| 1 | /* |
|---|
| 2 | orxonox - the future of 3D-vertical-scrollersf |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific: |
|---|
| 12 | main-programmer: Patrick Boenzli |
|---|
| 13 | */ |
|---|
| 14 | |
|---|
| 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION |
|---|
| 16 | |
|---|
| 17 | #include "collision_handle.h" |
|---|
| 18 | |
|---|
| 19 | #include "world_entity.h" |
|---|
| 20 | |
|---|
| 21 | #include "collision.h" |
|---|
| 22 | #include "collision_event.h" |
|---|
| 23 | #include "collision_reaction.h" |
|---|
| 24 | |
|---|
| 25 | #include "cr_object_damage.h" |
|---|
| 26 | #include "cr_physics_ground_walk.h" |
|---|
| 27 | #include "cr_physics_full_walk.h" |
|---|
| 28 | |
|---|
| 29 | #include "debug.h" |
|---|
| 30 | |
|---|
| 31 | using namespace std; |
|---|
| 32 | |
|---|
| 33 | |
|---|
| 34 | /** |
|---|
| 35 | * standard constructor |
|---|
| 36 | * @todo this constructor is not jet implemented - do it |
|---|
| 37 | */ |
|---|
| 38 | CollisionHandle::CollisionHandle (WorldEntity* owner, CREngine::CRType type) |
|---|
| 39 | { |
|---|
| 40 | this->setClassID(CL_COLLISION_HANDLE, "CollisionHandle"); |
|---|
| 41 | |
|---|
| 42 | this->owner = owner; |
|---|
| 43 | this->type = type; |
|---|
| 44 | |
|---|
| 45 | this->bCollided = false; |
|---|
| 46 | this->bDispatched = true; |
|---|
| 47 | |
|---|
| 48 | this->collisionReaction = NULL; |
|---|
| 49 | this->bContinuousPoll = false; |
|---|
| 50 | this->bStopOnFirstCollision = false; |
|---|
| 51 | |
|---|
| 52 | |
|---|
| 53 | switch( type) |
|---|
| 54 | { |
|---|
| 55 | case CREngine::CR_PHYSICS_FULL_WALK: |
|---|
| 56 | this->collisionReaction = new CRPhysicsFullWalk(); |
|---|
| 57 | this->bContinuousPoll = true; |
|---|
| 58 | break; |
|---|
| 59 | case CREngine::CR_PHYSICS_GROUND_WALK: |
|---|
| 60 | this->collisionReaction = new CRPhysicsGroundWalk(); |
|---|
| 61 | this->bContinuousPoll = true; |
|---|
| 62 | break; |
|---|
| 63 | case CREngine::CR_OBJECT_DAMAGE: |
|---|
| 64 | this->collisionReaction = new CRObjectDamage(); |
|---|
| 65 | this->bStopOnFirstCollision = true; |
|---|
| 66 | break; |
|---|
| 67 | default: |
|---|
| 68 | break; |
|---|
| 69 | }; |
|---|
| 70 | } |
|---|
| 71 | |
|---|
| 72 | |
|---|
| 73 | /** |
|---|
| 74 | * standard deconstructor |
|---|
| 75 | */ |
|---|
| 76 | CollisionHandle::~CollisionHandle () |
|---|
| 77 | { |
|---|
| 78 | // delete what has to be deleted here |
|---|
| 79 | if( this->collisionReaction != NULL) |
|---|
| 80 | delete this->collisionReaction; |
|---|
| 81 | } |
|---|
| 82 | |
|---|
| 83 | /** |
|---|
| 84 | * restores the CollisionHandle to its initial state |
|---|
| 85 | */ |
|---|
| 86 | void CollisionHandle::reset() |
|---|
| 87 | { |
|---|
| 88 | this->flushCollisions(); |
|---|
| 89 | } |
|---|
| 90 | |
|---|
| 91 | |
|---|
| 92 | /** |
|---|
| 93 | * add more filter targets to this collision handle |
|---|
| 94 | * @param classID the classid to look for |
|---|
| 95 | */ |
|---|
| 96 | void CollisionHandle::addTarget(long target) |
|---|
| 97 | { |
|---|
| 98 | // make sure there is no dublicate |
|---|
| 99 | std::vector<long>::iterator it = this->targetList.begin(); |
|---|
| 100 | for( ; it < this->targetList.end(); it++) |
|---|
| 101 | if( (*it) == target) |
|---|
| 102 | return; |
|---|
| 103 | |
|---|
