| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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| 17 | |
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| 18 | #include "element_2d.h" |
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| 19 | #include "render_2d.h" |
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| 20 | |
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| 21 | #include <algorithm> |
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| 22 | |
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| 23 | #include "p_node.h" |
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| 24 | |
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| 25 | #include "graphics_engine.h" |
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| 26 | #include "load_param.h" |
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| 27 | #include "class_list.h" |
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| 28 | |
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| 29 | #include "color.h" |
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| 30 | |
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| 31 | using namespace std; |
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| 32 | |
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| 33 | /** |
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| 34 | * @brief standard constructor |
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| 35 | * @param parent the parent to set for this Element2D |
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| 36 | * |
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| 37 | * NullElement2D needs this constructor with parameter NULL to initialize |
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| 38 | * itself. Otherwise it would result in an endless Loop. |
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| 39 | */ |
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| 40 | Element2D::Element2D (Element2D* parent, E2D_LAYER layer, short nodeFlags) |
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| 41 | { |
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| 42 | this->setClassID(CL_ELEMENT_2D, "Element2D"); |
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| 43 | |
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| 44 | this->setVisibility(true); |
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| 45 | this->activate2D(); |
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| 46 | this->setAlignment(E2D_ALIGN_NONE); |
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| 47 | this->bindNode = NULL; |
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| 48 | |
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| 49 | this->parentMode = nodeFlags; |
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| 50 | this->parent = NULL; |
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| 51 | this->absDirection = 0.0; |
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| 52 | this->relDirection = 0.0; |
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| 53 | this->bRelCoorChanged = true; |
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| 54 | this->bRelDirChanged = true; |
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| 55 | this->toCoordinate = NULL; |
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| 56 | this->toDirection = NULL; |
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| 57 | this->toSize = NULL; |
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| 58 | this->setSize2D(1, 1); |
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| 59 | |
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| 60 | |
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| 61 | this->layer = layer; |
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| 62 | if (parent != NULL) |
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| 63 | parent->addChild2D(this); |
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| 64 | } |
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| 65 | |
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| 66 | |
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| 67 | /** |
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| 68 | * @brief the mighty NullElement |
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| 69 | * TopMost Node of them all. |
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| 70 | */ |
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| 71 | Element2D* Element2D::nullElement = NULL; |
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| 72 | |
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| 73 | |
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| 74 | /** |
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| 75 | * @brief standard deconstructor |
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| 76 | * |
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| 77 | * There are two general ways to delete an Element2D |
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| 78 | * 1. delete instance; |
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| 79 | * -> result |
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| 80 | * delete this Node and all its children and children's children... |
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| 81 | * (danger if you still want the instance!!) |
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| 82 | * |
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| 83 | * 2. instance->remove2D(); delete instance; |
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| 84 | * -> result: |
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| 85 | * moves its children to the NullElement2D |
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| 86 | * then deletes the Element. |
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| 87 | */ |
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| 88 | Element2D::~Element2D () |
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| 89 | { |
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| 90 | // remove the Element2D, delete it's children (if required). |
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| 91 | std::list<Element2D*>::iterator tmp = this->children.begin(); |
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| 92 | std::list<Element2D*>::iterator deleteNode; |
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| 93 | while(!this->children.empty()) |
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| 94 | while (tmp != this->children.end()) |
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| 95 | { |
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| 96 | deleteNode = tmp; |
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| 97 | tmp++; |
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| 98 | // printf("TEST::%s(%s) %s\n", (*deleteNode)->getName(), (*deleteNode)->getClassName(), this->getName()); |
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| 99 | if ((this->parentMode & E2D_PROHIBIT_CHILD_DELETE) || |
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| 100 | ((*deleteNode)->parentMode & E2D_PROHIBIT_DELETE_WITH_PARENT)) |
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| 101 | { |
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| 102 | if (this == Element2D::nullElement && (*deleteNode)->parentMode & E2D_REPARENT_TO_NULL) |
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| 103 | delete (*deleteNode); |
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| 104 | else |
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| 105 | (*deleteNode)->reparent2D(); |
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| 106 | } |
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| 107 | else |
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| 108 | delete (*deleteNode); |
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| 109 | } |
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| 110 | |
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| 111 | if (this->parent != NULL) |
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| 112 | { |
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| 113 | this->parent->eraseChild2D(this); |
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| 114 | this->parent = NULL; |
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| 115 | } |
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| 116 | |
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| 117 | // remove all other allocated memory. |
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| 118 | if (this->toCoordinate != NULL) |
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| 119 | delete this->toCoordinate; |
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| 120 | if (this->toDirection != NULL) |
