().y*(1-cose) +this->parent->getRelCoor2D().x*sine; | 
|---|
| 885 |  | 
|---|
| 886 | this->absCoordinate.x = this->parent->getAbsCoor2D().x + (this->relCoordinate.x*cos(this->parent->getAbsDir2D()) - this->relCoordinate.y * sin(this->parent->getAbsDir2D())); | 
|---|
| 887 | this->absCoordinate.y = this->parent->getAbsCoor2D().y + (this->relCoordinate.x*sin(this->parent->getAbsDir2D()) + this->relCoordinate.y * cos(this->parent->getAbsDir2D())); | 
|---|
| 888 |  | 
|---|
| 889 | } | 
|---|
| 890 | } | 
|---|
| 891 | ///////////////////////////////////////////////// | 
|---|
| 892 | } | 
|---|
| 893 | else | 
|---|
| 894 | { | 
|---|
| 895 | PRINTF(5)("Element2D::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| 896 | if (this->bRelCoorChanged) | 
|---|
| 897 | { | 
|---|
| 898 | this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 899 | this->absCoordinate = this->relCoordinate; | 
|---|
| 900 | } | 
|---|
| 901 | if (this->bRelDirChanged) | 
|---|
| 902 | { | 
|---|
| 903 | this->prevRelDirection = this->relDirection; | 
|---|
| 904 | this->absDirection = this->getAbsDir2D() + this->relDirection; | 
|---|
| 905 | } | 
|---|
| 906 | } | 
|---|
| 907 |  | 
|---|
| 908 |  | 
|---|
| 909 | // UPDATE CHILDREN | 
|---|
| 910 | if(!this->children.empty() || this->parentMode & E2D_UPDATE_CHILDREN_IF_INACTIVE) | 
|---|
| 911 | { | 
|---|
| 912 | list<Element2D*>::iterator child; | 
|---|
| 913 | for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 914 | { | 
|---|
| 915 | /* if this node has changed, make sure, that all children are updated also */ | 
|---|
| 916 | if( likely(this->bRelCoorChanged)) | 
|---|
| 917 | (*child)->parentCoorChanged2D(); | 
|---|
| 918 | if( likely(this->bRelDirChanged)) | 
|---|
| 919 | (*child)->parentDirChanged2D(); | 
|---|
| 920 |  | 
|---|
| 921 | (*child)->update2D(dt); | 
|---|
| 922 | } | 
|---|
| 923 | } | 
|---|
| 924 |  | 
|---|
| 925 | // FINISHING PROCESS | 
|---|
| 926 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; | 
|---|
| 927 | this->bRelCoorChanged = false; | 
|---|
| 928 | this->bRelDirChanged = false; | 
|---|
| 929 | } | 
|---|
| 930 |  | 
|---|
| 931 |  | 
|---|
| 932 | /** | 
|---|
| 933 | *  displays some information about this pNode | 
|---|
| 934 | * @param depth The deph into which to debug the children of this Element2D to. | 
|---|
| 935 | * (0: all children will be debugged, 1: only this Element2D, 2: this and direct children...) | 
|---|
| 936 | * @param level The n-th level of the Node we draw (this is internal and only for nice output) | 
|---|
| 937 | */ | 
|---|
| 938 | void Element2D::debug2D (unsigned int depth, unsigned int level) const | 
|---|
| 939 | { | 
|---|
| 940 | for (unsigned int i = 0; i < level; i++) | 
|---|
| 941 | PRINT(0)(" |"); | 
|---|
| 942 | if (this->children.size() > 0) | 
|---|
| 943 | PRINT(0)(" +"); | 
|---|
| 944 | else | 
|---|
| 945 | PRINT(0)(" -"); | 
