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| 1 | /*! |
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| 2 | * @file world_entity.h |
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| 3 | * Definition of the basic WorldEntity |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _SATELLITE_H |
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| 7 | #define _SATELLITE_H |
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| 8 | |
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| 9 | #include "world_entity.h" |
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| 10 | #include "comincl.h" |
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| 11 | |
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| 12 | class CharacterAttributes; |
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| 13 | class Model; |
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| 14 | |
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| 15 | |
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| 16 | //! Basic class from which all interactive stuff in the world is derived from |
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| 17 | class Satellite : public WorldEntity |
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| 18 | { |
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| 19 | ObjectListDeclaration(Satellite); |
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| 20 | |
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| 21 | public: |
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| 22 | Satellite (Vector axis, float speed); |
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| 23 | virtual ~Satellite (); |
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| 24 | |
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| 25 | virtual void tick (float time); |
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| 26 | |
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| 27 | private: |
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| 28 | Vector* axis; |
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| 29 | float speed; |
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| 30 | |
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| 31 | |
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| 32 | }; |
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| 33 | |
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| 34 | #endif /* _SATELLITE_H */ |
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