| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer: | 
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| 16 | */ | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 18 |  | 
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| 19 |  | 
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| 20 | #include "movement_module.h" | 
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| 21 | #include "ai_module.h" | 
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| 22 | #include "ai_team.h" | 
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| 23 | #include "ai_swarm.h" | 
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| 24 | #include "ai_engine.h" | 
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| 25 |  | 
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| 26 | #include "player.h" | 
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| 27 | #include "playable.h" | 
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| 28 |  | 
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| 29 | #include "weapons/test_gun.h" | 
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| 30 | #include "weapons/turret.h" | 
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| 31 | #include "weapons/cannon.h" | 
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| 32 |  | 
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| 33 | #include "loading/factory.h" | 
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| 34 | #include "debug.h" | 
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| 35 | #include "loading/load_param.h" | 
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| 36 | #include "util/loading/load_param_xml.h" | 
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| 37 | #include "track/track.h" | 
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| 38 |  | 
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| 39 | #include "particles/dot_emitter.h" | 
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| 40 | #include "particles/emitter_node.h" | 
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| 41 | #include "particles/sprite_particles.h" | 
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| 42 |  | 
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| 43 | #include "weapons/test_gun.h" | 
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| 44 | #include "weapons/light_blaster.h" | 
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| 45 | #include "weapons/medium_blaster.h" | 
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| 46 | #include "weapons/heavy_blaster.h" | 
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| 47 | #include "weapons/swarm_launcher.h" | 
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| 48 | #include "weapons/spike_launcher.h" | 
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| 49 | #include "weapons/spike_thrower.h" | 
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| 50 | #include "weapons/acid_launcher.h" | 
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| 51 | #include "weapons/boomerang_gun.h" | 
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| 52 | #include "weapons/turret.h" | 
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| 53 | #include "weapons/cannon.h" | 
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| 54 |  | 
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| 55 | #include "mount_point.h" | 
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| 56 | #include "weapons/weapon_slot.h" | 
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| 57 |  | 
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| 58 | #include "npc.h" | 
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| 59 |  | 
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| 60 | ObjectListDefinition(NPC); | 
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| 61 | CREATE_FACTORY(NPC); | 
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| 62 |  | 
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| 63 |  | 
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| 64 | #include "script_class.h" | 
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| 65 | CREATE_SCRIPTABLE_CLASS(NPC, | 
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| 66 |                         addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX)) | 
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| 67 |                         ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY)) | 
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| 68 |                         ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ)) | 
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| 69 |                         ->addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor)) | 
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| 70 |                         ->addMethod("setAbsDir", Executor4<PNode, lua_State*,float,float,float,float>(&PNode::setAbsDir)) | 
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| 71 |                         ->addMethod("fire", Executor0<NPC, lua_State*>(&NPC::fire)) | 
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| 72 |                         ->addMethod("pause", Executor1<WorldEntity, lua_State*, bool>(&WorldEntity::pauseTrack)) | 
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| 73 |                         ->addMethod("setAI", Executor1<NPC, lua_State*, bool>(&NPC::setAI)) | 
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| 74 |                         ->addMethod("setVisibility", Executor1<WorldEntity, lua_State*, bool>(&WorldEntity::setVisibility)) | 
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| 75 |                         ->addMethod("destroy", Executor0<NPC, lua_State*/*, WorldEntity**/>(&NPC::destroyThis)) | 
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| 76 |                        ); | 
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| 77 |  | 
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| 78 | NPC::NPC(const TiXmlElement* root) | 
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| 79 |   : weaponMan(this) | 
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| 80 | { | 
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| 81 |   this->registerObject(this, NPC::_objectList); | 
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| 82 |  | 
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| 83 |   this->toList(OM_GROUP_00); | 
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| 84 |   this->bAIEnabled = false; | 
