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| 1 | /*! |
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| 2 | * @file skysphere.h |
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| 3 | * Definition of the Skysphere, that handles the Display of an atmosphere of orxonox. |
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| 4 | |
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| 5 | A SkySphere is always centered at the current working Camera, and will only obey the cameras |
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| 6 | movment but not its rotation. |
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| 7 | |
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| 8 | @todo self-rotation |
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| 9 | @todo handle reference to parent-object |
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| 10 | */ |
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| 11 | |
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| 12 | #ifndef _SKYSPHERE_H |
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| 13 | #define _SKYSPHERE_H |
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| 14 | |
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| 15 | /* INCLUDES */ |
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| 16 | #include "world_entity.h" |
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| 17 | #include "glincl.h" |
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| 18 | |
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| 19 | /* FORWARD DECLARATION */ |
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| 20 | class Material; |
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| 21 | class Vector; |
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| 22 | |
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| 23 | //! A Class to handle a SkySphere |
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| 24 | class Skysphere : public WorldEntity |
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| 25 | { |
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| 26 | ObjectListDeclaration(Skysphere); |
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| 27 | |
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| 28 | public: |
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| 29 | Skysphere(char* fileName = NULL); |
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| 30 | virtual ~Skysphere(); |
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| 31 | |
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| 32 | void setRadius(float radius); |
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| 33 | void setTexture(char* fileName); |
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| 34 | |
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| 35 | virtual void draw() const; |
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| 36 | |
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| 37 | private: |
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| 38 | void initialize(char* fileName); |
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| 39 | |
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| 40 | private: |
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| 41 | GLUquadricObj* sphereObj; //!< A Placeholder for the SkySphere. |
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| 42 | Material* skyMaterial; //!< A Material for the SkySphere. |
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| 43 | float sphereRadius; //!< Radius of the SkySphere. This should match the frustum maximum range. |
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| 44 | }; |
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| 45 | |
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| 46 | #endif /* _SKYSPHERE_H */ |
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| 47 | |
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| 48 | |
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| 49 | |
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