Last change
on this file since 10562 was
10562,
checked in by snellen, 17 years ago
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LuaVector is now really added to te repository
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File size:
1.1 KB
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Rev | Line | |
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[10562] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Silvan Nellen |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | /*! |
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| 17 | * @file lua_vector.h |
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| 18 | * A class derived of Vector to be used in Lua |
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| 19 | * |
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| 20 | * It does the same as Vector, but it is a BaseObject and therefore can be made scriptable. |
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| 21 | */ |
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| 22 | |
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| 23 | #ifndef __LUA_VECTOR_H_ |
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| 24 | #define __LUA_VECTOR_H_ |
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| 25 | |
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| 26 | |
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| 27 | #include "base_object.h" |
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| 28 | #include "vector.h" |
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| 29 | |
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| 30 | //! 3D LuaVector |
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| 31 | /** |
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| 32 | A special class to handle 3D Vectors in Lua |
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| 33 | */ |
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| 34 | class LuaVector : public Vector, public BaseObject { |
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| 35 | |
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| 36 | //! Declare an ObjectList... |
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| 37 | ObjectListDeclaration(LuaVector); |
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| 38 | |
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| 39 | public: |
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| 40 | LuaVector(float x, float y, float z): Vector(z,y,z) { this->registerObject(this, LuaVector::_objectList); } |
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| 41 | LuaVector(): Vector(0,0,0) {} |
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| 42 | |
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| 43 | float getX(){return this->x;} |
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| 44 | float getY(){return this->y;} |
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| 45 | float getZ(){return this->z;} |
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| 46 | |
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| 47 | }; |
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| 48 | |
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| 49 | |
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| 50 | #endif /* _LUA_VECTOR_H */ |
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