| 104 | // add element |
|---|
| 105 | PRINTF(5)("addTarget: %i \n", target); |
|---|
| 106 | |
|---|
| 107 | this->targetList.push_back(target); |
|---|
| 108 | } |
|---|
| 109 | |
|---|
| 110 | |
|---|
| 111 | /** |
|---|
| 112 | * registers a new Collision Object |
|---|
| 113 | * @param entityA WorldEntity A of the collision |
|---|
| 114 | * @param entityB WorldEntity B of the collision |
|---|
| 115 | * if a there is already a collision object with the same stats |
|---|
| 116 | * registration will be skipped and the last collision object is returned |
|---|
| 117 | */ |
|---|
| 118 | Collision* CollisionHandle::registerCollision(WorldEntity* entityA, WorldEntity* entityB) |
|---|
| 119 | { |
|---|
| 120 | //first get the collision object, multiple sources |
|---|
| 121 | Collision* c; |
|---|
| 122 | if( this->collisionList.empty() || |
|---|
| 123 | ((this->collisionList.back())->getEntityA() != entityA && (this->collisionList.back())->getEntityB() != entityB )) { |
|---|
| 124 | c = CREngine::getInstance()->popCollisionObject(); |
|---|
| 125 | c->collide(entityA, entityB); |
|---|
| 126 | this->collisionList.push_back(c); |
|---|
| 127 | |
|---|
| 128 | // now register it as a shared collision with the other collision entity |
|---|
| 129 | CollisionHandle* ch = entityB->getCollisionHandle(this->type); |
|---|
| 130 | if( ch != NULL) |
|---|
| 131 | ch->registerSharedCollision(c); |
|---|
| 132 | } |
|---|
| 133 | else |
|---|
| 134 | c = this->collisionList.back(); |
|---|
| 135 | |
|---|
| 136 | return c; |
|---|
| 137 | } |
|---|
| 138 | |
|---|
| 139 | |
|---|
| 140 | /** |
|---|
| 141 | * register a Collision to the Collision handle. |
|---|
| 142 | * @param collision the collision object to register |
|---|
| 143 | * |
|---|
| 144 | * This is used for internal collision registration: sharing the collision objects between Collision Reactions |
|---|
| 145 | * Therefore dispatching it only once |
|---|
| 146 | */ |
|---|
| 147 | void CollisionHandle::registerSharedCollision(Collision* collision) |
|---|
| 148 | { |
|---|
| 149 | // fist check if we are listening for this Collision |
|---|
| 150 | if( !this->filterCollision(collision)) |
|---|
| 151 | return; |
|---|
| 152 | |
|---|
| 153 | // set the state to not dispatched |
|---|
| 154 | this->bDispatched = false; |
|---|
| 155 | this->bCollided = true; |
|---|
| 156 | collision->setEntityBCollide(true); |
|---|
| 157 | |
|---|
| 158 | this->collisionList.push_back(collision); |
|---|
| 159 | } |
|---|
| 160 | |
|---|
| 161 | |
|---|
| 162 | /** |
|---|
| 163 | * this is the function to be called on a collision event for this handle |
|---|
| 164 | * @param collision the collision objects containing all collision informations |
|---|
| 165 | */ |
|---|
| 166 | void CollisionHandle::registerCollisionEvent(CollisionEvent* collisionEvent) |
|---|
| 167 | { |
|---|
| 168 | if( !this->filterCollisionEvent(collisionEvent)) |
|---|
| 169 | return; |
|---|
| 170 | |
|---|
| 171 | // set the state to not dispatched |
|---|
| 172 | this->bDispatched = false; |
|---|
| 173 | this->bCollided = true; |
|---|
| 174 | |
|---|
| 175 | // checks if these WorldEntities have already collided or if its a new collision -> create a new Collision object |
|---|
| 176 | Collision* c = this->registerCollision(collisionEvent->getEntityA(), collisionEvent->getEntityB()); |
