1 | /*! |
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2 | * @file scrip_trigger.h |
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3 | * triggeres a script |
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4 | */ |
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5 | |
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6 | #ifndef _SCRIPT_TRIGGER_H |
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7 | #define _SCRIPT_TRIGGER_H |
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8 | |
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9 | #include <string> |
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10 | |
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11 | #include "world_entity.h" |
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12 | #include "loading/load_param.h" |
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13 | #include "vector.h" |
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14 | #include "script_manager.h" |
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15 | #include "script.h" |
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16 | #include "script_class.h" |
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17 | |
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18 | class ScriptTrigger : public WorldEntity |
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19 | { |
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20 | ObjectListDeclaration(ScriptTrigger); |
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21 | public: |
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22 | ScriptTrigger(const TiXmlElement* root = NULL); |
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23 | ~ScriptTrigger(); |
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24 | |
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25 | ///LOADING |
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26 | virtual void loadParams(const TiXmlElement* root); |
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27 | |
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28 | |
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29 | /// DO WORK |
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30 | virtual void tick(float timestep); |
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31 | virtual void executeAction(float timestep); |
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32 | void testScriptingFramework(); |
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33 | |
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34 | /// SET MEMBER |
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35 | |
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36 | void setActiveOnCreation(const bool avtive) { this->activeOnCreation = avtive; } |
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37 | void setDelay(float delay) { this->delay = delay; }; |
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38 | void setScript(const std::string& file); |
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39 | void setFunction(const std::string& function){ this->functionName = function;} |
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40 | void setDebugDraw(const bool draw) { this->doDebugDraw = draw; } |
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41 | void setAddToScript(const bool add) { this->addToScript = add; } |
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42 | void setTriggerParent(const std::string& name); |
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43 | |
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44 | inline void setScriptIsOk(bool ok){ scriptIsOk = ok ; } |
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45 | inline void setScriptCalled(bool called){ scriptCalled = called; } |
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46 | inline void setScriptFinished(bool finished){ scriptFinished = finished; } |
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47 | |
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48 | ///POLLING |
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49 | |
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50 | inline bool getScriptIsOk(){ return scriptIsOk; } |
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51 | inline bool getScriptCalled(){ return scriptCalled; } |
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52 | inline bool getScriptFinished(){ return scriptFinished; } |
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53 | |
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54 | |
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55 | ///DRAWING |
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56 | void draw()const{if(doDebugDraw)this->debugDraw();}; |
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57 | |
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58 | private: |
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59 | |
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60 | bool activeOnCreation; |
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61 | float delay; |
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62 | Script* script; |
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63 | std::string functionName; |
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64 | bool doDebugDraw; |
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65 | bool addToScript; |
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66 | |
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67 | //for internal use |
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68 | bool scriptCalled; |
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69 | bool scriptIsOk; |
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70 | bool executionStopped; // true when something goes wrong and the trigger has to be stopped |
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71 | bool scriptFinished; |
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72 | int returnCount; //TODO: set return count correctly |
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73 | |
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74 | }; |
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75 | |
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76 | |
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77 | #endif |
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