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| 1 | /*! |
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| 2 | * @file bsp_entity.h |
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| 3 | * @brief description |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _BSP_ENTITY_H |
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| 7 | #define _BSP_ENTITY_H |
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| 8 | |
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| 9 | #include "world_entity.h" |
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| 10 | #include "bsp/bsp_manager.h" |
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| 11 | |
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| 12 | #include "util/loading/factory.h" |
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| 13 | #include "util/loading/load_param.h" |
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| 14 | |
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| 15 | |
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| 16 | |
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| 17 | //! A Class to ... |
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| 18 | class BspEntity : public WorldEntity |
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| 19 | { |
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| 20 | ObjectListDeclaration(BspEntity); |
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| 21 | public: |
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| 22 | BspEntity(const TiXmlElement* root = NULL); |
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| 23 | virtual ~BspEntity(); |
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| 24 | |
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| 25 | virtual void loadParams(const TiXmlElement* root); |
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| 26 | |
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| 27 | void setName(const std::string& name); |
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| 28 | void setTransparency(int sort, int sortMore = 0); |
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| 29 | |
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| 30 | void init(); |
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| 31 | |
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| 32 | virtual void varChangeHandler( std::list<int> & id ); |
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| 33 | |
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| 34 | virtual void draw() const; |
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| 35 | virtual void tick(float time); |
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| 36 | virtual void collidesWith (WorldEntity* entity, const Vector& location); |
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| 37 | |
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| 38 | /** @returns the BspManager of this entity */ |
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| 39 | inline BspManager* getBspManager() { return this->bspManager; } |
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| 40 | |
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| 41 | private: |
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| 42 | BspManager* bspManager; |
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| 43 | |
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| 44 | std::string name; //!< store name |
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| 45 | std::string name_write; //!< temp variable to store name |
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| 46 | int name_handle; //!< handle for name |
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| 47 | int sortTransparency; //!< sort transparent textures |
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| 48 | int sortTransparencyMore; //!< sort transparent textures better |
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| 49 | }; |
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| 50 | |
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| 51 | #endif /* _BSP_ENTITY_H */ |
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