|---|
| 177 | c->setEntityACollide(true); |
|---|
| 178 | |
|---|
| 179 | c->registerCollisionEvent(collisionEvent); |
|---|
| 180 | PRINTF(5)("Registering Collision Event: %s, %s\n", collisionEvent->getEntityA()->getClassName(), collisionEvent->getEntityB()->getClassName()); |
|---|
| 181 | } |
|---|
| 182 | |
|---|
| 183 | |
|---|
| 184 | /** |
|---|
| 185 | * flushes the collision list |
|---|
| 186 | */ |
|---|
| 187 | void CollisionHandle::flushCollisions() |
|---|
| 188 | { |
|---|
| 189 | this->collisionList.clear(); |
|---|
| 190 | } |
|---|
| 191 | |
|---|
| 192 | |
|---|
| 193 | /** |
|---|
| 194 | * handles the collisions and react according to algorithm |
|---|
| 195 | */ |
|---|
| 196 | void CollisionHandle::handleCollisions() |
|---|
| 197 | { |
|---|
| 198 | // if continuous poll poll the reaction |
|---|
| 199 | if( this->bContinuousPoll && !this->bCollided) |
|---|
| 200 | { |
|---|
| 201 | this->collisionReaction->update(this->owner); |
|---|
| 202 | return; |
|---|
| 203 | } |
|---|
| 204 | |
|---|
| 205 | // collision reaction calculations (for every collision there will be a reaction) |
|---|
| 206 | vector<Collision*>::iterator it = this->collisionList.begin(); |
|---|
| 207 | for(; it < this->collisionList.end(); it++) { |
|---|
| 208 | if( !(*it)->isDispatched()) |
|---|
| 209 | { |
|---|
| 210 | this->collisionReaction->reactToCollision(*it); |
|---|
| 211 | (*it)->flushCollisionEvents(); |
|---|
| 212 | } |
|---|
| 213 | } |
|---|
| 214 | |
|---|
| 215 | // now set state to dispatched |
|---|
| 216 | this->bDispatched = true; |
|---|
| 217 | this->bCollided = false; |
|---|
| 218 | |
|---|
| 219 | this->flushCollisions(); |
|---|
| 220 | } |
|---|
| 221 | |
|---|
| 222 | |
|---|
| 223 | /** |
|---|
| 224 | * filter out the CollisionEvents that are not wanted |
|---|
| 225 | * @param collisionEvent the collision event to filter |
|---|
| 226 | */ |
|---|
| 227 | bool CollisionHandle::filterCollisionEvent(CollisionEvent* collisionEvent) |
|---|
| 228 | { |
|---|
| 229 | vector<long>::iterator it = this->targetList.begin(); |
|---|
| 230 | for(; it < this->targetList.end(); it++) |
|---|
| 231 | { |
|---|
| 232 | // if(collisionEvent->getEntityB()->isA(CL_AIMING_SYSTEM) || collisionEvent->getEntityA()->isA(CL_AIMING_SYSTEM)) |
|---|
| 233 | // { |
|---|
| 234 | // PRINTF(0)("I am: %s colliding with: %s\n", owner->getClassName(), collisionEvent->getEntityB()->getClassName(), *it); |
|---|
| 235 | // if( collisionEvent->getEntityA() == this->owner) { |
|---|
| 236 | // PRINTF(0)("I am owner -> I am: %s colliding with: %s is a %i filter?\n", owner->getClassName(), |
|---|
| 237 | // collisionEvent->getEntityB()->getClassName(), *it); |
|---|
| 238 | // if( collisionEvent->getEntityB()->isA((ClassID)(*it))) { |
|---|
| 239 | // PRINTF(0)("I am owner -> I am: %s colliding with: %s is a %i filter ok\n", owner->getClassName(), |
|---|
| 240 | // collisionEvent->getEntityB()->getClassName(), *it); |
|---|
| 241 | // } |
|---|
| 242 | // } |
|---|
| 243 | // else { |
|---|
| 244 | // PRINTF(0)("I am not owner -> I am: %s colliding with: %s is a %i filter?\n", owner->getClassName(), |
|---|
| 245 | // collisionEvent->getEntityB()->getClassName(), *it); |
|---|
| 246 | // if( collisionEvent->getEntityA()->isA((ClassID)(*it))) { |
|---|