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| 121 | delete this->toDirection; |
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| 122 | |
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| 123 | if (this == Element2D::nullElement) |
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| 124 | Element2D::nullElement = NULL; |
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| 125 | } |
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| 126 | |
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| 127 | |
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| 128 | /** |
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| 129 | * @brief Loads the Parameters of an Element2D from... |
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| 130 | * @param root The XML-element to load from |
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| 131 | */ |
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| 132 | void Element2D::loadParams(const TiXmlElement* root) |
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| 133 | { |
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| 134 | BaseObject::loadParams(root); |
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| 135 | |
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| 136 | // ELEMENT2D-native settings. |
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| 137 | LoadParam(root, "alignment", this, Element2D, setAlignment) |
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| 138 | .describe("loads the alignment: (either: center, left, right or screen-center)"); |
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| 139 | |
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| 140 | LoadParam(root, "layer", this, Element2D, setLayer) |
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| 141 | .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)"); |
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| 142 | |
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| 143 | LoadParam(root, "bind-node", this, Element2D, setBindNode) |
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| 144 | .describe("sets a node, this 2D-Element should be shown upon (name of the node)") |
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| 145 | .defaultValues(1, NULL); |
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| 146 | |
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| 147 | LoadParam(root, "visibility", this, Element2D, setVisibility) |
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| 148 | .describe("if the Element is visible or not"); |
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| 149 | |
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| 150 | |
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| 151 | // PNode-style: |
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| 152 | LoadParam(root, "rel-coor-2d", this, Element2D, setRelCoor2D) |
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| 153 | .describe("Sets The relative position of the Node to its parent."); |
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| 154 | |
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| 155 | LoadParam(root, "abs-coor-2d", this, Element2D, setAbsCoor2D) |
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| 156 | .describe("Sets The absolute Position of the Node."); |
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| 157 | |
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| 158 | LoadParam(root, "rel-dir-2d", this, Element2D, setRelDir2D) |
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| 159 | .describe("Sets The relative rotation of the Node to its parent."); |
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| 160 | |
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| 161 | LoadParam(root, "abs-dir-2d", this, Element2D, setAbsDir2D) |
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| 162 | .describe("Sets The absolute rotation of the Node."); |
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| 163 | |
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| 164 | LoadParam(root, "parent", this, Element2D, setParent2D) |
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| 165 | .describe("the Name of the Parent of this Element2D"); |
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| 166 | |
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| 167 | LoadParam(root, "parent-mode", this, Element2D, setParentMode2D) |
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| 168 | .describe("the mode to connect this node to its parent ()"); |
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| 169 | |
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| 170 | // cycling properties |
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| 171 | LOAD_PARAM_START_CYCLE(root, element); |
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| 172 | { |
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| 173 | LoadParam_CYCLE(element, "child", this, Element2D, addChild2D) |
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| 174 | .describe("adds a new Child to the current Node."); |
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| 175 | } |
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| 176 | LOAD_PARAM_END_CYCLE(element); |
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| 177 | } |
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| 178 | |
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| 179 | /** |
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| 180 | * sets the alignment of the 2D-element in form of a String |
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| 181 | * @param alignment the alignment @see loadParams |
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| 182 | */ |
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| 183 | void Element2D::setAlignment(const char* alignment) |
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| 184 | { |
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| 185 | if (!strcmp(alignment, "center")) |
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| 186 | this->setAlignment(E2D_ALIGN_CENTER); |
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| 187 | else if (!strcmp(alignment, "left")) |
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| 188 | this->setAlignment(E2D_ALIGN_LEFT); |
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| 189 | else if (!strcmp(alignment, "right")) |
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| 190 | this->setAlignment(E2D_ALIGN_RIGHT); |
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| 191 | else if (!strcmp(alignment, "screen-center")) |
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| 192 | this->setAlignment(E2D_ALIGN_SCREEN_CENTER); |
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| 193 | } |
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| 194 | |
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| 195 | |
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| 196 | /** |
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| 197 | * moves a Element to another layer |
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| 198 | * @param layer the Layer this is drawn on |
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| 199 | */ |
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| 200 | void Element2D::setLayer(E2D_LAYER layer) |
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| 201 | { |
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| 202 | if (this->parent != NULL && this->parent->getLayer() > layer) |
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| 203 | { |
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| 204 | PRINTF(2)("Unable to set %s to layer %s, because it's parent(%s) is of higher layer %s\n", |
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| 205 | this->getName(), |
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| 206 | Element2D::layer2DToChar(layer), |
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| 207 | this->parent->getName(), |
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| 208 | Element2D::layer2DToChar(this->parent->getLayer())); |
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| 209 | layer = this->parent->getLayer(); |
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| 210 | } |
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| 211 | this->layer = layer; |
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| 212 | } |
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| 213 | |
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| 214 | /** |
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| 215 | * sets the layer onto which this 2D-element is projected to. |
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| 216 | * @param layer the layer @see loadParams @see Element2D::charToLayer2D(const char* layer) |
