| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 17 | |
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| 18 | #include "planet.h" |
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| 19 | |
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| 20 | #include "util/loading/load_param.h" |
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| 21 | #include "util/loading/factory.h" |
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| 22 | #include "static_model.h" |
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| 23 | |
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| 24 | #include "material.h" |
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| 25 | #include "texture.h" |
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| 26 | |
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| 27 | #include "network_game_manager.h" |
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| 28 | #include "converter.h" |
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| 29 | #include "vertex_array_model.h" |
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| 30 | #include "primitive_model.h" |
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| 31 | #include "effects/billboard.h" |
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| 32 | |
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| 33 | #include "debug.h" |
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| 34 | |
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| 35 | |
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| 36 | ObjectListDefinition(Planet); |
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| 37 | CREATE_FACTORY(Planet); |
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| 38 | |
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| 39 | |
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| 40 | /** |
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| 41 | * initializes a skybox from a XmlElement |
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| 42 | */ |
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| 43 | Planet::Planet(const TiXmlElement* root) |
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| 44 | { |
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| 45 | this->registerObject(this, Planet::_objectList); |
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| 46 | this->toList(OM_GROUP_01); |
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| 47 | |
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| 48 | this->rotSpeedPlanet = 0.0; |
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| 49 | this->rotSpeedCloud = 0.0; |
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| 50 | this->bClouds = false; |
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| 51 | |
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| 52 | //this->materialPlanet->setIllum(20); |
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| 53 | //this->materialPlanet->setAmbient(0.1, 0.1, 0.1); |
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| 54 | |
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| 55 | if( root != NULL) |
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| 56 | this->loadParams(root); |
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| 57 | |
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| 58 | PrimitiveModel* model = new PrimitiveModel(PRIM_SPHERE, this->size, 50); |
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| 59 | this->setModel(model); |
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| 60 | } |
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| 61 | |
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| 62 | |
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| 63 | /** |
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| 64 | * default destructor |
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| 65 | */ |
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| 66 | Planet::~Planet() |
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| 67 | { |
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| 68 | PRINTF(5)("Deleting Planet\n"); |
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| 69 | } |
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| 70 | |
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| 71 | |
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| 72 | void Planet::loadParams(const TiXmlElement* root) |
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| 73 | { |
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| 74 | WorldEntity::loadParams(root); |
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| 75 | |
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| 76 | LoadParam(root, "texture", this, Planet, setTexture) |
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| 77 | .describe("Sets the materialPlanet on the Planet. The string must be the path relative to the data-dir, and without a trailing .jpg"); |
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| 78 | |
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| 79 | LoadParam(root, "size", this, Planet, setSize) |
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| 80 | .describe("Sets the Size of the Planet (normally this should be 90% of the maximal viewing Distance)."); |
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| 81 | |
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| 82 | LoadParam(root, "cloud-texture", this, Planet, setCloudTexture) |
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| 83 | .describe("Sets the cloud texture of the planet"); |
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| 84 | |
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| 85 | LoadParam(root, "cloud-rotation", this, Planet, setCloudRotation) |
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| 86 | .describe("Sets the cloud rotation speed"); |
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| 87 | } |
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| 88 | |
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| 89 | |
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| 90 | /** |
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| 91 | * Defines which textures should be loaded onto the Planet. |
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| 92 | * @param textureName the top texture. |
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| 93 | */ |
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| 94 | void Planet::setTexture(const std::string& textureName) |
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| 95 | { |
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| 96 | this->materialPlanet.setDiffuseMap(textureName); |
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| 97 | } |
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| 98 | |
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| 99 | |
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| 100 | /** |
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| 101 | * Defines which textures should be loaded onto the Planet. |
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| 102 | * @param textureName the top texture. |
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| 103 | */ |
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| 104 | void Planet::setCloudTexture(const std::string& textureName) |
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| 105 | { |
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| 106 | // this->materialCloud.setDiffuseMap(textureName); |
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| 107 | // this->halo = new Billboard(); |
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| 108 | // this->halo->setTexture( textureName); |
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| 109 | // this->halo->setSize(this->size + 5, this->size + 5); |
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| 110 | // this->halo->setParent( this); |
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| 111 | this->bClouds = true; |
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| 112 | } |
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| 113 | |
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| 114 | |
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| 115 | void Planet::setCloudRotation(float rotationSpeed) |
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| 116 | { |
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| 117 | this->rotSpeedCloud = rotationSpeed; |
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| 118 | } |
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| 119 | |
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| 120 | /** |
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| 121 | * @param size The new size of the Planet |
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| 122 | |
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| 123 | * do not forget to rebuild the Planet after this. |
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| 124 | */ |
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| 125 | void Planet::setSize(float size) |
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| 126 | { |
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| 127 | this->size = size; |
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| 128 | } |
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| 129 | |
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| 130 | |
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| 131 | void Planet::tick( float dt) |
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| 132 | { |
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| 133 | if( dt != 0.) |
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| 134 | this->shiftDir( Quaternion( this->rotSpeedPlanet * dt, Vector(1,0,0))); |
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| 135 | } |
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| 136 | |
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| 137 | |
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| 138 | /** |
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| 139 | * draws the planet |
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| 140 | */ |
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| 141 | void Planet::draw() const |
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| 142 | { |
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| 143 | // draw the clouds |
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| 144 | this->materialPlanet.select(); |
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| 145 | WorldEntity::draw(); |
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| 146 | |
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| 147 | // if( this->bClouds) |
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| 148 | // { |
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| 149 | // glDisable(GL_LIGHTING); |
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| 150 | // this->materialCloud.select(); |
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| 151 | // WorldEntity::draw(this->cloudModel); |
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| 152 | // glEnable(GL_LIGHTING); |
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| 153 | // } |
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| 154 | } |
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| 155 | |
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| 156 | |
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| 157 | |
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