| 1 | /*! | 
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| 2 | * @file texture.h | 
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| 3 | * @brief Contains the texture class, that handles the reading of Images into Texutre-files. | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _TEXTURE_H | 
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| 7 | #define _TEXTURE_H | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 |  | 
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| 11 | #include "glincl.h" | 
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| 12 |  | 
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| 13 | /* Forward Declaration */ | 
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| 14 | struct SDL_Surface; | 
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| 15 |  | 
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| 16 | //! A Class, that reads in Textures from different fileformats. | 
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| 17 | class Texture : public BaseObject | 
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| 18 | { | 
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| 19 | public: | 
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| 20 | Texture(const char* imageName = NULL, GLenum target = GL_TEXTURE_2D); | 
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| 21 | //  Texture(TEXTURE_TYPE type, int resolution); | 
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| 22 | virtual ~Texture(); | 
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| 23 |  | 
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| 24 | bool loadImage(const char* imageName, GLenum target = GL_TEXTURE_2D); | 
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| 25 | virtual bool rebuild(); | 
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| 26 |  | 
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| 27 | /** @returns The textureID of this texture.  */ | 
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| 28 | inline GLuint getTexture() const { return this->texture; }; | 
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| 29 | /** @returns true if texture has alpha, false otherwise */ | 
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| 30 | inline bool hasAlpha() const {return bAlpha;} | 
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| 31 | /** @returns the stored image of this Texture */ | 
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| 32 | const SDL_Surface* const getStoredImage() const { return this->image; }; | 
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| 33 |  | 
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| 34 |  | 
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| 35 |  | 
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| 36 | static void setTextureEnableState(bool texturesEnabled); | 
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| 37 | /** @returns true if Textures are enabled */ | 
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| 38 | inline static bool getTextureEnableState() { return Texture::texturesEnabled; }; | 
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| 39 |  | 
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| 40 | // Utility functionality: | 
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| 41 | SDL_Surface* prepareSurface(SDL_Surface* input, bool& hasAlpha) const; | 
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| 42 | GLuint loadTexToGL (const SDL_Surface* surface, GLenum target = GL_TEXTURE_2D) const; | 
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| 43 |  | 
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| 44 | protected: | 
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| 45 |  | 
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| 46 | bool setSurface(SDL_Surface* newSurface); | 
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| 47 | bool setAlpha(bool hasAlpha) { this->bAlpha = hasAlpha; }; | 
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| 48 | bool setTexture(GLuint texture) { this->texture = texture; }; | 
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| 49 |  | 
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| 50 |  | 
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| 51 | private: | 
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| 52 | GLuint           texture;            //!< The Texture-ID of opengl from this Texture. | 
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| 53 | bool             bAlpha;             //!< if the texture has an alpha channel. | 
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| 54 | SDL_Surface*     image;              //!< The SDL_Surfce that stores the Texture on it. | 
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| 55 | GLclampf         priority;           //!< the priority of the current texture (used for garphics cards with limited mem) | 
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| 56 |  | 
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| 57 | static bool      texturesEnabled;    //!< If the Textures are enabled. | 
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| 58 | }; | 
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| 59 |  | 
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| 60 | #endif /* _TEXTURE_H */ | 
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