| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Silvan Nellen |
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| 13 | co-programmer: Benjamin Knecht |
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| 14 | */ |
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| 15 | |
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| 16 | #include "player.h" |
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| 17 | #include "playable.h" |
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| 18 | #include "space_ships/space_ship.h" |
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| 19 | |
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| 20 | #include "event_handler.h" |
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| 21 | |
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| 22 | #include "state.h" |
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| 23 | #include "util/hud.h" |
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| 24 | |
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| 25 | #include "debug.h" |
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| 26 | |
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| 27 | ObjectListDefinition(Player); |
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| 28 | /** |
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| 29 | * creates a new Player |
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| 30 | */ |
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| 31 | Player::Player() |
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| 32 | { |
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| 33 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
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| 34 | this->registerObject(this, Player::_objectList); |
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| 35 | |
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| 36 | PRINTF(4)("PLAYER INIT\n"); |
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| 37 | |
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| 38 | this->playable = NULL; |
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| 39 | this->_hud.setVisibility(true); |
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| 40 | |
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| 41 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_CHANGE_SHIP); |
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| 42 | } |
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| 43 | |
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| 44 | |
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| 45 | /** |
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| 46 | * destructs the player, deletes alocated memory |
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| 47 | */ |
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| 48 | Player::~Player () |
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| 49 | { |
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| 50 | this->setPlayable(NULL); |
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| 51 | } |
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| 52 | |
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| 53 | |
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| 54 | bool Player::setPlayable(Playable* playable) |
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| 55 | { |
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| 56 | if (this->playable == playable) |
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| 57 | return false; |
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| 58 | |
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| 59 | // get out of the current Playable |
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| 60 | if (this->playable != NULL) |
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| 61 | { |
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| 62 | PRINTF(4)("Player gets ejected from Playable\n"); |
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| 63 | this->_hud.setEnergyWidget(NULL); |
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| 64 | this->_hud.setWeaponManager(NULL); |
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| 65 | |
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| 66 | Playable* ejectedPlayable = this->playable; |
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| 67 | |
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| 68 | this->playable = NULL; |
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| 69 | ejectedPlayable->setPlayer(NULL); |
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| 70 | } |
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| 71 | |
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| 72 | if (playable != NULL) |
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| 73 | { |
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| 74 | PRINTF(4)("Enter new Playable\n"); |
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| 75 | this->playable = playable; |
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| 76 | this->_hud.setArmorWidget(this->playable->getHealthWidget()); |
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| 77 | if (dynamic_cast<SpaceShip*>(this->playable) != 0) |
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| 78 | this->_hud.setWeaponManager(&this->playable->getWeaponManager(), &dynamic_cast<SpaceShip*>(this->playable)->getWeaponManagerSecondary()); |
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| 79 | else |
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| 80 | this->_hud.setWeaponManager(&this->playable->getWeaponManager()); |
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| 81 | |
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| 82 | this->playable->setPlayer(this); |
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| 83 | return true; |
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| 84 | } |
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| 85 | |
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| 86 | if ( playable == NULL ) |
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| 87 | this->playable = NULL; |
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| 88 | |
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| 89 | return true; |
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| 90 | } |
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| 91 | |
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| 92 | bool Player::eject() |
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| 93 | { |
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| 94 | return this->setPlayable(NULL); |
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| 95 | } |
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| 96 | |
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| 97 | |
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| 98 | void Player::weaponConfigChanged() |
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| 99 | { |
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| 100 | //this->_hud.updateWeaponManager(); |
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| 101 | |
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| 102 | if (dynamic_cast<SpaceShip*>(this->playable) != NULL) |
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| 103 | this->_hud.setWeaponManager(&this->playable->getWeaponManager(), &dynamic_cast<SpaceShip*>(this->playable)->getWeaponManagerSecondary()); |
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| 104 | else |
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| 105 | this->_hud.setWeaponManager(&this->playable->getWeaponManager()); |
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| 106 | } |
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| 107 | |
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| 108 | |
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| 109 | void Player::enterNewPlayable() |
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| 110 | { |
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| 111 | /// FIXME this should be in the ObjectManager |
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| 112 | for (ObjectList<Playable>::const_iterator node = Playable::objectList().begin(); |
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| 113 | node != Playable::objectList().end(); |
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| 114 | ++node) |
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| 115 | { |
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| 116 | if (this->playable != (*node) && |
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| 117 | ((*node)->getAbsCoor() - this->playable->getAbsCoor()).len() < ((*node)->getEnterRadius())) |
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| 118 | { |
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| 119 | |
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| 120 | this->setPlayable(*(node)); |
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| 121 | |
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| 122 | break; |
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| 123 | } |
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| 124 | } |
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| 125 | } |
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| 126 | |
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| 127 | |
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| 128 | void Player::process(const Event &event) |
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| 129 | { |
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| 130 | if (event.type == KeyMapper::PEV_CHANGE_SHIP && event.bPressed) |
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| 131 | { |
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| 132 | this->enterNewPlayable(); |
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| 133 | } |
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| 134 | |
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| 135 | if (likely(this->playable != NULL)) |
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| 136 | this->playable->process(event); |
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| 137 | } |
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| 138 | |
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| 139 | |
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