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| 217 | */ |
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| 218 | void Element2D::setLayer(const char* layer) |
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| 219 | { |
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| 220 | this->setLayer(Element2D::charToLayer2D(layer)); |
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| 221 | } |
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| 222 | |
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| 223 | void Element2D::setSizeSoft2D(float x, float y, float bias) |
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| 224 | { |
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| 225 | if (likely(this->toSize == NULL)) |
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| 226 | this->toSize = new Vector2D(); |
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| 227 | |
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| 228 | *this->toSize = Vector2D(x,y);; |
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| 229 | this->bias = bias; |
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| 230 | } |
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| 231 | |
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| 232 | |
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| 233 | |
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| 234 | /** |
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| 235 | * @brief sets a node, this 2D-Element should be shown upon |
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| 236 | * @param bindNode the name of the Node (should be existing) |
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| 237 | */ |
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| 238 | void Element2D::setBindNode(const char* bindNode) |
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| 239 | { |
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| 240 | const PNode* tmpBindNode = dynamic_cast<const PNode*>(ClassList::getObject(bindNode, CL_PARENT_NODE)); |
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| 241 | if (tmpBindNode != NULL) |
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| 242 | this->bindNode = tmpBindNode; |
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| 243 | } |
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| 244 | |
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| 245 | /** |
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| 246 | * sets the relative coordinate of the Element2D to its parent |
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| 247 | * @param relCoord the relative coordinate to the parent |
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| 248 | */ |
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| 249 | void Element2D::setRelCoor2D (const Vector& relCoord) |
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| 250 | { |
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| 251 | if (this->toCoordinate!= NULL) |
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| 252 | { |
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| 253 | delete this->toCoordinate; |
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| 254 | this->toCoordinate = NULL; |
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| 255 | } |
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| 256 | this->relCoordinate = relCoord; |
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| 257 | this->bRelCoorChanged = true; |
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| 258 | } |
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| 259 | |
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| 260 | /** |
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| 261 | * sets the relative coordinate of the Element2D to its Parent |
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| 262 | * @param x the x coordinate |
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| 263 | * @param y the y coordinate |
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| 264 | * @param z the z coordinate |
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| 265 | */ |
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| 266 | void Element2D::setRelCoor2D (float x, float y, float z) |
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| 267 | { |
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| 268 | this->setRelCoor2D(Vector(x,y,z)); |
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| 269 | } |
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| 270 | |
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| 271 | /** |
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| 272 | * sets the Relative coordinate to the parent in Pixels |
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| 273 | * @param x the relCoord X |
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| 274 | * @param y the relCoord Y |
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| 275 | */ |
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| 276 | void Element2D::setRelCoor2Dpx (int x, int y) |
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| 277 | { |
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| 278 | this->setRelCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 279 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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| 280 | 0 |
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| 281 | )); |
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| 282 | } |
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| 283 | |
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| 284 | /** |
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| 285 | * sets a new relative position smoothely |
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| 286 | * @param relCoordSoft the new Position to iterate to |
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| 287 | * @param bias how fast to iterate to this position |
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| 288 | */ |
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| 289 | void Element2D::setRelCoorSoft2D(const Vector& relCoordSoft, float bias) |
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| 290 | { |
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| 291 | if (likely(this->toCoordinate == NULL)) |
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| 292 | this->toCoordinate = new Vector(); |
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| 293 | |
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| 294 | *this->toCoordinate = relCoordSoft; |
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| 295 | this->bias = bias; |
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| 296 | } |
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| 297 | |
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| 298 | /** |
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| 299 | * sets a new relative position smoothely |
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| 300 | * @param x the new x-coordinate in Pixels of the Position to iterate to |
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| 301 | * @param y the new y-coordinate in Pixels of the Position to iterate to |
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| 302 | * @param bias how fast to iterate to this position |
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| 303 | */ |
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| 304 | void Element2D::setRelCoorSoft2Dpx (int x, int y, float bias) |
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| 305 | { |
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| 306 | this->setRelCoorSoft2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 307 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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| 308 | 0), |
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| 309 | bias); |
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| 310 | } |
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| 311 | |
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| 312 | /** |
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| 313 | * set relative coordinates smoothely |
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| 314 | * @param x x-relative coordinates to its parent |
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| 315 | * @param y y-relative coordinates to its parent |
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| 316 | * @param z z-relative coordinates to its parent |
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| 317 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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| 318 | */ |