|---|
| 946 | PRINT(0)("Element2D(%s::%s) - absCoord: (%0.2f, %0.2f), relCoord(%0.2f, %0.2f), direction(%0.2f) - %s, layer:%s\n", | 
|---|
| 947 | this->getClassName(), | 
|---|
| 948 | this->getName(), | 
|---|
| 949 | this->absCoordinate.x, | 
|---|
| 950 | this->absCoordinate.y, | 
|---|
| 951 | this->relCoordinate.x, | 
|---|
| 952 | this->relCoordinate.y, | 
|---|
| 953 | this->getAbsDir2D(), | 
|---|
| 954 | Element2D::parentingModeToString2D(parentMode), | 
|---|
| 955 | Element2D::layer2DToChar(this->layer)); | 
|---|
| 956 |  | 
|---|
| 957 | if (depth >= 2 || depth == 0) | 
|---|
| 958 | { | 
|---|
| 959 | list<Element2D*>::const_iterator child; | 
|---|
| 960 | for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 961 | { | 
|---|
| 962 | if (depth == 0) | 
|---|
| 963 | (*child)->debug2D(0, level + 1); | 
|---|
| 964 | else | 
|---|
| 965 | (*child)->debug2D(depth - 1, level +1); | 
|---|
| 966 | } | 
|---|
| 967 | } | 
|---|
| 968 | } | 
|---|
| 969 |  | 
|---|
| 970 | /** | 
|---|
| 971 | * ticks the 2d-Element | 
|---|
| 972 | * @param dt the time elapsed since the last tick | 
|---|
| 973 | * | 
|---|
| 974 | * the element only gets tickt, if it is active. | 
|---|
| 975 | * Be aware, that this walks through the entire Element2D-tree, | 
|---|
| 976 | * searching for Elements to be ticked. | 
|---|
| 977 | */ | 
|---|
| 978 | void Element2D::tick2D(float dt) | 
|---|
| 979 | { | 
|---|
| 980 | if (this->bActive) | 
|---|
| 981 | this->tick(dt); | 
|---|
| 982 | if (this->children.size() > 0) | 
|---|
| 983 | { | 
|---|
| 984 | list<Element2D*>::iterator child; | 
|---|
| 985 | for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 986 | (*child)->tick2D(dt); | 
|---|
| 987 | } | 
|---|
| 988 | } | 
|---|
| 989 |  | 
|---|
| 990 | /** | 
|---|
| 991 | * draws all the Elements from this element2D downwards | 
|---|
| 992 | * @param layer the maximal Layer to draw. @see E2D_LAYER | 
|---|
| 993 | */ | 
|---|
| 994 | void Element2D::draw2D(short layer) const | 
|---|
| 995 | { | 
|---|
| 996 | if (this->bVisible) | 
|---|
| 997 | this->draw(); | 
|---|
| 998 | if (this->children.size() > 0) | 
|---|
| 999 | { | 
|---|
| 1000 | list<Element2D*>::const_iterator child; | 
|---|
| 1001 | for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 1002 | if (likely(layer >= this->layer)) | 
|---|
| 1003 | (*child)->draw2D(layer); | 
|---|
| 1004 | } | 
|---|
| 1005 | } | 
|---|
| 1006 |  | 
|---|
| 1007 | /** | 
|---|
| 1008 | * displays the Element2D at its position with its rotation as a Plane. | 
|---|
| 1009 | */ | 
|---|
| 1010 | void Element2D::debugDraw2D(unsigned int depth, float size, Vector color, unsigned int level) const | 
|---|
| 1011 | { | 
|---|
| 1012 | if (level == 0) | 
|---|
| 1013 | { | 
|---|
| 1014 | glPushAttrib(GL_ENABLE_BIT); | 
|---|
| 1015 | glMatrixMode(GL_MODELVIEW); | 
|---|
| 1016 |  | 
|---|
| 1017 | glDisable(GL_LIGHTING); | 
