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| 2 |  | 
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| 3 | /* | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer: | 
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| 16 | */ | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 18 |  | 
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| 19 |  | 
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| 20 | #include "util/loading/factory.h" | 
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| 21 | #include "util/loading/load_param.h" | 
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| 22 |  | 
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| 23 | #include "interactive_model.h" | 
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| 24 |  | 
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| 25 |  | 
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| 26 | #include "repair_station.h" | 
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| 27 |  | 
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| 28 |  | 
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| 29 | ObjectListDefinition(RepairStation); | 
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| 30 | CREATE_FACTORY(RepairStation); | 
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| 31 |  | 
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| 32 |  | 
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| 33 |  | 
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| 34 | //! list of all different animations a std md2model supports | 
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| 35 | // sAnim RepairStation::animationList[2] = | 
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| 36 | // { | 
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| 37 | //  // begin, end, fps, interruptable | 
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| 38 | //   {   0,  10,  30,  0 },   //!< OPEN | 
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| 39 | //   {   10, 20,  30,  0 }    //!< CLOSE | 
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| 40 | // }; | 
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| 41 |  | 
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| 42 |  | 
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| 43 | sAnim RepairStation::animationList[8] = | 
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| 44 | { | 
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| 45 |  // begin, end, fps, interruptable | 
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| 46 |   {   0,  12,  20,  0 },   //!< CYCLE01 | 
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| 47 |   {   12, 24,  30,  0 },   //!< CYCLE02 | 
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| 48 |   {   24, 40,  10,  0 },   //!< CYCLE03 | 
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| 49 |   {   40, 55,  30,  0 },   //!< CYCLE04 | 
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| 50 |   {   55, 68,  20,  0 },   //!< CYCLE05 | 
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| 51 |   {   68, 81,  30,  0 },   //!< CYCLE06 | 
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| 52 |   {   81, 89,  40,  0 },   //!< CYCLE07 | 
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| 53 |   {   89, 99,  30,  0 }    //!< CYCLE08 | 
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| 54 | }; | 
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| 55 |  | 
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| 56 |  | 
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| 57 |  | 
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| 58 | RepairStation::RepairStation () | 
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| 59 | { | 
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| 60 |   this->init(); | 
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| 61 | } | 
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| 62 |  | 
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| 63 |  | 
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| 64 | RepairStation::RepairStation(const TiXmlElement* root) | 
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| 65 | { | 
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| 66 |   this->registerObject(this, RepairStation::_objectList); | 
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| 67 |   this->scale = 1.0f; | 
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| 68 |  | 
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| 69 |   if( root != NULL) | 
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| 70 |     this->loadParams(root); | 
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| 71 |  | 
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| 72 |   this->toList(OM_COMMON); | 
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| 73 |  | 
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| 74 |   this->bActivated = true; | 
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| 75 |   this->animationStep = 1; | 
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| 76 |   this->animationCurrent = REPAIR_CYCLE01; | 
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| 77 |  | 
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| 78 |   this->loadMD2Texture("textures/repairstation.jpg"); | 
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| 79 |   this->loadModel("models/creatures/repairstation.md2", this->scale); | 
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| 80 |  | 
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| 81 |   this->setAnimation(REPAIR_CYCLE01, MD2_ANIM_ONCE); | 
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| 82 | } | 
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| 83 |  | 
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| 84 |  | 
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| 85 | RepairStation::~RepairStation () | 
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| 86 | {} | 
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| 87 |  | 
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| 88 |  | 
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| 89 |  | 
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| 90 | /** | 
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| 91 |  * loads the Settings of a MD2Creature from an XML-element. | 
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| 92 |  * @param root the XML-element to load the MD2Creature's properties from | 
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| 93 |  */ | 
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| 94 | void RepairStation::loadParams(const TiXmlElement* root) | 
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| 95 | { | 
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| 96 |   WorldEntity::loadParams(root); | 
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| 97 |  | 
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| 98 |   LoadParam(root, "scale", this, RepairStation, setScale) | 
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| 99 |       .describe("sets the scale of the repair station") | 
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| 100 |       .defaultValues(1.0); | 
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| 101 | } | 
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| 102 |  | 
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| 103 |  | 
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| 104 | /** | 
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| 105 |  * sets the animatin of this entity | 
