| 1 | /*! | 
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| 2 | * @file character_attributes.h | 
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| 3 | * Definition of the attributes of a character (healt, armor,.. ) whatever is important to the character | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _CHARACTER_ATTRIBUTES_H | 
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| 7 | #define _CHARACTER_ATTRIBUTES_H | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 |  | 
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| 11 |  | 
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| 12 | //! A class including all important information about a character | 
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| 13 | /** | 
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| 14 | its not yet clear, what the character-attributes will be. | 
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| 15 | */ | 
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| 16 | class CharacterAttributes : public BaseObject { | 
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| 17 | ObjectListDeclaration(CharacterAttributes); | 
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| 18 |  | 
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| 19 | public: | 
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| 20 | CharacterAttributes(); | 
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| 21 | virtual ~CharacterAttributes(); | 
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| 22 |  | 
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| 23 | /* health */ | 
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| 24 | void setHealth(int health); | 
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| 25 | int addHealth(int health); | 
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| 26 | bool substractHealth(int health); | 
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| 27 | int getHealth(); | 
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| 28 |  | 
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| 29 | void setHealthMax(int healthMax); | 
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| 30 | int getHealthMax(); | 
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| 31 |  | 
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| 32 |  | 
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| 33 | /* armor/ shields */ | 
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| 34 | void setShieldStrength(int shieldStrength); | 
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| 35 | void addShieldStrength(int shiledStrength); | 
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| 36 | int substractShieldStrength(int shieldStrength); | 
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| 37 | int getShieldStrength(); | 
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| 38 |  | 
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| 39 |  | 
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| 40 | /* damage */ | 
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| 41 | void setDamageToAirCraft(int damage); | 
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| 42 | int getDamageToAirCraft(); | 
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| 43 |  | 
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| 44 | void setDamageToGroundCraft(int damage); | 
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| 45 | int getDamageToGroundCraft(); | 
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| 46 |  | 
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| 47 | void setDamageLaserModifier(float modifier); | 
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| 48 | float getDamageLaserModifier(); | 
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| 49 |  | 
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| 50 | void setDamagePlasmaModifier(float modifier); | 
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| 51 | float getDamagePlasmaModifier(); | 
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| 52 |  | 
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| 53 | void setDamageExplosiveModifier(float modifier); | 
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| 54 | float getDamageExplosiveModifier(); | 
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| 55 |  | 
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| 56 |  | 
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| 57 | /* energy */ | 
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| 58 | void setEnergy(int energy); | 
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| 59 | int addEnergy(int addEnergy); | 
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| 60 | bool substractEnergy(int subEnergy); | 
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| 61 | int getEnergy(); | 
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| 62 |  | 
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| 63 | void setEnergyConsumption(int energy); | 
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| 64 | int getEnergyConsumption(); | 
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| 65 |  | 
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| 66 | void setEnergyMax(int energy); | 
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| 67 | int getEnergyMax(); | 
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| 68 |  | 
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| 69 |  | 
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| 70 | private: | 
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| 71 | /* healt */ | 
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| 72 | int health;                        //<! the healt of a projectile | 
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| 73 | int healthMax;                     //<! the max healt of a projectile, =0 if no limit | 
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| 74 |  | 
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| 75 | /* armor/ shields */ | 
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| 76 | int shieldStrength;                //<! the shiled strength of a character, =0 if no shields | 
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| 77 |  | 
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| 78 | /* damage */ | 
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| 79 | int damageToAirCraft;              //<! damage dealt to a air craft in case of a hit | 
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| 80 | int damageToGroundCraft;           //<! damage dealt to a ground craft in case of a hit | 
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| 81 |  | 
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| 82 | float damageLaserModifier;         //<! [0..1] the damage from laser is multiplied with this modifier. there can be things in the world, that are immune to certain damage | 
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| 83 | float damagePlasmaModifier;        //<! [0..1] the damage from plasma is multiplied with this modifier. there can be things in the world, that are immune to certain damage | 
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| 84 | float damageExplosiveModifier;      //<! [0..1] the damage from exposives (rockets, tnt,...) is multiplied with this modifier. there can be things in the world, that are immune to certain damage | 
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| 85 |  | 
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| 86 | /* energy */ | 
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| 87 | int energyConsumption;             //<! if the character defines an action, it will consume energy | 
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| 88 | int energy;                        //<! the current amount of energy saved in this part | 
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| 89 | int energyMax;                     //<! the maximal energy a character can handle | 
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| 90 | }; | 
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| 91 |  | 
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| 92 | #endif /* _CHARACTER_ATTRIBUTES_H */ | 
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