| 1 | /* |
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004-2006 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific |
|---|
| 12 | main-programmer: Nicolas Schlumberger, Marc Schaerrer |
|---|
| 13 | co-programmer: Benjamin Grauer |
|---|
| 14 | |
|---|
| 15 | */ |
|---|
| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
|---|
| 17 | |
|---|
| 18 | #include "hbolt.h" |
|---|
| 19 | |
|---|
| 20 | #include "state.h" |
|---|
| 21 | #include "model.h" |
|---|
| 22 | #include "world_entities/npcs/npc.h" |
|---|
| 23 | |
|---|
| 24 | #include "particles/dot_emitter.h" |
|---|
| 25 | #include "particles/sprite_particles.h" |
|---|
| 26 | |
|---|
| 27 | #include <cassert> |
|---|
| 28 | #include "debug.h" |
|---|
| 29 | |
|---|
| 30 | // #include "effects/billboard.h" |
|---|
| 31 | #include "space_ships/space_ship.h" |
|---|
| 32 | #include "npcs/npc.h" |
|---|
| 33 | |
|---|
| 34 | ObjectListDefinition(HBolt); |
|---|
| 35 | CREATE_FAST_FACTORY_STATIC(HBolt); |
|---|
| 36 | |
|---|
| 37 | /** |
|---|
| 38 | * standard constructor |
|---|
| 39 | */ |
|---|
| 40 | HBolt::HBolt () : Projectile() |
|---|
| 41 | { |
|---|
| 42 | this->registerObject(this, HBolt::_objectList); |
|---|
| 43 | |
|---|
| 44 | this->loadModel("models/projectiles/hbolt.obj",1.1); |
|---|
| 45 | |
|---|
| 46 | this->setMinEnergy(10); |
|---|
| 47 | this->setHealthMax(0); |
|---|
| 48 | this->lifeSpan = 2.0; |
|---|
| 49 | |
|---|
| 50 | this->angle = 0; |
|---|
| 51 | this->rotationSpeed = 600; |
|---|
| 52 | |
|---|
| 53 | this->emitter = new DotEmitter(100, 5, M_2_PI); |
|---|
| 54 | this->emitter->setParent(this); |
|---|
| 55 | this->emitter->setSpread(M_PI, M_PI); |
|---|
| 56 | this->emitter->setEmissionRate(300.0); |
|---|
| 57 | this->emitter->setEmissionVelocity(50.0); |
|---|
| 58 | |
|---|
| 59 | this->halo = new Billboard(); |
|---|
| 60 | this->halo->setSize(.65, .65); |
|---|
| 61 | this->halo->setTexture("hbolt_halo2.png"); |
|---|
| 62 | this->halo->setVisibility(false); |
|---|
| 63 | |
|---|
| 64 | } |
|---|
| 65 | |
|---|
| 66 | |
|---|
| 67 | /** |
|---|
| 68 | * standard deconstructor |
|---|
| 69 | */ |
|---|
| 70 | HBolt::~HBolt () |
|---|
| 71 | { |
|---|
| 72 | // delete this->emitter; |
|---|
| 73 | |
|---|
| 74 | /* this is normaly done by World.cc by deleting the ParticleEngine */ |
|---|
| 75 | if (HBolt::explosionParticles != NULL && HBolt::objectList().size() <= 1) |
|---|
| 76 | { |
|---|
| 77 | //if (ClassList::exists(HBolt::explosionParticles, CL_PARTICLE_SYSTEM)) |
|---|
| 78 | // delete HBolt::explosionParticles; |
|---|
| 79 | PRINTF(1)("Deleting HBolt Particles\n"); |
|---|
| 80 | HBolt::explosionParticles = NULL; |
|---|
| 81 | } |
|---|
| 82 | |
|---|
| 83 | } |
|---|
| 84 | |
|---|
| 85 | SpriteParticles* HBolt::explosionParticles = NULL; |
|---|
| 86 | |
|---|
| 87 | void HBolt::activate() |
|---|
| 88 | { |
|---|
| 89 | this->halo->setVisibility(true); |
|---|
| 90 | this->origList = this->getOMListNumber(); |
|---|
| 91 | this->toList(OM_ENVIRON); |
|---|
| 92 | if (unlikely(HBolt::explosionParticles == NULL)) |
|---|
| 93 | { |
|---|
| 94 | HBolt::explosionParticles = new SpriteParticles(1000); |
|---|
| 95 | HBolt::explosionParticles->setName("HBoltExplosionParticles"); |
|---|
| 96 | HBolt::explosionParticles->setLifeSpan(.5, .3); |
|---|
| 97 | HBolt::explosionParticles->setRadius(0.0, 10.0); |
|---|
| 98 | HBolt::explosionParticles->setRadius(.5, 6.0); |
|---|
| 99 | HBolt::explosionParticles->setRadius(1.0, 3.0); |
|---|
| 100 | HBolt::explosionParticles->setColor(0.0, 1,1,0,.9); |
|---|
| 101 | HBolt::explosionParticles->setColor(0.5, .8,.8,0,.5); |
|---|
