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| 1 | /*! |
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| 2 | * @file rotor.h |
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| 3 | * Rotor is a object which rotates around a given adress with a given speed |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _ROTOR_H |
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| 7 | #define _ROTOR_H |
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| 8 | |
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| 9 | /* INCLUDES */ |
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| 10 | #include "world_entity.h" |
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| 11 | |
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| 12 | /* FORWARD DECLARATION */ |
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| 13 | |
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| 14 | //! A Class to handle a Building |
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| 15 | class Rotor : public WorldEntity |
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| 16 | { |
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| 17 | ObjectListDeclaration(Rotor); |
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| 18 | public: |
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| 19 | Rotor(const TiXmlElement* root); |
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| 20 | |
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| 21 | virtual ~Rotor(); |
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| 22 | |
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| 23 | virtual void loadParams(const TiXmlElement* root); |
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| 24 | |
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| 25 | void initRotation(float x, float y, float z); |
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| 26 | |
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| 27 | virtual void tick(float time); |
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| 28 | |
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| 29 | private: |
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| 30 | Vector rotation; //!< the rotation axis |
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| 31 | Quaternion mainDir; //!< the start direction |
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| 32 | double totalTime; //!< total time |
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| 33 | }; |
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| 34 | |
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| 35 | #endif /* _ROTOR_H */ |
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| 36 | |
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| 37 | |
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| 38 | |
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