|---|
| 1018 | glDisable(GL_BLEND); | 
|---|
| 1019 | glDisable(GL_TEXTURE_2D); | 
|---|
| 1020 | } | 
|---|
| 1021 |  | 
|---|
| 1022 | glPushMatrix(); | 
|---|
| 1023 | /* translate */ | 
|---|
| 1024 | /* rotate */ | 
|---|
| 1025 | glColor3f(color.x, color.y, color.z); | 
|---|
| 1026 |  | 
|---|
| 1027 | glTranslatef (this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); | 
|---|
| 1028 | glRotatef(this->getAbsDir2D(), 0,0,1); | 
|---|
| 1029 | glBegin(GL_LINE_LOOP); | 
|---|
| 1030 | glVertex2f(0, 0); | 
|---|
| 1031 | glVertex2f(0, +this->getSizeY2D()); | 
|---|
| 1032 | glVertex2f(+this->getSizeX2D(), +this->getSizeY2D()); | 
|---|
| 1033 | glVertex2f(+this->getSizeX2D(), 0); | 
|---|
| 1034 | glEnd(); | 
|---|
| 1035 |  | 
|---|
| 1036 |  | 
|---|
| 1037 | glPopMatrix(); | 
|---|
| 1038 | if (depth >= 2 || depth == 0) | 
|---|
| 1039 | { | 
|---|
| 1040 | Vector childColor =  Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); | 
|---|
| 1041 | list<Element2D*>::const_iterator child; | 
|---|
| 1042 | for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 1043 | { | 
|---|
| 1044 | // drawing the Dependency graph | 
|---|
| 1045 | if (this != Element2D::getNullElement()) | 
|---|
| 1046 | { | 
|---|
| 1047 | glBegin(GL_LINES); | 
|---|
| 1048 | glColor3f(color.x, color.y, color.z); | 
|---|
| 1049 | glVertex3f(this->getAbsCoor2D ().x, | 
|---|
| 1050 | this->getAbsCoor2D ().y, | 
|---|
| 1051 | 0); | 
|---|
| 1052 | glColor3f(childColor.x, childColor.y, childColor.z); | 
|---|
| 1053 | glVertex3f((*child)->getAbsCoor2D ().x, | 
|---|
| 1054 | (*child)->getAbsCoor2D ().y, | 
|---|
| 1055 | 0); | 
|---|
| 1056 | glEnd(); | 
|---|
| 1057 | } | 
|---|
| 1058 | if (depth == 0) | 
|---|
| 1059 | (*child)->debugDraw2D(0, size, childColor, level+1); | 
|---|
| 1060 | else | 
|---|
| 1061 | (*child)->debugDraw2D(depth - 1, size, childColor, level +1); | 
|---|
| 1062 | } | 
|---|
| 1063 | } | 
|---|
| 1064 | if (level == 0) | 
|---|
| 1065 | glPopAttrib(); | 
|---|
| 1066 |  | 
|---|
| 1067 | } | 
|---|
| 1068 |  | 
|---|
| 1069 |  | 
|---|
| 1070 | // helper functions // | 
|---|
| 1071 | /** | 
|---|
| 1072 | * converts a parentingMode into a string that is the name of it | 
|---|
| 1073 | * @param parentingMode the ParentingMode to convert | 
|---|
| 1074 | * @return the converted string | 
|---|
| 1075 | */ | 
|---|
| 1076 | const char* Element2D::parentingModeToString2D(int parentingMode) | 
|---|
| 1077 | { | 
|---|
| 1078 | if (parentingMode == E2D_PARENT_LOCAL_ROTATE) | 
|---|
| 1079 | return "local-rotate"; | 
|---|
| 1080 | else if (parentingMode == E2D_PARENT_ROTATE_MOVEMENT) | 
|---|
| 1081 | return "rotate-movement"; | 
|---|
| 1082 | else if (parentingMode == E2D_PARENT_MOVEMENT) | 
|---|
| 1083 | return "movement"; | 
|---|
| 1084 | else if (parentingMode == E2D_PARENT_ALL) | 
|---|
| 1085 | return "all"; | 
|---|