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| 319 | void Element2D::setRelCoorSoft2D(float x, float y, float depth, float bias) |
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| 320 | { |
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| 321 | this->setRelCoorSoft2D(Vector(x, y, depth), bias); |
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| 322 | } |
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| 323 | |
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| 324 | /** |
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| 325 | * @param absCoord set absolute coordinate |
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| 326 | */ |
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| 327 | void Element2D::setAbsCoor2D (const Vector& absCoord) |
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| 328 | { |
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| 329 | if (this->toCoordinate!= NULL) |
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| 330 | { |
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| 331 | delete this->toCoordinate; |
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| 332 | this->toCoordinate = NULL; |
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| 333 | } |
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| 334 | |
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| 335 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
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| 336 | { |
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| 337 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 338 | if (likely(this->parent != NULL)) |
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| 339 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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| 340 | else |
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| 341 | this->relCoordinate = absCoord; |
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| 342 | } |
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| 343 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
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| 344 | { |
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| 345 | if (likely(this->parent != NULL)) |
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| 346 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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| 347 | else |
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| 348 | this->relCoordinate = absCoord; |
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| 349 | } |
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| 350 | |
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| 351 | this->bRelCoorChanged = true; |
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| 352 | } |
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| 353 | |
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| 354 | /** |
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| 355 | * @param x x-coordinate. |
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| 356 | * @param y y-coordinate. |
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| 357 | * @param z z-coordinate. |
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| 358 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 359 | */ |
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| 360 | void Element2D::setAbsCoor2D (float x, float y, float depth) |
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| 361 | { |
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| 362 | this->setAbsCoor2D(Vector(x, y, depth)); |
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| 363 | } |
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| 364 | |
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| 365 | /** |
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| 366 | * @param x x-coordinate in Pixels |
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| 367 | * @param y y-coordinate in Pixels |
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| 368 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 369 | */ |
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| 370 | void Element2D::setAbsCoor2Dpx (int x, int y) |
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| 371 | { |
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| 372 | this->setAbsCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 373 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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| 374 | 0 |
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| 375 | )); |
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| 376 | } |
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| 377 | |
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| 378 | /** |
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| 379 | * @param absCoordSoft set absolute coordinate |
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| 380 | * @param bias how fast to iterato to the new Coordinate |
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| 381 | */ |
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| 382 | void Element2D::setAbsCoorSoft2D (const Vector& absCoordSoft, float bias) |
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| 383 | { |
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| 384 | if (this->toCoordinate == NULL) |
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| 385 | this->toCoordinate = new Vector(); |
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| 386 | |
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| 387 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
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| 388 | { |
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| 389 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 390 | if (likely(this->parent != NULL)) |
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| 391 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); |
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| 392 | else |
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| 393 | *this->toCoordinate = absCoordSoft; |
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| 394 | } |
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| 395 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
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| 396 | { |
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| 397 | if (likely(this->parent != NULL)) |
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| 398 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); |
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| 399 | else |
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| 400 | *this->toCoordinate = absCoordSoft; |
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| 401 | } |
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| 402 | |
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| 403 | this->bias = bias; |
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| 404 | } |
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| 405 | |
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| 406 | /** |
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| 407 | * @param x x-coordinate. |
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| 408 | * @param y y-coordinate. |
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| 409 | * @param z z-coordinate. |
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| 410 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 411 | */ |
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| 412 | void Element2D::setAbsCoorSoft2D (float x, float y, float depth, float bias) |
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| 413 | { |
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| 414 | this->setAbsCoorSoft2D(Vector(x, y, depth), bias); |
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| 415 | } |
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| 416 | |
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| 417 | /** |
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| 418 | * shift coordinate ralative |
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| 419 | * @param shift shift vector |
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| 420 | * |
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| 421 | * This simply adds the shift-Vector to the relative Coordinate |
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| 422 | */ |
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| 423 | void Element2D::shiftCoor2D (const Vector& shift) |
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| 424 | { |
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| 425 | this->relCoordinate += shift; |
