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| 1 | /** |
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| 2 | * @file lense_flare.h |
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| 3 | * lense flare effect |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _LENSE_FLARE |
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| 7 | #define _LENSE_FLARE |
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| 8 | |
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| 9 | #include "graphics_effect.h" |
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| 10 | |
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| 11 | #include <vector> |
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| 12 | |
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| 13 | #include "vector.h" |
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| 14 | #include "plane.h" |
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| 15 | |
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| 16 | |
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| 17 | #define LF_MAX_FLARES 7 |
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| 18 | |
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| 19 | |
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| 20 | class TiXmlElement; |
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| 21 | class Light; |
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| 22 | class Billboard; |
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| 23 | |
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| 24 | //! A class that handles LenseFlares. The LenseFlareManager operates on this. |
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| 25 | class LenseFlare : public GraphicsEffect |
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| 26 | { |
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| 27 | public: |
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| 28 | LenseFlare(const TiXmlElement* root = NULL); |
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| 29 | virtual ~LenseFlare(); |
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| 30 | |
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| 31 | virtual void loadParams(const TiXmlElement* root); |
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| 32 | |
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| 33 | virtual bool init(); |
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| 34 | |
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| 35 | virtual bool activate(); |
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| 36 | virtual bool deactivate(); |
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| 37 | |
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| 38 | virtual void draw() const; |
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| 39 | virtual void tick(float dt); |
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| 40 | |
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| 41 | void addFlare(const std::string& textureName); |
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| 42 | |
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| 43 | |
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| 44 | private: |
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| 45 | GLint stringToFogMode(const std::string& mode); |
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| 46 | void setSourceVisibility(bool visibility) ; |
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| 47 | |
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| 48 | |
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| 49 | private: |
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| 50 | float isVisible; //!< Checks visibility |
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| 51 | Light* lightSource; //!< reference to the sun (or primary light source) |
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| 52 | std::vector<Billboard*> flares; //!< the flares array |
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| 53 | |
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| 54 | Vector flareVector; //!< the axis to draw the flares on |
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| 55 | float distance; //!< distance from center to source |
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| 56 | Vector screenCenter; //!< the vector marking the center of the screen |
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| 57 | |
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| 58 | float* flareMatrix; |
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| 59 | Plane frustumPlane; //!< plane that marks the view frustum |
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| 60 | }; |
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| 61 | |
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| 62 | |
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| 63 | #endif /* _LENSE_FLARE */ |
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