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| 85 |  | 
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| 86 |  | 
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| 87 |  | 
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| 88 |    // create the weapons and their manager | 
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| 89 |   Weapon* wpRight1 = new LightBlaster (); | 
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| 90 |   wpRight1->setName( "LightBlaster"); | 
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| 91 |   Weapon* wpLeft1 = new LightBlaster (); | 
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| 92 |   wpLeft1->setName( "LightBlaster"); | 
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| 93 |  | 
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| 94 |   Weapon* wpRight2 = new MediumBlaster (); | 
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| 95 |   wpRight2->setName( "MediumBlaster"); | 
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| 96 |   Weapon* wpLeft2 = new MediumBlaster (); | 
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| 97 |   wpLeft2->setName( "MediumBlaster"); | 
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| 98 |  | 
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| 99 |   Weapon* wpRight3 = new HeavyBlaster (1); | 
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| 100 |   wpRight3->setName( "HeavyBlaster"); | 
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| 101 |   Weapon* wpLeft3 = new HeavyBlaster (0); | 
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| 102 |   wpLeft3->setName( "HeavyBlaster"); | 
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| 103 |  | 
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| 104 |   Weapon* cannon = new SwarmLauncher(); | 
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| 105 |   cannon->setName( "SwarmLauncher"); | 
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| 106 |  | 
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| 107 |   Weapon* spike = new SpikeThrower(); | 
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| 108 |   spike->setName( "SpikeThrower" ); | 
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| 109 |  | 
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| 110 |  | 
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| 111 |   Weapon* acid0 = new AcidLauncher(); | 
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| 112 |   acid0->setName( "AcidSplasher" ); | 
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| 113 |  | 
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| 114 |   Weapon* acid1 = new AcidLauncher(); | 
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| 115 |   acid1->setName( "AcidSplasher" ); | 
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| 116 |  | 
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| 117 |  | 
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| 118 |   this->weaponMan.addWeapon( wpLeft1, 0, 0); | 
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| 119 |   this->weaponMan.addWeapon( wpRight1, 0, 1); | 
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| 120 |  | 
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| 121 |   this->weaponMan.addWeapon( wpLeft2, 1, 2); | 
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| 122 |   this->weaponMan.addWeapon( wpRight2, 1, 3); | 
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| 123 |  | 
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| 124 |   this->weaponMan.addWeapon( wpLeft3, 2, 4); | 
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| 125 |   this->weaponMan.addWeapon( wpRight3, 2, 5); | 
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| 126 | /* | 
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| 127 |   this->weaponMan.addWeapon( wpLeft1, 3, 0); | 
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| 128 |   this->weaponMan.addWeapon( wpRight1, 3, 1); | 
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| 129 |  | 
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| 130 |   this->weaponMan.addWeapon( wpLeft2, 3, 2); | 
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| 131 |   this->weaponMan.addWeapon( wpRight2, 3, 3); | 
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| 132 |  | 
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| 133 |   this->weaponMan.addWeapon( wpLeft3, 3, 4); | 
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| 134 |   this->weaponMan.addWeapon( wpRight3, 3, 5); | 
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| 135 | */ | 
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| 136 |  | 
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| 137 |   this->weaponMan.addWeapon( acid0, 3, 0); | 
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| 138 |   this->weaponMan.addWeapon( acid1, 3, 1); | 
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| 139 |  | 
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| 140 |  | 
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| 141 |   if( root != NULL) | 
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| 142 |     this->loadParams(root); | 
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| 143 |  | 
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| 144 |   if( this->bAIEnabled && ! this->entityTrack) | 
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| 145 |   { | 
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| 146 |     std::cout << "Team Number: " << teamNumber << "\n"; | 
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| 147 |     std::cout << "Swarm Number:" << swarmNumber << "\n"; | 
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| 148 |  | 
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| 149 |     AIEngine::getInstance()->addAI(teamNumber,swarmNumber,(WorldEntity*)this,maxSpeed,attackDistance); | 
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| 150 |   } | 
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| 151 |  | 
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| 152 |   this->bFire = false; | 
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| 153 |   if( this->entityTrack) | 
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| 154 |   { | 
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| 155 |       this->setParent(this->entityTrack->getTrackNode()); | 
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| 156 |       this->setRelCoor(0,0,0); | 
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| 157 |   } | 