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| 426 | this->bRelCoorChanged = true; |
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| 427 | |
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| 428 | } |
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| 429 | |
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| 430 | /** |
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| 431 | * shifts in PixelSpace |
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| 432 | * @param x the pixels to shift in X |
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| 433 | * @param y the pixels to shift in Y |
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| 434 | */ |
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| 435 | void Element2D::shiftCoor2Dpx (int x, int y) |
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| 436 | { |
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| 437 | this->shiftCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 438 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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| 439 | 0)); |
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| 440 | } |
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| 441 | |
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| 442 | /** |
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| 443 | * set relative direction |
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| 444 | * @param relDir to its parent |
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| 445 | */ |
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| 446 | void Element2D::setRelDir2D (float relDir) |
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| 447 | { |
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| 448 | if (this->toDirection!= NULL) |
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| 449 | { |
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| 450 | delete this->toDirection; |
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| 451 | this->toDirection = NULL; |
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| 452 | } |
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| 453 | |
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| 454 | this->relDirection = relDir; |
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| 455 | this->bRelDirChanged = true; |
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| 456 | } |
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| 457 | |
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| 458 | /** |
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| 459 | * sets the Relative Direction of this node to its parent in a Smoothed way |
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| 460 | * @param relDirSoft the direction to iterate to smoothely. |
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| 461 | * @param bias how fast to iterate to the new Direction |
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| 462 | */ |
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| 463 | void Element2D::setRelDirSoft2D(float relDirSoft, float bias) |
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| 464 | { |
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| 465 | if (likely(this->toDirection == NULL)) |
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| 466 | this->toDirection = new float; |
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| 467 | |
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| 468 | *this->toDirection = relDirSoft; |
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| 469 | this->bias = bias; |
|---|
| 470 | } |
|---|
| 471 | |
|---|
| 472 | /** |
|---|
| 473 | * sets the absolute direction |
|---|
| 474 | * @param absDir absolute coordinates |
|---|
| 475 | */ |
|---|
| 476 | void Element2D::setAbsDir2D (float absDir) |
|---|
| 477 | { |
|---|
| 478 | if (this->toDirection!= NULL) |
|---|
| 479 | { |
|---|
| 480 | delete this->toDirection; |
|---|
| 481 | this->toDirection = NULL; |
|---|
| 482 | } |
|---|
| 483 | |
|---|
| 484 | if (likely(this->parent != NULL)) |
|---|
| 485 | this->relDirection = absDir - this->parent->getAbsDir2D(); |
|---|
| 486 | else |
|---|
| 487 | this->relDirection = absDir; |
|---|
| 488 | |
|---|
| 489 | this->bRelDirChanged = true; |
|---|
| 490 | } |
|---|
| 491 | |
|---|
| 492 | /** |
|---|
| 493 | * sets the absolute direction softly |
|---|
| 494 | * @param absDir absolute coordinates |
|---|
| 495 | */ |
|---|
| 496 | void Element2D::setAbsDirSoft2D (float absDirSoft, float bias) |
|---|
| 497 | { |
|---|
| 498 | if (this->toDirection == NULL) |
|---|
| 499 | this->toDirection = new float; |
|---|
| 500 | |
|---|
| 501 | if (likely(this->parent != NULL)) |
|---|
| 502 | *this->toDirection = absDirSoft - this->parent->getAbsDir2D(); |
|---|
| 503 | else |
|---|
| 504 | *this->toDirection = absDirSoft; |
|---|
| 505 | |
|---|
| 506 | this->bias = bias; |
|---|
| 507 | } |
|---|
| 508 | |
|---|
| 509 | /** |
|---|
| 510 | * shift Direction |
|---|
| 511 | * @param shift the direction around which to shift. |
|---|
| 512 | */ |
|---|
| 513 | void Element2D::shiftDir2D (float shiftDir) |
|---|
| 514 | { |
|---|
| 515 | this->relDirection = this->relDirection + shiftDir; |
|---|
| 516 | this->bRelDirChanged = true; |
|---|
| 517 | } |
|---|
| 518 | |
|---|
| 519 | /** |
|---|
| 520 | * adds a child and makes this node to a parent |
|---|
| 521 | * @param child child reference |
|---|
| 522 | * @param parentMode on which changes the child should also change ist state |
|---|
| 523 | * |
|---|
| 524 | * use this to add a child to this node. |
|---|
| 525 | */ |
|---|
| 526 | void Element2D::addChild2D (Element2D* child) |
|---|
| 527 | { |
|---|
| 528 | assert(child != NULL); |
|---|
| 529 | if( likely(child->parent != NULL)) |
|---|
| 530 | { |
|---|
| 531 | PRINTF(5)("Element2D::addChild() - reparenting node: removing it and adding it again\n"); |
|---|
| 532 | child->parent->eraseChild2D(child); |
|---|
| 533 | } |
|---|
| 534 | if (this->checkIntegrity(child)) |
|---|
| 535 | { |
|---|
| 536 | child->parent = this; |
|---|
| 537 | if (likely(this != NULL)) |
|---|
| 538 | { |
|---|
| 539 | // ELEMENT SORTING TO LAYERS // |
|---|
| 540 | unsigned int childCount = this->children.size(); |
|---|
| 541 | |
|---|
| 542 | list<Element2D*>::iterator elem; |
|---|
| 543 | for (elem = this->children.begin(); elem != this->children.end(); elem++) |
|---|
| 544 | { |
|---|
| 545 | if ((*elem)->layer < child->layer) |
|---|
| 546 | { |
|---|
| 547 | this->children.insert(elem, child); |
|---|
| 548 | break; |
|---|
| 549 | } |
|---|
| 550 | } |
|---|
| 551 | if (childCount == this->children.size()) |
|---|
| 552 | this->children.push_back(child); |
|---|
| 553 | //////////////////////////////// |
|---|
| 554 | if (unlikely(this->layer > child->getLayer())) |
|---|
| 555 | { |
|---|
| 556 | PRINTF(2)("Layer '%s' of Child(%s) lower than parents(%s) layer '%s'. updating...\n", |
|---|
| 557 | Element2D::layer2DToChar(child->getLayer()),child->getName(), this->getName(), Element2D::layer2DToChar(this->layer)); |
|---|
| 558 | child->setLayer(this->layer); |
|---|
| 559 | } |
|---|
| 560 | } |
|---|
| 561 | else |
|---|
| 562 | { |
|---|
| 563 | PRINTF(1)("Tried to reparent2D to own child '%s::%s' to '%s::%s'.\n", |
|---|
| 564 | this->getClassName(), this->getName(), child->getClassName(), child->getName()); |
|---|
| 565 | child->parent = NULL; |
|---|
| 566 | } |
|---|
| 567 | } |
|---|
| 568 | child->parentCoorChanged2D(); |
|---|
| 569 | } |
|---|
| 570 | |
|---|
| 571 | /** |
|---|
| 572 | * @see Element2D::addChild(Element2D* child); |
|---|
| 573 | * @param childName the name of the child to add to this PNode |
|---|
| 574 | */ |
|---|
| 575 | void Element2D::addChild2D (const char* childName) |
|---|
| 576 | { |
|---|
| 577 | Element2D* childNode = dynamic_cast<Element2D*>(ClassList::getObject(childName, CL_ELEMENT_2D)); |
|---|
| 578 | if (childNode != NULL) |
|---|
| 579 | this->addChild2D(childNode); |
|---|
| 580 | } |
|---|
| 581 | |
|---|
| 582 | /** |
|---|
| 583 | * removes a child from the node |
|---|
| 584 | * @param child the child to remove from this Node.. |
|---|
| 585 | * |
|---|
| 586 | * Children from nodes will not be lost, they are referenced to NullPointer |
|---|
| 587 | */ |
|---|
| 588 | void Element2D::removeChild2D (Element2D* child) |
|---|
| 589 | { |
|---|
| 590 | if (child != NULL) |
|---|
| 591 | child->remove2D(); |
|---|
| 592 | } |
|---|
| 593 | |
|---|
| 594 | /** |
|---|
| 595 | * !! PRIVATE FUNCTION |
|---|
| 596 | * @brief reparents an Element2D (happens on Parents Node delete or remove and Flags are set.) |
|---|
| 597 | */ |
|---|
| 598 | void Element2D::reparent2D() |
|---|
| 599 | { |
|---|
| 600 | if (this->parentMode & E2D_REPARENT_TO_NULL) |
|---|
| 601 | this->setParent2D((Element2D*)NULL); |
