| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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| 17 | |
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| 18 | #include "glgui_radar.h" |
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| 19 | #include "world_entity.h" |
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| 20 | |
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| 21 | #include "debug.h" |
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| 22 | |
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| 23 | namespace OrxGui |
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| 24 | { |
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| 25 | /** |
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| 26 | * @brief standard constructor |
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| 27 | */ |
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| 28 | GLGuiRadar::GLGuiRadar () |
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| 29 | { |
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| 30 | this->init(); |
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| 31 | } |
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| 32 | |
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| 33 | |
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| 34 | /** |
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| 35 | * @brief standard deconstructor |
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| 36 | */ |
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| 37 | GLGuiRadar::~GLGuiRadar () |
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| 38 | {} |
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| 39 | |
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| 40 | void GLGuiRadar::init() |
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| 41 | { |
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| 42 | this->setBackgroundTexture("textures/gui/gui_radar.png"); |
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| 43 | this->setBackgroundColor(Color(1.0,1.0,1.0,0.5)); |
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| 44 | |
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| 45 | this->_updateInterval = .01f; |
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| 46 | this->_timePassed = 0.0f; |
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| 47 | this->_range = 100.0f; |
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| 48 | this->_centerNode = NULL; |
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| 49 | } |
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| 50 | |
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| 51 | void GLGuiRadar::setCenterNode(const PNode* center) |
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| 52 | { |
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| 53 | this->_centerNode = center; |
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| 54 | } |
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| 55 | |
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| 56 | void GLGuiRadar::addEntityList(const std::list<WorldEntity*>* entityList, const Color& color) |
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| 57 | { |
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| 58 | for (unsigned int i = 0; i < this->_dotLists.size(); ++i) |
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| 59 | if (_dotLists[i].entityList == entityList) |
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| 60 | return; |
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| 61 | |
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| 62 | GLGuiRadar::DotList dotList; |
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| 63 | dotList.dotColor = color; |
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| 64 | dotList.entityList = entityList; |
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| 65 | |
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| 66 | this->_dotLists.push_back(dotList); |
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| 67 | } |
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| 68 | |
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| 69 | void GLGuiRadar::removeEntityList(const std::list<WorldEntity*>* entityList) |
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| 70 | { |
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| 71 | std::vector<DotList>::iterator it; |
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| 72 | for (it = this->_dotLists.begin(); it != this->_dotLists.end(); ++it) |
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| 73 | if ((*it).entityList == entityList) |
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| 74 | { |
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| 75 | this->_dotLists.erase(it); |
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| 76 | break; |
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| 77 | } |
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| 78 | } |
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| 79 | |
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| 80 | |
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| 81 | void GLGuiRadar::setRange(float range) |
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| 82 | { |
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| 83 | this->_range = range; |
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| 84 | } |
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| 85 | |
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| 86 | |
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| 87 | void GLGuiRadar::setAttenuation(Attenuation attenuation) |
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| 88 | { |
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| 89 | this->_attenuation = attenuation; |
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| 90 | } |
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| 91 | |
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| 92 | |
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| 93 | void GLGuiRadar::tick(float dt) |
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| 94 | { |
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| 95 | _timePassed+=dt; |
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| 96 | |
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| 97 | if (_timePassed > _updateInterval) |
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| 98 | { |
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| 99 | _timePassed = 0 ; //-=_updateInterval; |
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| 100 | this->updateRadar(); |
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| 101 | } |
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| 102 | |
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| 103 | } |
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| 104 | |
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| 105 | void GLGuiRadar::updateRadar() |
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| 106 | { |
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| 107 | if (_centerNode == NULL) |
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| 108 | { |
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| 109 | for (unsigned int i = 0; i < this->_dotLists.size(); ++i) |
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| 110 | this->_dotLists[i].positions.clear(); |
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| 111 | return; |
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| 112 | } |
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| 113 | |
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| 114 | std::list<WorldEntity*>::const_iterator it; |
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| 115 | for (unsigned int i = 0; i < this->_dotLists.size(); ++i) |
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| 116 | { |
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| 117 | this->_dotLists[i].positions.clear(); |
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| 118 | |
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| 119 | for (it = _dotLists[i].entityList->begin(); it != _dotLists[i].entityList->end(); ++it) |
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| 120 | { |
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| 121 | if (_centerNode->distance(*it) < this->_range) |
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| 122 | { |
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| 123 | this->_dotLists[i].positions.push_back(Vector2D(((*it)->getAbsCoor().x - _centerNode->getAbsCoor().x) * this->getSizeX2D() , |
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| 124 | ((*it)->getAbsCoor().z - _centerNode->getAbsCoor().z) * this->getSizeY2D() ) |
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| 125 | / (3.0f * _range)); |
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| 126 | } |
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| 127 | |
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| 128 | } |
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| 129 | |
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| 130 | } |
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| 131 | } |
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| 132 | |
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| 133 | |
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| 134 | void GLGuiRadar::draw() const |
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| 135 | { |
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| 136 | this->beginDraw(); |
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| 137 | GLGuiWidget::draw(); |
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| 138 | |
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| 139 | if (likely(this->_centerNode != NULL)) |
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| 140 | { |
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| 141 | glTranslatef(this->getSizeX2D()/2.0f, this->getSizeY2D()/2.0f, 0); |
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| 142 | glRotatef((this->_centerNode->getAbsDir().getHeading() - M_PI_2)* 180.0 /M_PI , 0, 0, 1); |
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| 143 | |
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| 144 | glPointSize(4.0f); |
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| 145 | for (unsigned int i = 0; i < this->_dotLists.size(); ++i) |
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| 146 | { |
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| 147 | glColor4fv(&_dotLists[i].dotColor[0]); |
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| 148 | for (unsigned int j = 0; j < this->_dotLists[i].positions.size(); ++j) |
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| 149 | { |
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| 150 | glBegin(GL_POINTS); |
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| 151 | glVertex2f(this->_dotLists[i].positions[j].x, this->_dotLists[i].positions[j].y); |
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| 152 | glEnd(); |
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| 153 | } |
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| 154 | } |
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| 155 | } |
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| 156 | this->endDraw(); |
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| 157 | } |
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| 158 | |
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| 159 | |
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| 160 | void GLGuiRadar::resize() |
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| 161 | { |
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| 162 | GLGuiWidget::resize(); |
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| 163 | } |
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| 164 | |
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| 165 | |
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| 166 | void GLGuiRadar::showing() |
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| 167 | {} |
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| 168 | |
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| 169 | void GLGuiRadar::hiding() |
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| 170 | {}} |
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