| 247 | // PRINTF(0)("I'm not owner -> I am: %s colliding with: %s is a %i filter ok\n", owner->getClassName(), |
|---|
| 248 | // collisionEvent->getEntityA()->getClassName(), *it); |
|---|
| 249 | // } |
|---|
| 250 | // } |
|---|
| 251 | // |
|---|
| 252 | // } |
|---|
| 253 | |
|---|
| 254 | if( collisionEvent->getEntityA() == this->owner) { |
|---|
| 255 | if( collisionEvent->getEntityB()->isA((ClassID)(*it))) { |
|---|
| 256 | PRINTF(5)("I am: %s colliding with: %s is a %i filter ok\n", owner->getClassName(), |
|---|
| 257 | collisionEvent->getEntityB()->getClassName(), *it); |
|---|
| 258 | return true; } |
|---|
| 259 | } |
|---|
| 260 | else { |
|---|
| 261 | if( collisionEvent->getEntityA()->isA((ClassID)(*it))) { |
|---|
| 262 | PRINTF(5)("I am: %s colliding with: %s is a %i filter ok\n", owner->getClassName(), |
|---|
| 263 | collisionEvent->getEntityA()->getClassName(), *it); |
|---|
| 264 | return true; } |
|---|
| 265 | } |
|---|
| 266 | } |
|---|
| 267 | |
|---|
| 268 | return false; |
|---|
| 269 | } |
|---|
| 270 | |
|---|
| 271 | |
|---|
| 272 | /** |
|---|
| 273 | * filter Collisions that are not wanted to be reacted to |
|---|
| 274 | * @param collision the collision object to filter |
|---|
| 275 | */ |
|---|
| 276 | bool CollisionHandle::filterCollision(Collision* collision) |
|---|
| 277 | { |
|---|
| 278 | vector<long>::iterator it = this->targetList.begin(); |
|---|
| 279 | for(; it < this->targetList.end(); it++) |
|---|
| 280 | { |
|---|
| 281 | |
|---|
| 282 | // if(collision->getEntityB()->isA(CL_AIMING_SYSTEM) || collision->getEntityA()->isA(CL_AIMING_SYSTEM)) |
|---|
| 283 | // { |
|---|
| 284 | // PRINTF(0)("Shared!!! I am: %s colliding with: %s\n", owner->getClassName(), collision->getEntityB()->getClassName(), *it); |
|---|
| 285 | // if( collision->getEntityA() == this->owner) { |
|---|
| 286 | // PRINTF(0)("I am owner -> I am: %s colliding with: %s is a %i filter?\n", owner->getClassName(), |
|---|
| 287 | // collision->getEntityB()->getClassName(), *it); |
|---|
| 288 | // if( collision->getEntityB()->isA((ClassID)(*it))) { |
|---|
| 289 | // PRINTF(0)("I am owner -> I am: %s colliding with: %s is a %i filter ok\n", owner->getClassName(), |
|---|
| 290 | // collision->getEntityB()->getClassName(), *it); |
|---|
| 291 | // } |
|---|
| 292 | // } |
|---|
| 293 | // else { |
|---|
| 294 | // PRINTF(0)("I'm not owner -> I am: %s colliding with: %s is a %i filter?\n", owner->getClassName(), |
|---|
| 295 | // collision->getEntityB()->getClassName(), *it); |
|---|
| 296 | // if( collision->getEntityA()->isA((ClassID)(*it))) { |
|---|
| 297 | // PRINTF(0)("I'm not owner -> I am: %s colliding with: %s is a %i filter ok\n", owner->getClassName(), |
|---|
| 298 | // collision->getEntityA()->getClassName(), *it); |
|---|
| 299 | // } |
|---|
| 300 | // } |
|---|
| 301 | // } |
|---|
| 302 | |
|---|
| 303 | if( collision->getEntityA() == this->owner) { |
|---|
| 304 | if( collision->getEntityA()->isA((ClassID)(*it))) |
|---|
| 305 | return true; } |
|---|
| 306 | else { |
|---|
| 307 | if( collision->getEntityB()->isA((ClassID)(*it))) |
|---|
| 308 | return true; } |
|---|
| 309 | } |
|---|
| 310 | |
|---|
| 311 | return false; |
|---|
| 312 | } |
|---|
| 313 | |
|---|
| 314 | |
|---|
| 315 | |
|---|
| 316 | |
|---|
| 317 | |
|---|
| 318 | |
|---|
| 319 | |
|---|