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| 158 |  | 
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| 159 |  | 
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| 160 |  | 
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| 161 |  | 
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| 162 | //   this->secWeaponMan.addWeapon( acid0, 2, 2); | 
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| 163 | //   this->secWeaponMan.addWeapon( acid1, 2, 3); | 
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| 164 |  | 
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| 165 |  | 
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| 166 | //   this->weaponMan.changeWeaponConfig(3); | 
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| 167 |  | 
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| 168 | //   this->getWeaponManager().changeWeaponConfig(1); | 
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| 169 |  | 
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| 170 |   this->setHealthMax(100); | 
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| 171 |   this->setHealth(80); | 
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| 172 |  | 
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| 173 |   this->getWeaponManager().setSlotCount(7); | 
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| 174 |  | 
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| 175 |   this->getWeaponManager().setSlotPosition(0, Vector(-2.6, .1, -3.0)); | 
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| 176 |   this->getWeaponManager().setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); | 
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| 177 |  | 
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| 178 |   this->getWeaponManager().setSlotPosition(1, Vector(-2.6, .1, 3.0)); | 
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| 179 |   this->getWeaponManager().setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); | 
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| 180 |  | 
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| 181 |   this->getWeaponManager().setSlotPosition(2, Vector(-1.5, .5, -.5)); | 
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| 182 |   this->getWeaponManager().setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0))); | 
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| 183 |  | 
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| 184 |   this->getWeaponManager().setSlotPosition(3, Vector(-1.5, .5, .5)); | 
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| 185 |   this->getWeaponManager().setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0))); | 
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| 186 |  | 
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| 187 |   this->getWeaponManager().setSlotPosition(4, Vector(-1.5, -.5, .5)); | 
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| 188 |   this->getWeaponManager().setSlotDirection(4, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0))); | 
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| 189 |  | 
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| 190 |   this->getWeaponManager().setSlotPosition(5, Vector(-1.5, -.5, -.5)); | 
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| 191 |   this->getWeaponManager().setSlotDirection(5, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0))); | 
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| 192 |  | 
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| 193 |   this->getWeaponManager().setSlotPosition(6, Vector(-1, 0.0, 0)); | 
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| 194 |   this->getWeaponManager().setSlotCapability(6, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); | 
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| 195 |  | 
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| 196 |  | 
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| 197 |  | 
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| 198 |   this->getWeaponManager().getFixedTarget()->setParent(this); | 
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| 199 |   this->getWeaponManager().getFixedTarget()->setRelCoor(100000,0,0); | 
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| 200 |   this->bInit = false; | 
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| 201 | } | 
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| 202 |  | 
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| 203 |  | 
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| 204 | NPC::~NPC () | 
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| 205 | { | 
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| 206 |  if(! this->entityTrack) | 
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| 207 |   AIEngine::getInstance()->removeAI(teamNumber,swarmNumber,(WorldEntity*)this); | 
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| 208 | } | 
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| 209 |  | 
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| 210 |  | 
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| 211 |  | 
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| 212 | /** | 
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| 213 |  * loads the xml tags | 
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| 214 |  * @param root: root xml tag for this element | 
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| 215 |  */ | 
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| 216 | void NPC::loadParams(const TiXmlElement* root) | 
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| 217 | { | 
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| 218 |    WorldEntity::loadParams(root); | 
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| 219 |  | 
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| 220 |   LoadParam(root, "enableAI", this, NPC, enableAI) | 
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| 221 |       .describe("enables the AI algorithms"); | 
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| 222 |  | 
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| 223 |   LoadParam(root, "team", this, NPC, setTeamNumber) | 
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| 224 |   .describe("this sets the team number") | 
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| 225 |   .defaultValues(0); | 
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| 226 |  | 