| 102 | HBolt::explosionParticles->setColor(1.0, .8,.8,.7,.0); |
|---|
| 103 | } |
|---|
| 104 | |
|---|
| 105 | this->setPhysDamage(100); |
|---|
| 106 | this->setHealth(0); |
|---|
| 107 | } |
|---|
| 108 | |
|---|
| 109 | |
|---|
| 110 | void HBolt::deactivate() |
|---|
| 111 | { |
|---|
| 112 | this->halo->setVisibility(false); |
|---|
| 113 | assert (HBolt::explosionParticles != NULL); |
|---|
| 114 | HBolt::explosionParticles->removeEmitter(this->emitter); |
|---|
| 115 | this->lifeCycle = 0.0; |
|---|
| 116 | |
|---|
| 117 | this->toList(OM_DEAD); |
|---|
| 118 | this->removeNode(); |
|---|
| 119 | HBolt::fastFactory->kill(this); |
|---|
| 120 | |
|---|
| 121 | } |
|---|
| 122 | |
|---|
| 123 | |
|---|
| 124 | void HBolt::hit (float damage, WorldEntity* entity ) |
|---|
| 125 | { |
|---|
| 126 | printf("Collision with HBolt\n"); |
|---|
| 127 | if (this->hitEntity != entity && entity->isA(NPC::staticClassID()) || entity == this->target) |
|---|
| 128 | this->destroy( entity ); |
|---|
| 129 | this->hitEntity = entity; |
|---|
| 130 | // dynamic_cast<SpaceShip*>(entity)->damage( this->getPhysDamage(), this->getElecDamage()); |
|---|
| 131 | this->deactivate(); |
|---|
| 132 | } |
|---|
| 133 | |
|---|
| 134 | |
|---|
| 135 | /** |
|---|
| 136 | * signal tick, time dependent things will be handled here |
|---|
| 137 | * @param dt time since last tick |
|---|
| 138 | */ |
|---|
| 139 | void HBolt::tick (float dt) |
|---|
| 140 | { |
|---|
| 141 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); |
|---|
| 142 | Vector v = this->velocity * dt; |
|---|
| 143 | this->shiftCoor(v); |
|---|
| 144 | |
|---|
| 145 | if (this->tickLifeCycle(dt)) |
|---|
| 146 | this->deactivate(); |
|---|
| 147 | |
|---|
| 148 | this->angle += this->rotationSpeed * dt; |
|---|
| 149 | |
|---|
| 150 | for( ObjectList<NPC>::const_iterator eIterator = NPC::objectList().begin(); eIterator !=NPC::objectList().end(); eIterator++) |
|---|
| 151 | { |
|---|
| 152 | if( ((*eIterator)->getOMListNumber() != (this->origList -1)) && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 8) |
|---|
| 153 | { |
|---|
| 154 | (*eIterator)->destroy(this); //hit (this->getDamage(),this); |
|---|
| 155 | this->deactivate(); |
|---|
| 156 | PRINTF(0)("HBolt destroyed\n"); |
|---|
| 157 | } |
|---|
| 158 | } |
|---|
| 159 | } |
|---|
| 160 | |
|---|
| 161 | /** |
|---|
| 162 | * the function gets called, when the projectile is destroyed |
|---|
| 163 | */ |
|---|
| 164 | void HBolt::destroy (WorldEntity* killer) |
|---|
| 165 | { |
|---|
| 166 | Projectile::destroy( killer ); |
|---|
| 167 | PRINTF(5)("DESTROY HBolt\n"); |
|---|
| 168 | this->lifeCycle = .95; //!< @todo calculate this usefully. |
|---|
| 169 | |
|---|
| 170 | this->emitter->setSystem(HBolt::explosionParticles); |
|---|
| 171 | } |
|---|
| 172 | |
|---|
| 173 | |
|---|
| 174 | void HBolt::draw () const |
|---|
| 175 | { |
|---|
| 176 | |
|---|
| 177 | glPushAttrib(GL_ENABLE_BIT); |
|---|
| 178 | glDisable(GL_LIGHTING); |
|---|
| 179 | glDisable(GL_FOG); |
|---|
| 180 | |
|---|
| 181 | glMatrixMode(GL_MODELVIEW); |
|---|
| 182 | glPushMatrix(); |
|---|
| 183 | |
|---|
| 184 | |
|---|
| 185 | glTranslatef (this->getAbsCoor ().x, |
|---|
| 186 | this->getAbsCoor ().y, |
|---|
| 187 | this->getAbsCoor ().z); |
|---|
| 188 | |
|---|
| 189 | this->halo->draw(); |
|---|
| 190 | |
|---|
| 191 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
|---|
| 192 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
|---|
| 193 | glRotatef(this->angle, 0.0, 0.0, 1.0); |
|---|
| 194 | |
|---|
| 195 | this->getModel()->draw(); |
|---|
| 196 | |
|---|
| 197 | glPopMatrix(); |
|---|
| 198 | glPopAttrib(); |
|---|
| 199 | |
|---|
| 200 | } |
|---|