|---|
| 602 | else if (this->parentMode & E2D_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) |
|---|
| 603 | this->setParent2D(this->parent->getParent2D()); |
|---|
| 604 | else |
|---|
| 605 | this->setParent2D(Element2D::getNullElement()); |
|---|
| 606 | } |
|---|
| 607 | |
|---|
| 608 | |
|---|
| 609 | /** |
|---|
| 610 | * @param child the child to be erased from this Nodes List |
|---|
| 611 | */ |
|---|
| 612 | void Element2D::eraseChild2D(Element2D* child) |
|---|
| 613 | { |
|---|
| 614 | assert (this != NULL && child != NULL); |
|---|
| 615 | std::list<Element2D*>::iterator childIT = std::find(this->children.begin(), this->children.end(), child); |
|---|
| 616 | this->children.erase(childIT); |
|---|
| 617 | } |
|---|
| 618 | |
|---|
| 619 | |
|---|
| 620 | |
|---|
| 621 | /** |
|---|
| 622 | * remove this Element from the tree and adds all children to NullElement2D |
|---|
| 623 | * |
|---|
| 624 | * afterwards this Node is free, and can be reattached, or deleted freely. |
|---|
| 625 | */ |
|---|
| 626 | void Element2D::remove2D() |
|---|
| 627 | { |
|---|
| 628 | list<Element2D*>::iterator child = this->children.begin(); |
|---|
| 629 | list<Element2D*>::iterator reparenter; |
|---|
| 630 | while (child != this->children.end()) |
|---|
| 631 | { |
|---|
| 632 | reparenter = child; |
|---|
| 633 | child++; |
|---|
| 634 | if (this->parentMode & E2D_REPARENT_CHILDREN_ON_REMOVE || |
|---|
| 635 | (*reparenter)->parentMode & E2D_REPARENT_ON_PARENTS_REMOVE) |
|---|
| 636 | { |
|---|
| 637 | printf("TEST----------------%s ---- %s\n", this->getClassName(), (*reparenter)->getClassName()); |
|---|
| 638 | (*reparenter)->reparent2D(); |
|---|
| 639 | printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent2D()->getClassName(),(*reparenter)->getParent2D()->getName()); |
|---|
| 640 | } |
|---|
| 641 | } |
|---|
| 642 | if (this->parent != NULL) |
|---|
| 643 | { |
|---|
| 644 | this->parent->eraseChild2D(this); |
|---|
| 645 | this->parent = NULL; |
|---|
| 646 | } |
|---|
| 647 | } |
|---|
| 648 | |
|---|
| 649 | |
|---|
| 650 | /** |
|---|
| 651 | * @see Element2D::setParent(Element2D* parent); |
|---|
| 652 | * @param parentName the name of the Parent to set to this Element2D |
|---|
| 653 | */ |
|---|
| 654 | void Element2D::setParent2D (const char* parentName) |
|---|
| 655 | { |
|---|
| 656 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
|---|
| 657 | if (parentNode != NULL) |
|---|
| 658 | parentNode->addChild2D(this); |
|---|
| 659 | else |
|---|
| 660 | PRINTF(2)("Not Found Element2D's (%s::%s) new Parent by Name: %s\n", |
|---|
| 661 | this->getClassName(), this->getName(), parentName); |
|---|
| 662 | } |
|---|
| 663 | |
|---|
| 664 | /** |
|---|
| 665 | * does the reparenting in a very smooth way |
|---|
| 666 | * @param parentNode the new Node to connect this node to. |
|---|
| 667 | * @param bias the speed to iterate to this new Positions |
|---|
| 668 | */ |
|---|
| 669 | void Element2D::setParentSoft2D(Element2D* parentNode, float bias) |
|---|
| 670 | { |
|---|
| 671 | if (this->parent == parentNode) |
|---|
| 672 | return; |
|---|
| 673 | |
|---|
| 674 | if (likely(this->toCoordinate == NULL)) |
|---|
| 675 | { |
|---|
| 676 | this->toCoordinate = new Vector(); |
|---|
| 677 | *this->toCoordinate = this->getRelCoor2D(); |
|---|
| 678 | } |
|---|
| 679 | if (likely(this->toDirection == NULL)) |
|---|
| 680 | { |
|---|
| 681 | this->toDirection = new float; |
|---|
| 682 | *this->toDirection = this->getRelDir2D(); |
|---|
| 683 | } |
|---|
| 684 | this->bias = bias; |
|---|
| 685 | |
|---|
| 686 | |
|---|
| 687 | Vector tmpV = this->getAbsCoor2D(); |
|---|
| 688 | float tmpQ = this->getAbsDir2D(); |
|---|
| 689 | |
|---|
| 690 | parentNode->addChild2D(this); |
|---|
| 691 | |
|---|
| 692 | if (this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) //! @todo implement this. |
|---|
| 693 | ;//this->setRelCoor(this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor())); |
|---|
| 694 | else |
|---|
| 695 | this->relCoordinate = (tmpV - parentNode->getAbsCoor2D()); |
|---|
| 696 | this->bRelCoorChanged = true; |
|---|
| 697 | |
|---|
| 698 | this->relDirection = (tmpQ - parentNode->getAbsDir2D()); |
|---|
| 699 | this->bRelDirChanged = true; |
|---|
| 700 | } |
|---|
| 701 | |
|---|
| 702 | /** |
|---|
| 703 | * does the reparenting in a very smooth way |
|---|
| 704 | * @param parentName the name of the Parent to reconnect to |
|---|
| 705 | * @param bias the speed to iterate to this new Positions |
|---|
| 706 | */ |
|---|
| 707 | void Element2D::setParentSoft2D(const char* parentName, float bias) |
|---|
| 708 | { |
|---|
| 709 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
|---|
| 710 | if (parentNode != NULL) |
|---|
| 711 | this->setParentSoft2D(parentNode, bias); |
|---|
| 712 | } |
|---|
| 713 | |
|---|
| 714 | /** |
|---|
| 715 | * @param parentMode sets the parentingMode of this Node |
|---|
| 716 | */ |
|---|
| 717 | void Element2D::setParentMode2D(E2D_PARENT_MODE parentMode) |
|---|
| 718 | { |
|---|
| 719 | this->parentMode = ((this->parentMode & 0xfff0) | parentMode); |
|---|
| 720 | } |
|---|
| 721 | |
|---|
| 722 | |
|---|
| 723 | /** |
|---|
| 724 | * @brief sets the mode of this parent manually |
|---|
| 725 | * @param parentMode a String representing this parentingMode |
|---|
| 726 | */ |
|---|
| 727 | void Element2D::setParentMode2D (const char* parentingMode) |
|---|
| 728 | { |
|---|
| 729 | this->setParentMode2D(Element2D::charToParentingMode2D(parentingMode)); |
|---|
| 730 | } |
|---|
| 731 | |
|---|
| 732 | |
|---|
| 733 | /** |
|---|
| 734 | * @returns the NullElement (and if needed (most probably) creates it) |
|---|
| 735 | */ |
|---|
| 736 | Element2D* Element2D::createNullElement() |
|---|
| 737 | { |
|---|
| 738 | if (likely(Element2D::nullElement == NULL)) |
|---|
| 739 | { |
|---|
| 740 | Element2D::nullElement = new Element2D(NULL, E2D_LAYER_BELOW_ALL, E2D_PARENT_MODE_DEFAULT | E2D_REPARENT_TO_NULL); |
|---|
| 741 | Element2D::nullElement->setName("NullElement"); |
|---|
| 742 | } |
|---|
| 743 | return Element2D::nullElement; |
|---|
| 744 | } |
|---|
| 745 | |
|---|
| 746 | |
|---|
| 747 | /** |
|---|
| 748 | * !! PRIVATE FUNCTION |
|---|
| 749 | * @brief checks the upward integrity (e.g if Element2D is somewhere up the Node tree.) |
|---|
| 750 | * @param checkParent the Parent to check. |
|---|
| 751 | * @returns true if the integrity-check succeeds, false otherwise. |
|---|
| 752 | * |
|---|
| 753 | * If there is a second occurence of checkParent before NULL, then a loop could get |
|---|
| 754 | * into the Tree, and we do not want this. |
|---|
| 755 | */ |
|---|
| 756 | bool Element2D::checkIntegrity(const Element2D* checkParent) const |
|---|
| 757 | { |
|---|
| 758 | const Element2D* parent = this; |
|---|
| 759 | while ( (parent = parent->getParent2D()) != NULL) |
|---|
| 760 | if (unlikely(parent == checkParent)) |
|---|
| 761 | return false; |
|---|
| 762 | return true; |
|---|
| 763 | } |
|---|
| 764 | |
|---|
| 765 | |
|---|
| 766 | /** |
|---|
| 767 | * updates the absCoordinate/absDirection |
|---|
| 768 | * @param dt The time passed since the last update |
|---|
| 769 | |
|---|
| 770 | this is used to go through the parent-tree to update all the absolute coordinates |
|---|
| 771 | and directions. this update should be done by the engine, so you don't have to |
|---|
| 772 | worry, normaly... |
|---|
| 773 | */ |
|---|
| 774 | void Element2D::update2D (float dt) |
|---|
| 775 | { |
|---|
| 776 | // setting the Position of this 2D-Element. |
|---|
| 777 | if( likely(this->parent != NULL)) |
|---|
| 778 | { |
|---|
| 779 | // movement for nodes with smoothMove enabled |
|---|
| 780 | if (unlikely(this->toCoordinate != NULL)) |
|---|
| 781 | { |
|---|
| 782 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
|---|
| 783 | |
|---|
| 784 | if (likely(moveVect.len() >= .001))//PNODE_ITERATION_DELTA)) |
|---|
| 785 | { |
|---|
| 786 | this->shiftCoor2D(moveVect); |
|---|
| 787 | } |
|---|
| 788 | else |
|---|
| 789 | { |
|---|
| 790 | Vector tmp = *this->toCoordinate; |
|---|
| 791 | this->setRelCoor2D(tmp); |
|---|
| 792 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
|---|
| 793 | } |
|---|
| 794 | } |
|---|
| 795 | if (unlikely(this->toDirection != NULL)) |
|---|
| 796 | { |
|---|
| 797 | float rotFlot = (*this->toDirection - this->relDirection) *fabsf(dt)*bias; |
|---|
| 798 | if (likely(fabsf(rotFlot) >= .001))//PNODE_ITERATION_DELTA)) |
|---|
| 799 | { |
|---|
| 800 | this->shiftDir2D(rotFlot); |
|---|
| 801 | } |
|---|
| 802 | else |
|---|
| 803 | { |
|---|
| 804 | float tmp = *this->toDirection; |
|---|
| 805 | this->setRelDir2D(tmp); |
|---|
| 806 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
|---|
| 807 | } |
|---|
| 808 | } |
|---|
| 809 | if (unlikely(this->toSize != NULL)) |
|---|
| 810 | { |
