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| 1 | /*! |
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| 2 | \file environment.h |
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| 3 | \brief This file handles the environment of the game |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _ENVIRONEMENT_H |
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| 7 | #define _ENVIRONEMENT_H |
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| 8 | |
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| 9 | #include "world_entity.h" |
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| 10 | |
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| 11 | //! environment of orxonox |
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| 12 | /** |
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| 13 | everything that does not interact with the player comes here |
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| 14 | Environment is a container for all the worldEntities that are non-interactive |
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| 15 | */ |
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| 16 | class Environment : public WorldEntity |
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| 17 | { |
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| 18 | ObjectListDeclaration(Environment); |
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| 19 | |
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| 20 | public: |
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| 21 | Environment (); |
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| 22 | Environment (const TiXmlElement* root); |
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| 23 | virtual ~Environment (); |
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| 24 | |
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| 25 | void init(); |
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| 26 | virtual void loadParams(const TiXmlElement* root); |
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| 27 | |
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| 28 | |
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| 29 | |
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| 30 | virtual void tick (float time); |
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| 31 | |
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| 32 | }; |
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| 33 | |
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| 34 | #endif /* _ENVIRONEMENT_H */ |
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