| 1 | /*! |
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| 2 | * @file glgui_inputline.h |
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| 3 | * The gl_INPUTLINE widget of th openglGUI |
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| 4 | * |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef _GLGUI_INPUTLINE_H |
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| 8 | #define _GLGUI_INPUTLINE_H |
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| 9 | |
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| 10 | #include "glgui_widget.h" |
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| 11 | #include "limited_width_text.h" |
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| 12 | #include "event.h" |
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| 13 | |
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| 14 | // FORWARD DECLARATION |
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| 15 | namespace OrxGui |
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| 16 | { |
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| 17 | |
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| 18 | //! This is InputLine part of the openglGUI class |
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| 19 | /** |
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| 20 | * The InputLine is a Widget, that displays a Line, that can be manipulated through |
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| 21 | * Writing Text on it. |
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| 22 | * |
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| 23 | * Whenever the Text is changed the textChanged signal is emitted. |
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| 24 | */ |
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| 25 | class GLGuiInputLine : public OrxGui::GLGuiWidget |
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| 26 | { |
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| 27 | ObjectListDeclaration(GLGuiInputLine); |
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| 28 | public: |
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| 29 | GLGuiInputLine(); |
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| 30 | virtual ~GLGuiInputLine(); |
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| 31 | |
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| 32 | |
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| 33 | /** @returns the text of the inputLine */ |
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| 34 | const std::string& _getText() const { return this->_text.text(); }; |
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| 35 | |
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| 36 | void setText(const std::string& text); |
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| 37 | void append(const std::string& appendText); |
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| 38 | void appendCharacter(char character); |
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| 39 | void removeCharacters(unsigned int chars); |
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| 40 | void clear(); |
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| 41 | |
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| 42 | void clearOnEnter(bool clear = true) { this->_clearOnEnter = clear; }; |
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| 43 | |
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| 44 | virtual void removedFocus(); |
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| 45 | |
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| 46 | virtual void tick(float dt); |
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| 47 | virtual void draw() const; |
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| 48 | |
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| 49 | virtual bool processEvent(const Event& event); |
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| 50 | |
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| 51 | sigslot::signal1<const std::string&> textChanged; |
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| 52 | sigslot::signal1<const std::string&> enterPushed; |
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| 53 | |
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| 54 | protected: |
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| 55 | virtual void updateFrontColor(); |
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| 56 | virtual void hiding(); |
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| 57 | virtual void showing(); |
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| 58 | virtual void resize(); |
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| 59 | |
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| 60 | |
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| 61 | private: |
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| 62 | void init(); |
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| 63 | void pushEnter(); |
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| 64 | void changedText(); |
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| 65 | |
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| 66 | |
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| 67 | private: |
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| 68 | LimitedWidthText _text; //!< The Text to display inside of the InputLine. |
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| 69 | bool _clearOnEnter; //!< Clear on Enter |
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| 70 | |
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| 71 | Uint16 pressedKey; //!< the pressed key that will be repeated. |
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| 72 | Uint16 pressedKeyName; //!< The Name of the Key, that was pressed. |
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| 73 | |
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| 74 | float delayNext; //!< How much time must pass before next output. |
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| 75 | |
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| 76 | static float repeatDelay; //!< Repead Delay. |
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| 77 | static float repeatRate; //!< Repeat Rate. |
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| 78 | }; |
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| 79 | } |
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| 80 | |
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| 81 | #endif /* _GLGUI_INPUTLINE_H */ |
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