| Line | |
|---|
| 1 | /*! |
|---|
| 2 | * @file cpectator.h |
|---|
| 3 | * Implements a playable for lazy people |
|---|
| 4 | */ |
|---|
| 5 | |
|---|
| 6 | #ifndef _SPECTATOR_H |
|---|
| 7 | #define _SPECTATOR_H |
|---|
| 8 | |
|---|
| 9 | #include "playable.h" |
|---|
| 10 | |
|---|
| 11 | class Spectator : public Playable |
|---|
| 12 | { |
|---|
| 13 | ObjectListDeclaration(Spectator); |
|---|
| 14 | |
|---|
| 15 | public: |
|---|
| 16 | Spectator(const TiXmlElement* root = NULL); |
|---|
| 17 | virtual ~Spectator(); |
|---|
| 18 | |
|---|
| 19 | virtual void loadParams(const TiXmlElement* root); |
|---|
| 20 | |
|---|
| 21 | virtual void setPlayDirection(const Quaternion& rot, float speed = 0.0f); |
|---|
| 22 | |
|---|
| 23 | virtual void enter(); |
|---|
| 24 | virtual void leave(); |
|---|
| 25 | |
|---|
| 26 | virtual void reset(); |
|---|
| 27 | |
|---|
| 28 | virtual void collidesWith(WorldEntity* entity, const Vector& location); |
|---|
| 29 | virtual void tick(float time); |
|---|
| 30 | |
|---|
| 31 | virtual void process(const Event &event); |
|---|
| 32 | |
|---|
| 33 | private: |
|---|
| 34 | void init(); |
|---|
| 35 | |
|---|
| 36 | bool bLeft; |
|---|
| 37 | bool bRight; |
|---|
| 38 | bool bForward; |
|---|
| 39 | bool bBackward; |
|---|
| 40 | |
|---|
| 41 | float xMouse; //!< mouse moved in x-Direction |
|---|
| 42 | float yMouse; //!< mouse moved in y-Direction |
|---|
| 43 | Quaternion mouseDir; //!< the direction where the player wants to fly |
|---|
| 44 | |
|---|
| 45 | float angleX; |
|---|
| 46 | float angleY; |
|---|
| 47 | |
|---|
| 48 | }; |
|---|
| 49 | |
|---|
| 50 | #endif |
|---|
Note: See
TracBrowser
for help on using the repository browser.