|---|
| 811 | Vector2D shiftSize = (*this->toSize - Vector2D(this->sizeX, this->sizeY)) *fabsf(dt)*bias; |
|---|
| 812 | if (likely((shiftSize).len() >= .001))//PNODE_ITERATION_DELTA)) |
|---|
| 813 | { |
|---|
| 814 | this->sizeX += shiftSize.x; |
|---|
| 815 | this->sizeY += shiftSize.y; |
|---|
| 816 | } |
|---|
| 817 | else |
|---|
| 818 | { |
|---|
| 819 | delete this->toSize; |
|---|
| 820 | this->toSize = NULL; |
|---|
| 821 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
|---|
| 822 | } |
|---|
| 823 | } |
|---|
| 824 | |
|---|
| 825 | // MAIN UPDATE ///////////////////////////////////// |
|---|
| 826 | this->lastAbsCoordinate = this->absCoordinate; |
|---|
| 827 | |
|---|
| 828 | PRINTF(5)("Element2D::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
|---|
| 829 | |
|---|
| 830 | |
|---|
| 831 | if( this->parentMode & E2D_PARENT_LOCAL_ROTATE && this->bRelDirChanged) |
|---|
| 832 | { |
|---|
| 833 | /* update the current absDirection - remember * means rotation around sth.*/ |
|---|
| 834 | this->prevRelDirection = this->relDirection; |
|---|
| 835 | this->absDirection = this->relDirection + parent->getAbsDir2D();; |
|---|
| 836 | } |
|---|
| 837 | |
|---|
| 838 | |
|---|
| 839 | if (unlikely(this->alignment & E2D_ALIGN_SCREEN_CENTER && this->bRelCoorChanged)) |
|---|
| 840 | { |
|---|
| 841 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 842 | this->absCoordinate.x = .5 + this->relCoordinate.x; |
|---|
| 843 | this->absCoordinate.y = .5 + this->relCoordinate.y; |
|---|
| 844 | this->absCoordinate.z = 0.0; |
|---|
| 845 | } |
|---|
| 846 | else if (unlikely(this->bindNode != NULL)) |
|---|
| 847 | { |
|---|
| 848 | GLdouble projectPos[3] = {0.0, 0.0, 0.0}; |
|---|
| 849 | gluProject(this->bindNode->getAbsCoor().x, |
|---|
| 850 | this->bindNode->getAbsCoor().y, |
|---|
| 851 | this->bindNode->getAbsCoor().z, |
|---|
| 852 | GraphicsEngine::modMat, |
|---|
| 853 | GraphicsEngine::projMat, |
|---|
| 854 | GraphicsEngine::viewPort, |
|---|
| 855 | projectPos, |
|---|
| 856 | projectPos+1, |
|---|
| 857 | projectPos+2); |
|---|
| 858 | // printf("%s::%s == %f %f %f :: %f %f\n", this->getClassName(), this->getName(), |
|---|
| 859 | // this->bindNode->getAbsCoor().x, |
|---|
| 860 | // this->bindNode->getAbsCoor().y, |
|---|
| 861 | // this->bindNode->getAbsCoor().z, |
|---|
| 862 | // projectPos[0], |
|---|
| 863 | // projectPos[1]); |
|---|
| 864 | |
|---|
| 865 | this->prevRelCoordinate.x = this->absCoordinate.x = projectPos[0] /* /(float)GraphicsEngine::getInstance()->getResolutionX() */ + this->relCoordinate.x; |
|---|
| 866 | this->prevRelCoordinate.y = this->absCoordinate.y = (float)GraphicsEngine::getInstance()->getResolutionY() - projectPos[1] + this->relCoordinate.y; |
|---|
| 867 | this->prevRelCoordinate.z = this->absCoordinate.z = projectPos[2] + this->relCoordinate.z; |
|---|
| 868 | this->bRelCoorChanged = true; |
|---|
| 869 | } |
|---|
| 870 | else |
|---|
| 871 | { |
|---|
| 872 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) |
|---|
| 873 | { |
|---|
| 874 | /* update the current absCoordinate */ |
|---|
| 875 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 876 | this->absCoordinate = this->parent->getAbsCoor2D() + this->relCoordinate; |
|---|
| 877 | } |
|---|
| 878 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
|---|
| 879 | { |
|---|
| 880 | /* update the current absCoordinate */ |
|---|
| 881 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 882 | float sine = sin(this->parent->getAbsDir2D()); |
|---|
| 883 | float cose = cos(this->parent->getAbsDir2D()); |
|---|
| 884 | // this->absCoordinate.x = this->relCoordinate.x*cose - this->relCoordinate.y*sine + this->parent->getRelCoor2D().x*(1-cose) +this->parent->getRelCoor2D().y*sine; |
|---|
| 885 | // this->absCoordinate.y = this->relCoordinate.x*sine + this->relCoordinate.y*cose + this->parent->getRelCoor2D().y*(1-cose) +this->parent->getRelCoor2D().x*sine; |
|---|
| 886 | |
|---|
| 887 | this->absCoordinate.x = this->parent->getAbsCoor2D().x + (this->relCoordinate.x*cos(this->parent->getAbsDir2D()) - this->relCoordinate.y * sin(this->parent->getAbsDir2D())); |
|---|
| 888 | this->absCoordinate.y = this->parent->getAbsCoor2D().y + (this->relCoordinate.x*sin(this->parent->getAbsDir2D()) + this->relCoordinate.y * cos(this->parent->getAbsDir2D())); |
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| 889 | |
|---|
| 890 | } |
|---|
| 891 | } |
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| 892 | ///////////////////////////////////////////////// |
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| 893 | } |
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| 894 | else |
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| 895 | { |
|---|
| 896 | PRINTF(5)("Element2D::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
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| 897 | if (this->bRelCoorChanged) |
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| 898 | { |
|---|
| 899 | this->prevRelCoordinate = this->relCoordinate; |
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| 900 | this->absCoordinate = this->relCoordinate; |
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| 901 | } |
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| 902 | if (this->bRelDirChanged) |
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| 903 | { |
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| 904 | this->prevRelDirection = this->relDirection; |
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| 905 | this->absDirection = this->getAbsDir2D() + this->relDirection; |
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| 906 | } |
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| 907 | } |
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| 908 | |
|---|
| 909 | |
|---|
| 910 | // UPDATE CHILDREN |
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| 911 | if(!this->children.empty() || this->parentMode & E2D_UPDATE_CHILDREN_IF_INACTIVE) |
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| 912 | { |
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| 913 | list<Element2D*>::iterator child; |
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| 914 | for (child = this->children.begin(); child != this->children.end(); child++) |
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| 915 | { |
|---|
| 916 | /* if this node has changed, make sure, that all children are updated also */ |
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| 917 | if( likely(this->bRelCoorChanged)) |
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| 918 | (*child)->parentCoorChanged2D(); |
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| 919 | if( likely(this->bRelDirChanged)) |
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| 920 | (*child)->parentDirChanged2D(); |
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| 921 | |
|---|
| 922 | (*child)->update2D(dt); |
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| 923 | } |
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| 924 | } |
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| 925 | |
|---|
| 926 | // FINISHING PROCESS |
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| 927 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
|---|
| 928 | this->bRelCoorChanged = false; |
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| 929 | this->bRelDirChanged = false; |
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| 930 | } |
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| 931 | |
|---|
| 932 | |
|---|
| 933 | /** |
|---|
| 934 | * displays some information about this pNode |
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| 935 | * @param depth The deph into which to debug the children of this Element2D to. |
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| 936 | * (0: all children will be debugged, 1: only this Element2D, 2: this and direct children...) |
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| 937 | * @param level The n-th level of the Node we draw (this is internal and only for nice output) |
|---|
| 938 | */ |
|---|
| 939 | void Element2D::debug2D (unsigned int depth, unsigned int level) const |
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| 940 | { |
|---|
| 941 | for (unsigned int i = 0; i < level; i++) |
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| 942 | PRINT(0)(" |"); |
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| 943 | if (this->children.size() > 0) |
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| 944 | PRINT(0)(" +"); |
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| 945 | else |
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| 946 | PRINT(0)(" -"); |
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| 947 | PRINT(0)("Element2D(%s::%s) - absCoord: (%0.2f, %0.2f), relCoord(%0.2f, %0.2f), direction(%0.2f) - %s, layer:%s\n", |