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| 227 |   LoadParam(root, "swarm", this, NPC, setSwarmNumber) | 
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| 228 |   .describe("this sets the swarm number") | 
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| 229 |   .defaultValues(0); | 
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| 230 |  | 
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| 231 |   LoadParam(root, "maxSpeed", this, NPC, setMaxSpeed) | 
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| 232 |   .describe("this sets the NPC max Speed") | 
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| 233 |   .defaultValues(0); | 
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| 234 |  | 
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| 235 |   LoadParam(root, "attackDistance", this, NPC, setAttackDistance) | 
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| 236 |   .describe("this sets the NPC distance to target") | 
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| 237 |   .defaultValues(0); | 
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| 238 |  | 
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| 239 |   LoadParam(root, "weapon-config", this, NPC, setWeaponConfig); | 
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| 240 |  | 
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| 241 | //   LoadParamXML(root, "Weapons", this, NPC, addWeapons) | 
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| 242 | //   .describe("creates and adds weapons"); | 
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| 243 | } | 
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| 244 |  | 
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| 245 | void NPC::setAI(bool activate) | 
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| 246 | { | 
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| 247 |      if(activate) AIEngine::getInstance()->addAI(teamNumber,swarmNumber,(WorldEntity*)this,maxSpeed,attackDistance); | 
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| 248 |      else AIEngine::getInstance()->removeAI(teamNumber,swarmNumber,(WorldEntity*)this); | 
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| 249 | } | 
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| 250 |  | 
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| 251 | void NPC::destroy( WorldEntity* killer ) | 
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| 252 | { | 
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| 253 |  | 
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| 254 |   PRINTF(5)("NPC destroy\n"); | 
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| 255 |  | 
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| 256 |   EmitterNode* node  = NULL; | 
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| 257 |   DotEmitter* emitter = NULL; | 
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| 258 |   SpriteParticles*  explosionParticles  = NULL; | 
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| 259 |  | 
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| 260 |   explosionParticles = new SpriteParticles(200); | 
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| 261 |   explosionParticles->setName("SpaceShipExplosionParticles"); | 
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| 262 |   explosionParticles->setLifeSpan(.2, .3); | 
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| 263 |   explosionParticles->setRadius(0.0, 10.0); | 
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| 264 |   explosionParticles->setRadius(.5, 6.0); | 
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| 265 |   explosionParticles->setRadius(1.0, 3.0); | 
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| 266 |   explosionParticles->setColor(0.0, 1,1,1,.9); | 
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| 267 |   explosionParticles->setColor(0.1,  1,1,0,.9); | 
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| 268 |   explosionParticles->setColor(0.5, .8,.4,0,.5); | 
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| 269 |   explosionParticles->setColor(1.0, .2,.2,.2,.5); | 
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| 270 |  | 
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| 271 |  | 
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| 272 |   emitter = new DotEmitter( 2000, 70, 360); | 
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| 273 |   //emitter->setSpread( 0, M_2_PI); | 
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| 274 |   emitter->setEmissionRate( 200.0); | 
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| 275 |   //emitter->setEmissionVelocity( 200.0); | 
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| 276 |   //emitter->setSystem( explosionParticles); | 
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| 277 |   //emitter->setAbsCoor( this->getAbsCoor()); | 
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| 278 |  | 
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| 279 |   node  = new EmitterNode( .1f); | 
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| 280 |   node->setupParticle( emitter, explosionParticles); | 
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| 281 |   node->setAbsDir( this->getAbsDir()); | 
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| 282 |   node->setVelocity( this->getVelocity() * .9f); | 
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| 283 |   node->setAbsCoor( this->getAbsCoor()); | 
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| 284 |   if( !node->start()) | 
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| 285 |     PRINTF(0)("Explosion node not correctly started!"); | 
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| 286 | /* | 
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| 287 |   PNode* node          = new PNode(); | 
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| 288 |   node->setAbsCoor(this->getAbsCoor()); | 
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| 289 |   Explosion* explosion = new Explosion(); | 
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| 290 |   explosion->explode( node, Vector(5,5,5)); | 
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| 291 | */ | 
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| 292 | /* | 
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| 293 |   if( this->hasPlayer()) | 
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| 294 |   { | 
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| 295 |         this->setAbsCoor(Vector(-10000,10000,10000)); | 
