| 1 | |
|---|
| 2 | /*! |
|---|
| 3 | * @file generic_npc.h |
|---|
| 4 | * generic npc object |
|---|
| 5 | */ |
|---|
| 6 | |
|---|
| 7 | #ifndef _GENERIC_ENTITY_H |
|---|
| 8 | #define _GENERIC_ENTITY_H |
|---|
| 9 | |
|---|
| 10 | #include "npc.h" |
|---|
| 11 | |
|---|
| 12 | |
|---|
| 13 | #include "sound_source.h" |
|---|
| 14 | |
|---|
| 15 | #include <stack> |
|---|
| 16 | |
|---|
| 17 | |
|---|
| 18 | namespace OrxSound{ class SoundSource; } |
|---|
| 19 | namespace OrxSound{ class SoundBuffer; } |
|---|
| 20 | |
|---|
| 21 | class TiXmlElement; |
|---|
| 22 | class Animation3D; |
|---|
| 23 | |
|---|
| 24 | |
|---|
| 25 | class GenericNPC : public NPC |
|---|
| 26 | { |
|---|
| 27 | ObjectListDeclaration(GenericNPC); |
|---|
| 28 | |
|---|
| 29 | |
|---|
| 30 | public: |
|---|
| 31 | GenericNPC(const TiXmlElement* root = NULL); |
|---|
| 32 | virtual ~GenericNPC (); |
|---|
| 33 | |
|---|
| 34 | virtual void loadParams(const TiXmlElement* root); |
|---|
| 35 | |
|---|
| 36 | /** sets the sound volume to @param vol: volume of the sound */ |
|---|
| 37 | inline void setVolume(float vol) { this->soundVolume = vol; } |
|---|
| 38 | |
|---|
| 39 | |
|---|
| 40 | |
|---|
| 41 | bool finalGoalReached() { return this->behaviourList->empty(); }; |
|---|
| 42 | |
|---|
| 43 | /* npc controlling functions to be Queued */ |
|---|
| 44 | /* walking functions */ |
|---|
| 45 | void walkTo(const Vector& coordinate); |
|---|
| 46 | void walkTo(float x, float y, float z); |
|---|
| 47 | |
|---|
| 48 | /* running functions */ |
|---|
| 49 | void runTo(const Vector& coordinate); |
|---|
| 50 | void runTo(float x, float y, float z); |
|---|
| 51 | |
|---|
| 52 | /* couching functinos */ |
|---|
| 53 | void crouchTo(const Vector& coordinate); |
|---|
| 54 | void crouchTo(float x, float y, float z); |
|---|
| 55 | |
|---|
| 56 | /* stopping the movement */ |
|---|
| 57 | void stop(); |
|---|
| 58 | void resume(); |
|---|
| 59 | void nextStep(); |
|---|
| 60 | |
|---|
| 61 | /* some oriantation functions */ |
|---|
| 62 | void lookAt(WorldEntity* worldEntity); |
|---|
| 63 | void turnTo(float qu, float qx, float qy, float qz); |
|---|
| 64 | void turnTo(float degreeInY); |
|---|
| 65 | |
|---|
| 66 | /* talking funcitons*/ |
|---|
| 67 | void talkTo(WorldEntity* worldEntity, int dialogNr); |
|---|
| 68 | |
|---|
| 69 | /* shooting functions */ |
|---|
| 70 | void shootAt(WorldEntity* entity); |
|---|
| 71 | |
|---|
| 72 | |
|---|
| 73 | /* some generic control funtions */ |
|---|
| 74 | void playAnimation(int animationIndex, int animPlaybackMode); |
|---|
| 75 | void playSound(const std::string& filename); |
|---|
| 76 | |
|---|
| 77 | virtual void tick (float time); |
|---|
| 78 | |
|---|
| 79 | |
|---|
| 80 | virtual void destroy(WorldEntity* killer); |
|---|
| 81 | |
|---|
| 82 | private: |
|---|
| 83 | void init(); |
|---|
| 84 | |
|---|
| 85 | void setAnimation(int animationIndex, int animPlaybackMode); |
|---|
| 86 | int getAnimation(); |
|---|
| 87 | bool isAnimationFinished(); |
|---|
| 88 | void setAnimationSpeed(float speed); |
|---|
| 89 | |
|---|
| 90 | void initNPC(); |
|---|
| 91 | |
|---|
| 92 | |
|---|
| 93 | private: |
|---|
| 94 | |
|---|
| 95 | typedef enum { |
|---|
| 96 | Walk, |
|---|
| 97 | Run, |
|---|
| 98 | Crouch, |
|---|
| 99 | Jump, |
|---|
| 100 | TurnTo, |
|---|
| 101 | LookAt, |
|---|
| 102 | TalkTo, |
|---|
| 103 | |
|---|
| 104 | Shoot, |
|---|
| 105 | |
|---|
| 106 | |
|---|
| 107 | } AnimType; |
|---|
| 108 | |
|---|
| 109 | typedef struct Anim |
|---|
| 110 | { |
|---|
| 111 | Vector v; |
|---|
| 112 | Quaternion q; |
|---|
| 113 | |
|---|
| 114 | |
|---|
| 115 | WorldEntity* entity; |
|---|
| 116 | float speed; |
|---|
| 117 | |
|---|
| 118 | |
|---|
| 119 | AnimType type; |
|---|
| 120 | }; |
|---|
| 121 | typedef std::list<GenericNPC::Anim> genNPCAnimList; |
|---|
| 122 | |
|---|
| 123 | |
|---|
| 124 | |
|---|
| 125 | OrxSound::SoundSource soundSource; |
|---|
| 126 | OrxSound::SoundBuffer soundBuffer; |
|---|
| 127 | float soundVolume; |
|---|
| 128 | |
|---|
| 129 | std::list<GenericNPC::Anim>* behaviourList; |
|---|
| 130 | std::stack<std::list<GenericNPC::Anim>*> animationStack; |
|---|
| 131 | Vector destCoor; |
|---|
| 132 | Quaternion destDir; |
|---|
| 133 | |
|---|
| 134 | Animation3D* currentAnim; |
|---|
| 135 | float time; //!< Duration of the action |
|---|
| 136 | float fallVelocity; |
|---|
| 137 | }; |
|---|
| 138 | |
|---|
| 139 | #endif /* _GENERIC_ENTITY_H */ |
|---|