| 1086 | else if (parentingMode == E2D_PARENT_ROTATE_AND_MOVE) | 
|---|
| 1087 | return "rotate-and-move"; | 
|---|
| 1088 | } | 
|---|
| 1089 |  | 
|---|
| 1090 | /** | 
|---|
| 1091 | * converts a parenting-mode-string into a int | 
|---|
| 1092 | * @param parentingMode the string naming the parentingMode | 
|---|
| 1093 | * @return the int corresponding to the named parentingMode | 
|---|
| 1094 | */ | 
|---|
| 1095 | E2D_PARENT_MODE Element2D::stringToParentingMode2D(const std::string& parentingMode) | 
|---|
| 1096 | { | 
|---|
| 1097 | if (parentingMode == "local-rotate") | 
|---|
| 1098 | return (E2D_PARENT_LOCAL_ROTATE); | 
|---|
| 1099 | else  if (parentingMode == "rotate-movement") | 
|---|
| 1100 | return (E2D_PARENT_ROTATE_MOVEMENT); | 
|---|
| 1101 | else  if (parentingMode == "movement") | 
|---|
| 1102 | return (E2D_PARENT_MOVEMENT); | 
|---|
| 1103 | else  if (parentingMode == "all") | 
|---|
| 1104 | return (E2D_PARENT_ALL); | 
|---|
| 1105 | else  if (parentingMode == "rotate-and-move") | 
|---|
| 1106 | return (E2D_PARENT_ROTATE_AND_MOVE); | 
|---|
| 1107 | } | 
|---|
| 1108 |  | 
|---|
| 1109 | /** | 
|---|
| 1110 | * converts a layer into its corresponding string | 
|---|
| 1111 | * @param layer the layer to get the name-String of. | 
|---|
| 1112 | * @returns the Name of the Layer (on error the default-layer-string is returned) | 
|---|
| 1113 | */ | 
|---|
| 1114 | const char* Element2D::layer2DToChar(E2D_LAYER layer) | 
|---|
| 1115 | { | 
|---|
| 1116 | switch(layer) | 
|---|
| 1117 | { | 
|---|
| 1118 | case E2D_LAYER_TOP: | 
|---|
| 1119 | return "top"; | 
|---|
| 1120 | break; | 
|---|
| 1121 | case E2D_LAYER_MEDIUM: | 
|---|
| 1122 | return "medium"; | 
|---|
| 1123 | break; | 
|---|
| 1124 | case E2D_LAYER_BOTTOM: | 
|---|
| 1125 | return "bottom"; | 
|---|
| 1126 | break; | 
|---|
| 1127 | case E2D_LAYER_BELOW_ALL: | 
|---|
| 1128 | return "below-all"; | 
|---|
| 1129 | break; | 
|---|
| 1130 | default: | 
|---|
| 1131 | return layer2DToChar(E2D_DEFAULT_LAYER); | 
|---|
| 1132 | break; | 
|---|
| 1133 | } | 
|---|
| 1134 | } | 
|---|
| 1135 |  | 
|---|
| 1136 | /** | 
|---|
| 1137 | * converts a String holding a actual Layer | 
|---|
| 1138 | * @param layer the String to convert into a Layer2D | 
|---|
| 1139 | * @returns the E2D_LAYER on success, E2D_DEFAULT_LAYER on error. | 
|---|
| 1140 | */ | 
|---|
| 1141 | E2D_LAYER Element2D::charToLayer2D(const std::string& layer) | 
|---|
| 1142 | { | 
|---|
| 1143 | if (layer =="top") | 
|---|
| 1144 | return (E2D_LAYER_TOP); | 
|---|
| 1145 | else  if (layer == "medium") | 
|---|
| 1146 | return (E2D_LAYER_MEDIUM); | 
|---|
| 1147 | else  if (layer == "bottom") | 
|---|
| 1148 | return (E2D_LAYER_BOTTOM); | 
|---|
| 1149 | else  if (layer == "below-all") | 
|---|
| 1150 | return (E2D_LAYER_BELOW_ALL); | 
|---|
| 1151 | else | 
|---|
| 1152 | return (E2D_DEFAULT_LAYER); | 
|---|
| 1153 | } | 
|---|