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| 296 |         this->hide(); | 
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| 297 |   } | 
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| 298 |   else | 
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| 299 |   {*/ | 
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| 300 |     //this->setAbsCoor( this->getAbsCoor() + Vector(100,0,0) + Vector(1,0,0) * VECTOR_RAND(150).dot(Vector(1,0,0))); | 
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| 301 |   //} | 
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| 302 |  | 
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| 303 |   this->toList(OM_NULL); | 
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| 304 |   this->setAI( false); | 
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| 305 |   this->setAbsCoor(-10000,-10000,-10000); | 
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| 306 |  | 
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| 307 |  | 
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| 308 | } | 
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| 309 |  | 
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| 310 | void NPC::setWeaponConfig(int i) | 
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| 311 | { | 
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| 312 |   this->weaponMan.changeWeaponConfig(i); | 
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| 313 | } | 
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| 314 |  | 
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| 315 | void NPC::addWeapons(const TiXmlElement* root) | 
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| 316 | { | 
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| 317 |   if( root == NULL) | 
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| 318 |     return; | 
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| 319 |  | 
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| 320 | //   LOAD_PARAM_START_CYCLE(root, element); | 
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| 321 | //   { | 
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| 322 | // //     PRINTF(0)("got weapon: %s\n", element->Value()); | 
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| 323 | //     BaseObject* obj = Factory::fabricate(element); | 
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| 324 | //     if( obj != NULL && obj->isA( Weapon::staticClassID())) | 
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| 325 | //     { | 
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| 326 | //       Weapon* w = dynamic_cast<Weapon*>(obj); | 
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| 327 | // //       PRINTF(0)("created a weapon\n"); | 
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| 328 | //       int preferedSlot = w->getPreferedSlot(); | 
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| 329 | //       int preferedSide = w->getPreferedSide(); | 
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| 330 | // | 
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| 331 | //       this->addWeapon( w, preferedSide, preferedSlot); | 
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| 332 | //     } | 
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| 333 | //   } | 
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| 334 | //   LOAD_PARAM_END_CYCLE(element); | 
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| 335 | } | 
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| 336 |  | 
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| 337 |  | 
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| 338 | /** | 
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| 339 |  * @brief adds a Weapon to the NPC. | 
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| 340 |  * @param weapon the Weapon to add. | 
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| 341 |  * @param configID the Configuration ID to add this weapon to. | 
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| 342 |  * @param slotID the slotID to add the Weapon to. | 
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| 343 |  */ | 
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| 344 | bool NPC::addWeapon(Weapon* weapon, int configID, int slotID) | 
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| 345 | { | 
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| 346 |   weapon->setOwner(this->getOwner()); | 
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| 347 |  | 
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| 348 |  | 
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| 349 |   if(this->weaponMan.addWeapon(weapon, configID, slotID)) | 
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| 350 |   { | 
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| 351 |     return true; | 
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| 352 |   } | 
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| 353 |   else | 
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| 354 |   { | 
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| 355 |     if (weapon != NULL) | 
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| 356 |       PRINTF(1)("Unable to add Weapon (%s::%s) to %s::%s\n", | 
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| 357 |                 weapon->getClassCName(), weapon->getCName(), this->getClassCName(), this->getCName()); | 
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| 358 |     else | 
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| 359 |       PRINTF(1)("No weapon defined\n"); | 
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| 360 |     return false; | 
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| 361 |  | 
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| 362 |   } | 
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| 363 | } | 
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| 364 |  | 
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| 365 | /** | 
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| 366 |  * @brief removes a Weapon. | 
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| 367 |  * @param weapon the Weapon to remove. | 
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| 368 |  */ | 
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| 369 | void NPC::removeWeapon(Weapon* weapon) | 
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| 370 | { | 