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| 106 |  */ | 
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| 107 | void  RepairStation::setAnimation(int animNum, int playbackMode) | 
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| 108 | { | 
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| 109 |   if( likely(this->getModel(0) != NULL)) | 
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| 110 |     ((InteractiveModel*)this->getModel(0))->setAnimation(animationList[animNum].firstFrame, | 
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| 111 |                                                          animationList[animNum].lastFrame, | 
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| 112 |                                                          animationList[animNum].fps, | 
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| 113 |                                                          animationList[animNum].bStoppable, | 
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| 114 |                                                          playbackMode); | 
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| 115 | } | 
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| 116 |  | 
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| 117 |  | 
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| 118 | /** | 
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| 119 |  * @returns the current animation number | 
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| 120 |  */ | 
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| 121 | int RepairStation::getAnimation() | 
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| 122 | { | 
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| 123 |   if( likely(this->getModel(0) != NULL)) | 
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| 124 |     return ((InteractiveModel*)this->getModel(0))->getAnimation(); | 
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| 125 |   else | 
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| 126 |     return -1; | 
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| 127 | } | 
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| 128 |  | 
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| 129 |  | 
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| 130 |  | 
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| 131 | /** | 
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| 132 |  * @returns true if animation is finished | 
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| 133 |  */ | 
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| 134 | bool RepairStation::isAnimationFinished() | 
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| 135 | { | 
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| 136 |   if( likely(this->getModel(0) != NULL)) | 
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| 137 |     return ((InteractiveModel*)this->getModel(0))->isAnimationFinished(); | 
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| 138 |   else | 
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| 139 |     return false; | 
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| 140 | } | 
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| 141 |  | 
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| 142 |  | 
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| 143 | /** | 
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| 144 |  * this activates the repair station and makes it working | 
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| 145 |  */ | 
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| 146 | void RepairStation::activate() | 
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| 147 | { | 
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| 148 |   this->animationStep = 1; | 
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| 149 |   this->bActivated = true; | 
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| 150 | } | 
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| 151 |  | 
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| 152 |  | 
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| 153 | /** | 
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| 154 |  * this deactivates the repair station | 
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| 155 |  */ | 
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| 156 | void RepairStation::deactivate() | 
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| 157 | { | 
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| 158 |   this->animationStep = 0; | 
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| 159 |   this->bActivated = false; | 
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| 160 | } | 
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| 161 |  | 
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| 162 |  | 
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| 163 | /** | 
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| 164 |  * this toggles the rotation direction | 
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| 165 |  */ | 
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| 166 | void RepairStation::toggleRotation() | 
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| 167 | { | 
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| 168 |   this->animationStep *= -1; | 
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| 169 | } | 
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| 170 |  | 
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| 171 |  | 
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| 172 | /** | 
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| 173 |  * ticks the door | 
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| 174 |  * @param time: time since last tick | 
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| 175 |  */ | 
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| 176 | void RepairStation::tick (float time) | 
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| 177 | { | 
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| 178 |   if( likely(this->getModel(0) != NULL)) | 
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| 179 |     ((InteractiveModel*)this->getModel(0))->tick(time); | 
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| 180 |  | 
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| 181 |   if( !this->bActivated) | 
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| 182 |     return; | 
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| 183 |  | 
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| 184 |   if( this->isAnimationFinished()) | 
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| 185 |   { | 
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| 186 |     this->animationCurrent = (this->animationCurrent + this->animationStep) % REPAIR_MAX_ANIMATIONS; | 
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| 187 |     this->setAnimation( this->animationCurrent, MD2_ANIM_ONCE); | 
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| 188 |   } | 
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| 189 | } | 
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| 190 |  | 
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| 191 |  | 
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| 192 |  | 
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| 193 |  | 
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