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| 948 | this->getClassName(), |
|---|
| 949 | this->getName(), |
|---|
| 950 | this->absCoordinate.x, |
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| 951 | this->absCoordinate.y, |
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| 952 | this->relCoordinate.x, |
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| 953 | this->relCoordinate.y, |
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| 954 | this->getAbsDir2D(), |
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| 955 | Element2D::parentingModeToChar2D(parentMode), |
|---|
| 956 | Element2D::layer2DToChar(this->layer)); |
|---|
| 957 | |
|---|
| 958 | if (depth >= 2 || depth == 0) |
|---|
| 959 | { |
|---|
| 960 | list<Element2D*>::const_iterator child; |
|---|
| 961 | for (child = this->children.begin(); child != this->children.end(); child++) |
|---|
| 962 | { |
|---|
| 963 | if (depth == 0) |
|---|
| 964 | (*child)->debug2D(0, level + 1); |
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| 965 | else |
|---|
| 966 | (*child)->debug2D(depth - 1, level +1); |
|---|
| 967 | } |
|---|
| 968 | } |
|---|
| 969 | } |
|---|
| 970 | |
|---|
| 971 | /** |
|---|
| 972 | * ticks the 2d-Element |
|---|
| 973 | * @param dt the time elapsed since the last tick |
|---|
| 974 | * |
|---|
| 975 | * the element only gets tickt, if it is active. |
|---|
| 976 | * Be aware, that this walks through the entire Element2D-tree, |
|---|
| 977 | * searching for Elements to be ticked. |
|---|
| 978 | */ |
|---|
| 979 | void Element2D::tick2D(float dt) |
|---|
| 980 | { |
|---|
| 981 | if (this->bActive) |
|---|
| 982 | this->tick(dt); |
|---|
| 983 | if (this->children.size() > 0) |
|---|
| 984 | { |
|---|
| 985 | list<Element2D*>::iterator child; |
|---|
| 986 | for (child = this->children.begin(); child != this->children.end(); child++) |
|---|
| 987 | (*child)->tick2D(dt); |
|---|
| 988 | } |
|---|
| 989 | } |
|---|
| 990 | |
|---|
| 991 | /** |
|---|
| 992 | * draws all the Elements from this element2D downwards |
|---|
| 993 | * @param layer the maximal Layer to draw. @see E2D_LAYER |
|---|
| 994 | */ |
|---|
| 995 | void Element2D::draw2D(short layer) const |
|---|
| 996 | { |
|---|
| 997 | if (this->bVisible) |
|---|
| 998 | this->draw(); |
|---|
| 999 | if (this->children.size() > 0) |
|---|
| 1000 | { |
|---|
| 1001 | list<Element2D*>::const_iterator child; |
|---|
| 1002 | for (child = this->children.begin(); child != this->children.end(); child++) |
|---|
| 1003 | if (likely(layer >= this->layer)) |
|---|
| 1004 | (*child)->draw2D(layer); |
|---|
| 1005 | } |
|---|
| 1006 | } |
|---|
| 1007 | |
|---|
| 1008 | /** |
|---|
| 1009 | * displays the Element2D at its position with its rotation as a Plane. |
|---|
| 1010 | */ |
|---|
| 1011 | void Element2D::debugDraw2D(unsigned int depth, float size, Vector color, unsigned int level) const |
|---|
| 1012 | { |
|---|
| 1013 | if (level == 0) |
|---|
| 1014 | { |
|---|
| 1015 | glPushAttrib(GL_ENABLE_BIT); |
|---|
| 1016 | glMatrixMode(GL_MODELVIEW); |
|---|
| 1017 | |
|---|
| 1018 | glDisable(GL_LIGHTING); |
|---|
| 1019 | glDisable(GL_BLEND); |
|---|
| 1020 | glDisable(GL_TEXTURE_2D); |
|---|
| 1021 | } |
|---|
| 1022 | |
|---|
| 1023 | glPushMatrix(); |
|---|
| 1024 | /* translate */ |
|---|
| 1025 | /* rotate */ |
|---|
| 1026 | glColor3f(color.x, color.y, color.z); |
|---|
| 1027 | |
|---|
| 1028 | glTranslatef (this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); |
|---|
| 1029 | glRotatef(this->getAbsDir2D(), 0,0,1); |
|---|
| 1030 | glBegin(GL_LINE_LOOP); |
|---|
| 1031 | glVertex2f(0, 0); |
|---|
| 1032 | glVertex2f(0, +this->getSizeY2D()); |
|---|
| 1033 | glVertex2f(+this->getSizeX2D(), +this->getSizeY2D()); |
|---|
| 1034 | glVertex2f(+this->getSizeX2D(), 0); |
|---|
| 1035 | glEnd(); |
|---|
| 1036 | |
|---|
| 1037 | |
|---|
| 1038 | glPopMatrix(); |
|---|
| 1039 | if (depth >= 2 || depth == 0) |
|---|
| 1040 | { |
|---|
| 1041 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
|---|
| 1042 | list<Element2D*>::const_iterator child; |
|---|
| 1043 | for (child = this->children.begin(); child != this->children.end(); child++) |
|---|
| 1044 | { |
|---|
| 1045 | // drawing the Dependency graph |
|---|
| 1046 | if (this != Element2D::getNullElement()) |
|---|
| 1047 | { |
|---|
| 1048 | glBegin(GL_LINES); |
|---|
| 1049 | glColor3f(color.x, color.y, color.z); |
|---|
| 1050 | glVertex3f(this->getAbsCoor2D ().x, |
|---|
| 1051 | this->getAbsCoor2D ().y, |
|---|
| 1052 | 0); |
|---|
| 1053 | glColor3f(childColor.x, childColor.y, childColor.z); |
|---|
| 1054 | glVertex3f((*child)->getAbsCoor2D ().x, |
|---|
| 1055 | (*child)->getAbsCoor2D ().y, |
|---|
| 1056 | 0); |
|---|
| 1057 | glEnd(); |
|---|
| 1058 | } |
|---|
| 1059 | if (depth == 0) |
|---|
| 1060 | (*child)->debugDraw2D(0, size, childColor, level+1); |
|---|
| 1061 | else |
|---|
| 1062 | (*child)->debugDraw2D(depth - 1, size, childColor, level +1); |
|---|
| 1063 | } |
|---|
| 1064 | } |
|---|
| 1065 | if (level == 0) |
|---|
| 1066 | glPopAttrib(); |
|---|
| 1067 | |
|---|
| 1068 | } |
|---|
| 1069 | |
|---|
| 1070 | |
|---|
| 1071 | // helper functions // |
|---|
| 1072 | /** |
|---|
| 1073 | * converts a parentingMode into a string that is the name of it |
|---|
| 1074 | * @param parentingMode the ParentingMode to convert |
|---|
| 1075 | * @return the converted string |
|---|
| 1076 | */ |
|---|
| 1077 | const char* Element2D::parentingModeToChar2D(int parentingMode) |
|---|
| 1078 | { |
|---|
| 1079 | if (parentingMode == E2D_PARENT_LOCAL_ROTATE) |
|---|
| 1080 | return "local-rotate"; |
|---|
| 1081 | else if (parentingMode == E2D_PARENT_ROTATE_MOVEMENT) |
|---|
| 1082 | return "rotate-movement"; |
|---|
| 1083 | else if (parentingMode == E2D_PARENT_MOVEMENT) |
|---|
| 1084 | return "movement"; |
|---|
| 1085 | else if (parentingMode == E2D_PARENT_ALL) |
|---|
| 1086 | return "all"; |
|---|
| 1087 | else if (parentingMode == E2D_PARENT_ROTATE_AND_MOVE) |
|---|
| 1088 | return "rotate-and-move"; |
|---|
| 1089 | } |
|---|
| 1090 | |
|---|
| 1091 | /** |
|---|
| 1092 | * converts a parenting-mode-string into a int |
|---|
| 1093 | * @param parentingMode the string naming the parentingMode |
|---|
| 1094 | * @return the int corresponding to the named parentingMode |
|---|
| 1095 | */ |
|---|
| 1096 | E2D_PARENT_MODE Element2D::charToParentingMode2D(const char* parentingMode) |
|---|
| 1097 | { |
|---|
| 1098 | if (!strcmp(parentingMode, "local-rotate")) |
|---|
| 1099 | return (E2D_PARENT_LOCAL_ROTATE); |
|---|
| 1100 | else if (!strcmp(parentingMode, "rotate-movement")) |
|---|
| 1101 | return (E2D_PARENT_ROTATE_MOVEMENT); |
|---|
| 1102 | else if (!strcmp(parentingMode, "movement")) |
|---|
| 1103 | return (E2D_PARENT_MOVEMENT); |
|---|
| 1104 | else if (!strcmp(parentingMode, "all")) |
|---|
| 1105 | return (E2D_PARENT_ALL); |
|---|
| 1106 | else if (!strcmp(parentingMode, "rotate-and-move")) |
|---|
| 1107 | return (E2D_PARENT_ROTATE_AND_MOVE); |
|---|
| 1108 | } |
|---|
| 1109 | |
|---|
| 1110 | /** |
|---|
| 1111 | * converts a layer into its corresponding string |
|---|
| 1112 | * @param layer the layer to get the name-String of. |
|---|
| 1113 | * @returns the Name of the Layer (on error the default-layer-string is returned) |
|---|
| 1114 | */ |
|---|
| 1115 | const char* Element2D::layer2DToChar(E2D_LAYER layer) |
|---|
| 1116 | { |
|---|
| 1117 | switch(layer) |
|---|
| 1118 | { |
|---|
| 1119 | case E2D_LAYER_TOP: |
|---|
| 1120 | return "top"; |
|---|
| 1121 | break; |
|---|
| 1122 | case E2D_LAYER_MEDIUM: |
|---|
| 1123 | return "medium"; |
|---|
| 1124 | break; |
|---|
| 1125 | case E2D_LAYER_BOTTOM: |
|---|
| 1126 | return "bottom"; |
|---|
| 1127 | break; |
|---|
| 1128 | case E2D_LAYER_BELOW_ALL: |
|---|
| 1129 | return "below-all"; |
|---|
| 1130 | break; |
|---|
| 1131 | default: |
|---|
| 1132 | return layer2DToChar(E2D_DEFAULT_LAYER); |
|---|
| 1133 | break; |
|---|
| 1134 | } |
|---|
| 1135 | } |
|---|
| 1136 | |
|---|
| 1137 | /** |
|---|
| 1138 | * converts a String holding a actual Layer |
|---|
| 1139 | * @param layer the String to convert into a Layer2D |
|---|
| 1140 | * @returns the E2D_LAYER on success, E2D_DEFAULT_LAYER on error. |
|---|
| 1141 | */ |
|---|
| 1142 | E2D_LAYER Element2D::charToLayer2D(const char* layer) |
|---|
| 1143 | { |
|---|
| 1144 | if (!strcmp(layer, "top")) |
|---|
| 1145 | return (E2D_LAYER_TOP); |
|---|
| 1146 | else if (!strcmp(layer, "medium")) |
|---|
| 1147 | return (E2D_LAYER_MEDIUM); |
|---|
| 1148 | else if (!strcmp(layer, "bottom")) |
|---|
| 1149 | return (E2D_LAYER_BOTTOM); |
|---|
| 1150 | else if (!strcmp(layer, "below-all")) |
|---|
| 1151 | return (E2D_LAYER_BELOW_ALL); |
|---|
| 1152 | else |
|---|
| 1153 | return (E2D_DEFAULT_LAYER); |
|---|
| 1154 | } |
|---|