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| 371 |   this->weaponMan.removeWeapon(weapon); | 
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| 372 |  | 
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| 373 | } | 
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| 374 |  | 
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| 375 | /** | 
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| 376 |  * @brief jumps to the next WeaponConfiguration | 
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| 377 |  */ | 
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| 378 | void NPC::nextWeaponConfig() | 
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| 379 | { | 
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| 380 |   this->weaponMan.nextWeaponConfig(); | 
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| 381 | } | 
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| 382 |  | 
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| 383 | /** | 
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| 384 |  * @brief moves to the last WeaponConfiguration | 
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| 385 |  */ | 
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| 386 | void NPC::previousWeaponConfig() | 
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| 387 | { | 
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| 388 |   this->weaponMan.previousWeaponConfig(); | 
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| 389 | } | 
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| 390 |  | 
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| 391 |  | 
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| 392 |  | 
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| 393 |  | 
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| 394 | /** | 
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| 395 |  * ticking | 
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| 396 |  * @param dt  time since last tick | 
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| 397 |  */ | 
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| 398 | void NPC::tick(float dt) | 
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| 399 | { | 
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| 400 |   if( !this->bInit) | 
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| 401 |   { | 
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| 402 |     // now get slots from the mount points | 
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| 403 |     std::map<int, MountPoint*>::iterator it = this->mountPointMap.begin(); | 
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| 404 |     for( ;it != this->mountPointMap.end(); it++) | 
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| 405 |     { | 
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| 406 |       WeaponSlot* ws = dynamic_cast<WeaponSlot*>((*it).second->getMount()); | 
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| 407 |       if( ws != NULL && ws->isA(WeaponSlot::staticClassID())) | 
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| 408 |       { | 
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| 409 |         int slot = ws->getWeaponSlot(); | 
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| 410 |         int side = ws->getWeaponSide(); | 
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| 411 |         this->getWeaponManager().setSlotPosition(slot, (*it).second->getCenter()); | 
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| 412 |         this->getWeaponManager().setSlotDirection(slot, ws->getRelDir()); | 
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| 413 | //         PRINTF(0)("setting slot %i\n", slot); | 
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| 414 | //         (*it).second->getCenter().debug(); | 
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| 415 |       } | 
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| 416 |     } | 
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| 417 |   this->bInit = true; | 
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| 418 |   } | 
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| 419 |  | 
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| 420 |  | 
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| 421 |  | 
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| 422 |   this->weaponMan.tick(dt); | 
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| 423 |   if (this->bFire) | 
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| 424 |   { | 
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| 425 |     weaponMan.fire(); | 
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| 426 |   } | 
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| 427 |   this->bFire = false; | 
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| 428 |  | 
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| 429 |  if(this->entityTrack) | 
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| 430 |     this->entityTrack->tick(dt); | 
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| 431 |  | 
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| 432 | } | 
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| 433 |  | 
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| 434 | void NPC::draw() const | 
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| 435 | { | 
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| 436 |  if( this->entityTrack != NULL && this->isDrawTrack()) | 
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| 437 |   this->entityTrack->drawGraph(); | 
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| 438 |  | 
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| 439 |  WorldEntity::draw(); | 
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| 440 | } | 
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| 441 |  | 
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| 442 | // HACK just to make sure they explode as nice as possible :) | 
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| 443 | void NPC::hit( float damage, WorldEntity* killer) | 
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| 444 | { | 
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| 445 |   this->destroy( killer); | 
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| 446 |   this->setDamage(killer->getDamage()); | 
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| 447 | } | 
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