| 1 | /*! | 
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| 2 | * @file texture_sequence.h | 
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| 3 | * @brief Contains the texture_sequence class, that handles the reading of Image-files into multiple Texutres. | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _TEXTURE_SEQUENCE_H | 
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| 7 | #define _TEXTURE_SEQUENCE_H | 
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| 8 |  | 
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| 9 | #include "texture.h" | 
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| 10 |  | 
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| 11 | #include <vector> | 
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| 12 |  | 
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| 13 |  | 
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| 14 | //! A Class, that reads in Textures from different fileformats. | 
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| 15 | class TextureSequence : public Texture | 
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| 16 | { | 
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| 17 | ObjectListDeclaration(TextureSequence); | 
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| 18 | public: | 
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| 19 | TextureSequence(unsigned int count = 0, ...); | 
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| 20 | TextureSequence(const std::vector<std::string>& textureNames, const std::string& prependFolder = ""); | 
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| 21 | //  Texture(TEXTURE_TYPE type, int resolution); | 
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| 22 | virtual ~TextureSequence(); | 
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| 23 |  | 
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| 24 | bool loadImageSeries(unsigned int count, ...); | 
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| 25 | bool loadImageSeries(const std::vector<std::string>& textureNames, const std::string& prependFolder = ""); | 
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| 26 | bool loadImageSeries(const std::string& imageNameSubstitue, unsigned int from, unsigned int to); | 
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| 27 | bool addFrame(const std::string& image); | 
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| 28 | bool addFrame(SDL_Surface* surface); | 
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| 29 | bool addFrame(GLuint texture); | 
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| 30 |  | 
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| 31 | void clearLists(); | 
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| 32 |  | 
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| 33 | virtual bool rebuild(); | 
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| 34 |  | 
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| 35 | /** @returns the count of frames in this sequence */ | 
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| 36 | inline unsigned int getFrameCount() const { return this->textures.size(); }; | 
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| 37 | /** @returns true if no Textures are stored inside of this TextureSequence */ | 
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| 38 | inline bool empty() const { return textures.empty(); }; | 
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| 39 |  | 
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| 40 | //void gotoFrame(unsigned int frameNumber); | 
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| 41 | /** @returns The textureID of the Frame @param frameNumber the n-th frame this texture-series.  */ | 
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| 42 | inline GLuint getFrameTexture(unsigned int frameNumber) const { return (this->textures.size()>frameNumber)?this->textures[frameNumber]:0; }; | 
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| 43 | /** @returns The SDL_Surface of the image at Frame @param frameNumber the n-th frame of this image-seriers */ | 
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| 44 | const SDL_Surface* const getFrameImage(unsigned int frameNumber) const { return (this->images.size()>frameNumber)?this->images[frameNumber]:NULL; }; | 
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| 45 |  | 
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| 46 | private: | 
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| 47 | std::vector<GLuint>          textures;            //!< The Texture-ID of opengl from this Texture. | 
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| 48 | std::vector<SDL_Surface*>    images;              //!< The SDL_Surfce that stores the Texture on it. | 
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| 49 | }; | 
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| 50 |  | 
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| 51 | #endif /* _TEXTURE_SEQUENCE_H */ | 
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