|
Last change
on this file since 10596 was
10368,
checked in by patrick, 19 years ago
|
|
merged the branche playability into the trunk
|
|
File size:
1.2 KB
|
| Line | |
|---|
| 1 | /*! |
|---|
| 2 | * @file player.h |
|---|
| 3 | * Implements a basic playable WorldEntity |
|---|
| 4 | */ |
|---|
| 5 | |
|---|
| 6 | #ifndef _PLAYER_H |
|---|
| 7 | #define _PLAYER_H |
|---|
| 8 | |
|---|
| 9 | #include "event_listener.h" |
|---|
| 10 | |
|---|
| 11 | #include "util/hud.h" |
|---|
| 12 | |
|---|
| 13 | /* Forward Declaration */ |
|---|
| 14 | class Playable; |
|---|
| 15 | |
|---|
| 16 | |
|---|
| 17 | //! Basic playable WorldEntity |
|---|
| 18 | /** |
|---|
| 19 | * this is the debug player - actualy we would have to make a new |
|---|
| 20 | class derivated from Player for each player. for now, we just use |
|---|
| 21 | the player.cc for debug also |
|---|
| 22 | */ |
|---|
| 23 | class Player : public EventListener |
|---|
| 24 | { |
|---|
| 25 | ObjectListDeclaration(Player); |
|---|
| 26 | |
|---|
| 27 | public: |
|---|
| 28 | Player(); |
|---|
| 29 | virtual ~Player(); |
|---|
| 30 | |
|---|
| 31 | bool setPlayable(Playable* controllalble); |
|---|
| 32 | bool eject(); |
|---|
| 33 | inline Playable* getPlayable() const { return this->playable; }; |
|---|
| 34 | |
|---|
| 35 | |
|---|
| 36 | inline Hud& hud() { return this->_hud; }; |
|---|
| 37 | inline const Hud& hud() const { return this->_hud; }; |
|---|
| 38 | |
|---|
| 39 | |
|---|
| 40 | void weaponConfigChanged(); |
|---|
| 41 | void enterNewPlayable(); |
|---|
| 42 | |
|---|
| 43 | // eventListener extension. |
|---|
| 44 | virtual void process(const Event &event); |
|---|
| 45 | |
|---|
| 46 | private: |
|---|
| 47 | Playable* playable; //!< The one we controll or NULL if none |
|---|
| 48 | Hud _hud; //!< The HUD to be displayed for this Player. |
|---|
| 49 | }; |
|---|
| 50 | |
|---|
| 51 | #endif /* _PLAYER_H */ |
|---|
Note: See
TracBrowser
for help on using the repository browser.